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Chapter 1469

Words:2617Update:22/08/21 19:27:23

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For a full fifteen minutes, both parties fought back and forth, neither giving way to the other. It was extremely exciting.

In fact, many of the audience were wondering how the fifteen minutes had passed so quickly.

Chen Sha was an excellent commander, but the other party's commander was not inferior to him. Clearly, the other party was one of the players who had participated in the Sun Strike Studios' closed beta.

As the game became more popular, the number of players would increase exponentially. The number of players who were familiar with the game's mechanics would increase, and the number of players who were capable of being commanders would increase as well.

After the game was officially released, some of the early matches might be one-sided due to the difference in the commander's skills. However, as the game progressed, the difference in skills between the two parties would naturally decrease, and the battles would become more intense and exciting.

After the match ended, Chen Sha's team members and the livestream viewers were still longing for more.

"This is so exciting! This kind of big scene is really too exciting! "

"The rain of bullets really makes me feel like I'm at the frontline. It's even more immersive than the large-scale battles in some standalone games!"

"Indeed. It's a completely different concept compared to other FPS games where there are only ten to twenty people in a match."

"It feels like this game doesn't just rely on shooting skills, but also brains. One can't play without some military knowledge!"

"The time is a little short. I haven't had enough fun yet."

"It's a pity that we can't take over the enemy's base and win directly. We can only fight a tug-of-war."

"That means that the matchmaking mechanism is done well! It's only interesting if we're evenly matched. If we were to take over the enemy's base, it would be fun for us, but it would be no fun for the enemy at all. As time goes by, the number of players in this mode will only decrease. "

"It feels a little like a 40 vs 40 battlefield in Fantasy World? It reminds me of the glorious days when I fought for my military rank with the national team a few years ago … "

Everyone's general feeling was that the second stage of the battle was a little like those super large-scale battlefields in Fantasy World.

However, compared to the large-scale battlefields in MMORPGs, Bullet Hole 2's mode had some improvements.

That was because there was basically no balance mechanism in MMORPGs. Both parties would start the battle with a maximum of forty people, but the difference in equipment, skills, and commanders could be worlds apart.

Therefore, it was rare to see an evenly matched battle in this type of battlefield, and it was even rarer to see a comeback. Basically, there were only two situations.

First, the two sides would clash at the most crucial stronghold in the center of the map. The loser would basically lose their fighting spirit and start playing their own games. The side that occupied the key stronghold would win the battle step by step.

The second was for both sides to go their own ways and head straight for the other side's nest. Both sides were trying to save time and compete in speed. Whoever killed the other side's general first would win.

It was extremely rare to find a matchup where players did not give up even when they were at a disadvantage. Instead, they worked together to find a chance to turn the tables.

However, Bullet Hole 2 was different. This game didn't divide the players into factions right from the start. Instead, players would be eliminated and filtered through the first 15 minutes of intense battles. Then, the factions would be redistributed. This ensured that the strength of both sides was relatively close.

In a situation where they were evenly matched, both sides could see hope of winning. Naturally, they were unwilling to give up.

Moreover, there was a difference between FPS games and MMORPGs. In MMORPGs, no matter how powerful a player was, he could only fight against two or three opponents at the most. Against players with the same equipment, it would be difficult to determine the winner even if it was a one-on-one battle. Therefore, in the battlefield of MMORPGs, it was very difficult for a single player to change the situation of the battlefield. It was very easy for the players to become a pile of loose sand.

However, in an FPS game, the difference between killing someone instantly and being killed instantly was only a matter of a thought. A strong team could change the situation of the battlefield in an instant. This made the entire battlefield full of uncertainty. Even if the players were at a disadvantage, they would not lose their fighting spirit. Instead, they would continue to organize their attacks.

Moreover, the players' objectives and process of snatching strongholds and defending strategic locations on the map would be different every time. It would always bring a sense of freshness and never get bored of the game.

Although there would be the problem of 'what if there were not enough players' in a large-scale group battle, one had to admit that the epic feeling brought about by such a large-scale group battle was definitely not something that could be brought about by a small battle of 20 to 30 players!

Braving the enemy's hail of bullets to infiltrate the defense line, infiltrate the enemy's rear alone, and dance on the tip of a knife. This was far more exciting than fighting brainlessly in PVP mode!

Chen Sha tried out the other two modes with his team.

There was nothing much to say about the deathmatch mode. It was just a battle of attrition. Its main purpose was not only to provide the players with a refreshing and direct battle mode. At the same time, it allowed the players to better adapt to firearms and familiarize themselves with the terrain. This was to prepare them for the other two modes.

Initially, the players in the team and the livestream viewers did not have much expectations for the two modes. However, they did not expect the survival mode to bring them a huge surprise!

When they first read the introduction of the survival mode, everyone thought that it was just a simplified version of the classic mode. They just had to remove the latter half of the content in the classic mode and leave only the first half. Then, they would just have to do some basic balancing.

However, after playing it for real, they realized that although the two game modes looked similar, there was a huge difference in the gameplay and the feeling was completely different!

In comparison, the focus of the classic mode was still on the army battle that would happen after 15 minutes. Therefore, the content of the first 15 minutes was mainly for the players to prepare for the army battle later on. There was not much to worry about.

Therefore, when the players played the classic mode, they were more relaxed. Battles were very frequent.

After all, they had to kill 100 people quickly to advance to the next stage. There was no point in dragging it out. Those who survived would fight in the army battle while those who died would start the next round.

Although there were some people who would deliberately stay in the second stage, there were relatively fewer of them.

However, in the survival mode, the players' ultimate goal changed. They wanted to survive until the end. This was equivalent to the game's mechanism encouraging the players to stay in the game longer.

Therefore, the number of players who chose to stay in the game increased greatly!

In other words, other than some popular locations with rich resources, the intensity of the battles in other locations had decreased.

However, this did not reduce the fun of the game. Instead, it made the game more exciting and diverse!

Since everyone was being careful and no one would expose themselves, the players had to be extra careful when entering a new area. No one could tell if there were enemies hiding behind the door.

Although there were things like portable radars, the enemies could also choose between optical camouflage and radar invisibility. The success rate of sneak attacks was still very high.

Many experts were more likely to fail in the survival mode than in the classic mode because there were too many ambushers!

This created a 'dark forest' feeling. Everyone had to consider whether there were other hunters nearby before shooting. Everyone felt like they were being watched when they entered a new area.

In order to speed up the pace of the game, there was an exclusive mechanical army invasion mechanism in the survival mode. Every once in a while, the mechanical army would attack from the periphery.

For the players, they could either collect resources and fight the mechanical army at the stronghold until the last bullet was fired, or they could run in and be forced to fight to the death with other teams.

As for how to choose, different players had different ways of playing, and the fun was also different.

As for whether the players preferred the survival mode or the classic mode? It depended on the taste of different players.

The battlefield in Classic Mode was bigger, and the battles were more intense. It gave people a sense of epic. However, the process of the battle was sometimes a little formulaic. After all, most commanders would still focus on the important strongholds. When faced with the same situation, most people would make more or less the same judgments.

Only those commanders who could think out of the box and command like a heavenly steed could fight an unexpected classic battle. This was something that could only be encountered.

Moreover, players could be resurrected in the classic mode. Therefore, the points were calculated according to the battle results. The joy of victory was not as intense.

Although the survival mode did not have as many grand scenes, players could not be resurrected after they died. To the players, the game would never be formulaic. Every decision had to be carefully thought out. The sense of achievement of surviving to the end was also unparalleled.

Fortunately, the three modes of Bullet Hole 2 did not conflict with each other. Instead, they were independent and complementary.

If the players were tired of playing a certain mode, they could switch to another mode. Although there were only three modes in the game, the playability was comparable to FPS games like Ocean Stronghold that had several modes!

The viewers on the bullet screen were getting more and more excited. Just watching Chen Sha play the game was already very interesting!

"It looks so interesting. I'll download it now!"

"This is the first time I've seen an FPS game with so many people interacting on such a large map. I think it will be quite interesting!"

"The main thing is that the live-stream effect of this game is also very good. Parachuting, searching for things, and fighting. Every time I watch it, it feels very fresh. The half-hour game time is very relaxing. The live-streamer can also split into two and chat with the bullet screen comments. It's a perfect live-stream game."

"Is there a Red Kilin in this game?"

"I'm a little worried about the charging model of this game now. Everyone knows that Sun Strike Studios and Long Yu Corporation are not good people. I can't trust them to handle this game …"

"Fortunately, this game also charges for skins, and the price is not high! It might be more expensive than GOG, but this is an FPS game after all. The character models are more detailed. This price is completely acceptable. "

"What about Sun Strike Studios and Long Yu Corporation's change? They're not cheating us anymore? That's impossible, right? "

"Ha, how could they not cheat us? It's just that this game has just been released and has yet to bare its fangs! Just wait and see. As long as this game really becomes popular, there will be plenty of pay-to-win activities! "

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