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Chapter 1334

Words:2539Update:22/07/24 18:29:49

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The so-called simulation was definitely as realistic as possible. In fact, the ultimate goal was to match reality and surpass reality.

In a sense, the game had clearly achieved that.

Finally, the VR game's unique characteristics gave the game extra points.

If the same theme was made into a PC game or mobile game, the sense of immersion would be greatly reduced.

After all, on the PC side, players would be facing the same screen when playing games. There would be an unreal sense of estrangement when moving, conversing, and interacting.

However, after getting the VR platform, the game fully displayed the immersion and sense of immersion of VR. Players could walk back and forth in the virtual room, freely observe every corner of the room, and even communicate with NPCs face-to-face.

Compared to other simulation games, it would be more realistic.

Many gameplay that might be boring on the PC side became very fun on the VR side, such as the action of wiping the grease off the kitchen.

If it was on the PC side, players could only move their mouse to wipe it off. However, on the VR side, players could really wipe it off.

Other actions, including opening windows, opening doors, and moving vases in the room, had to be done by players themselves. Only in VR could these actions be fun.

Even a player like Ding Xiyao, who did not play games often, could experience its fun. Moreover, she enjoyed playing it. It was enough to show the skills of the production team.

However, the more she understood the fun of the game, the more puzzled Ding Xiyao was.

Why was the publicity for such a good game so lousy?

Originally, Ding Xiyao did not know the specific content of the game at all, so she could not comment on the publicity plan.

However, from the looks of it, there were clearly many other ways to promote the game!

For example, he could release a short video in the game to show the huge changes in a certain house before and after the renovation. Or he could hold a news conference and let some famous streamers try it live.

At the very least, what if he made a beautiful promotional CG?

However, Meng Chang's publicity plan was to shoot a promotional video of a real person. The focus was not on the game's content at all. Instead, he used a lot of space to show the hard work of the intermediary.

In the end, he did not even mention the name of the game. Until now, many people still thought that this was a promotional video filmed by the Home Corporation.

The game was a good game, and they had spent a lot of money on advertising, but in the end, this was the result?

Although Meng Chang had contributed a lot to Ding Xiyao becoming the female lead of the promotional video, that did not affect Ding Xiyao's feeling that Meng Chang's publicity plan was a failure.

"Forget it, this is not something I should worry about. The person-in-charge of each department in Tengda is very professional. Perhaps they have some special plans."

Ding Xiyao did not dwell too much on this matter. After all, she did not have the final say. Instead of worrying about this, it was better to wait for the VR glasses to be fully charged before pushing the game's progress.

He could only say that this game was really fun!





November 28, Wednesday.

Real Estate Agent Simulator had been released for more than a day. Everyone in Slow Movement Workspace had been paying attention to the game.

Players could be seen discussing the Real Estate Agent Simulator on many game forums.

"This game is so fun! It was simply poisonous! After I bought it yesterday, I played for more than four hours in one go. My glasses are out of battery, and I can't stop playing with it even when I plug it in! "

"Stop talking. I'm going to buy some liver protection tablets now."

"It's really addictive to play. I told myself time and time again that I would rest after finishing this deal. In the end, after this deal was completed, I saw a new house and unlocked new furniture. The money I earned was enough for me to learn new knowledge … Before I knew it, a few hours had passed!"

"After working hard for an entire day, I've basically figured out the game's routine. I think this game should be called 'Black-Hearted Intermediary Simulator'! If you want to earn more money, the best way is to choose the right house type, choose the right customers, and then think of a way to make the tenants ignore the shortcomings of the house. Find the right sales pitch. That way, you can earn money quickly! "

"You have the cheek to call yourself a black-hearted intermediary? That's not even close! You should learn from me. Actually, the furniture in these houses can be changed freely. You can drag it to the warehouse and store it or use it for other houses. My idea is to dig out the furniture and only keep the minimum amount of furniture for each house type. That way, you won't have to buy new furniture, and you can save a lot of money! "

"I've picked out a few 'quality tenants' by profession and identity. You can compare them according to this list. These people have higher expectations. Even if you cut the price by choosing them, you will still make money. Some 'problems' tenants should not choose them. It's a complete waste of your time! "

"I've come up with a list of common problems with the room types. Although the room types in the game are automatically generated from the database, there are certain similarities. This list should be able to provide some reference for everyone."

"Is there anyone who can develop a mod that automatically highlights the interactive options in the room? For example, leaky windows, dirty stoves, and other things that can be fixed. That way, I won't have to wander around the house looking for them. Those with OCD can't afford it! "

"I have to say that the game's effect is a little unexpected, especially with so many different characters and voices. How did they do it?"

"Some characters are reused. After all, the tenants in the same area are relatively fixed. Some old customers will come back. As for different customers, I'm guessing that the producer hired many people to give different voices for the same meaning. For example, different NPCs have at least ten or even dozens of different explanations for the leaky windows. It doesn't sound like it's automatically generated by the system. The only thing I'm puzzled about is that it's not difficult to find many people to do the voice-over, but how do I lip-sync them in the game? "

"I didn't expect a game with this theme to be so fun! That's why it's not that there's a lack of beauty in life, but that there's a lack of discovery! The game industry doesn't lack themes, but it lacks designers who know how to make good use of themes! "

Judging from the current situation on the forum, most players had positive reviews for the Real Estate Agent Simulator.

That was because the first batch of players were either fans of Slow Movement Studio, VR game enthusiasts, or core players of business simulation games.

Real Estate Agent Simulator was obviously a game that suited their tastes.

However, Cai Jiadong did not look happy when he saw the praises for Real Estate Agent Simulator. Instead, he looked a little melancholic.

"This discussion is still not enough …"

"The sales on the first day can only be said to be average. It's not optimistic."

"As expected, the exposure is still not enough.

Even with the support of the VR glasses platform, it's still a little lacking. "

"It's enough for an ordinary game, but the investment in Real Estate Agent Simulator is too huge. Unless it becomes popular to a certain extent, it will be difficult to recoup the cost."

"What's more, this game uses Boss Pei's idea. If it doesn't become popular, it would be equivalent to a failure …"

"Boss Pei's golden brand can't be destroyed in our hands, right? Otherwise, others will say that we're a team that even Boss Pei can't bring along. That would be too embarrassing! "

As the chief designer, he was naturally very concerned about the current situation of this game.

However, the situation was indeed not optimistic from the moment it was released.

The game's rating was very high. It had not fallen below 8.5 points since it was released. However, what worried Cai Jiadong was that this game was still only popular among a small number of players.

The reason why it had a high score was because those who bought the game loved it.

However, Cai Jiadong knew very well that as a VR game with a huge investment, Real Estate Agent Simulator had to break out of its circle if it wanted to succeed and become popular. He couldn't just rely on gamers who were passionate about business simulation games.

What's more, it was useless for the game manufacturer to break out of the circle. It had to rely on passers-by gamers who liked to play and were willing to be 'tap water'.

Cai Jiadong and the designers of Slow Movement Workspace had left a hole in the game mechanism. However, gamers had yet to discover it.

Now, many players were still thinking about 'how to earn more money'. They tried their best to cut costs and deceive tenants. While they could obtain a lot of benefits in the short term, there was a hidden setting in the game called 'trust'.

The tenant system in the game was relatively fixed but mobile. This was similar to the situation in reality.

In other words, there were only so many tenants in this area. The tenants of the old houses might continue to rent in the future. Players might interact with the same tenant multiple times. Of course, there would also be new tenants.

If players kept thinking of ways to scam tenants, they could succeed the first time, but the price would be a decrease in trust. The conditions given by the tenants the second time would change. The tenants might even run away and would no longer appear in the system of the player's shop.

Apart from that, players also had a hidden 'reputation'. It depended on the trust of all the tenants who had worked with players. A single tenant's trust might have a negligible impact on the players' reputation, but it would have an impact on the game content if it accumulated. It could not be ignored.

On one hand, this setting was to enrich the gameplay of the game and not let the game have a single 'standard answer'. On the other hand, it was also to follow the Tengda spirit and advocate a correct value direction.

However, this was a hidden setting, so players would not be able to discover it in the short term.

Cai Jiadong vaguely felt that if this hidden setting could be revealed as a breaking point, it might be able to push the game to break out of the circle to a certain extent.

However, how should he do it? He could not explain it clearly.

He could only place his hopes on Meng Chang and wait patiently, just like the previous project.

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