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Chapter 1333

Words:2504Update:22/07/24 13:30:35

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This way of doing things was also Ding Xiyao's usual attitude when she was in the intermediary shop.

Being an intermediary was a serious job after all. The difficulty and pressure were not something a game could compare to.

If she had told the customers the truth about all the problems with the house, Ding Xiyao would have been fired long ago. She would not have been able to work in the shop for so long. She would even have the energy to give the list to Tian Mo.

However, Ding Xiyao would not have given up on her job in the intermediary shop and resigned if she had lied to the customers for the sake of performance and said everything well without feeling any guilt.

Most of the time when she was an intermediary, she would choose a compromise plan. She would try her best to facilitate the transaction and live up to her conscience.

After entering the game, she subconsciously brought her previous work habits with her.

The working-class man did not ask further, nor did he dwell on this topic. Instead, he continued to look at other parts of the house.

Obviously, Ding Xiyao's preparations for changing the light bulbs had worked.

The tenants might have raised some questions about the lighting of the house, but the overall lighting looked passable because of the bright lights. Ding Xiyao gave a relatively positive answer, so the tenants subconsciously thought that there was no problem with the lighting here and turned to pay attention to other aspects.

Then, the working-class man raised a few more small questions, and Ding Xiyao responded appropriately.

There were many options for players to choose from when answering the tenants' questions. However, this did not mean that it was easy to choose. That was because many of the options were confusing. Moreover, Ding Xiyao suspected that whether the tenants would buy it or not was mostly related to the tenants' identity.

Simply put, they had to act according to the person.

For example, some young tenants would be easier to fool, and choosing the option of bluffing could lead to a deal. However, some experienced tenants would be able to see through these tricks, and trying to bluff them would only backfire and leave a bad impression on the other party.

As for the response to the shortcomings of the house, even if it was to fool them, there were still a few different options. Choosing the most correct option required a certain amount of professional knowledge.

For example, if the tenants said that the aisle was too long, too narrow, and a waste of space, there would be a few different options when responding.

You could start from the structural layout of the house and say that as a transparent design, it was inevitable to have a corridor. You could start from the practicality of the house and say that the corridor could increase the privacy and practicality of the bedroom. You could start from the artistic point of view and say that putting some murals or photo walls in the corridor could improve the atmosphere …

Of course, he could also deny the problems raised by the tenants and say that most houses were like this, or he could simply admit the problem and reduce the price to solve it.

There wasn't a single correct answer to this point. Players could even choose the most brainless method, which was to fool around the entire time. They could choose the more deceitful option, and if they were exposed, they could just reduce the rent. As long as they weren't ridiculously wrong, they could guarantee that they would be able to rent out the house. It was just a matter of earning less money.

Soon, the first tenant finished looking at the house and was satisfied with it. He said that he would consider it when he returned.

It was the same in reality. There weren't many deals made on the spot. Most of the tenants would compare the properties before choosing the one they were most satisfied with.

After all, renting a house was not a small matter. It was related to the living environment for the next few months and would affect a quarter or even a third of his salary. He had to be careful before making a choice.

In reality, the tenants might only make a final decision after a few days unless a certain house was too rare and in high demand.

This situation was replicated in the game, but the time was greatly reduced. After a few minutes, the tenants would make a decision and send a contract application to the store's computer system.

Ding Xiyao also took the opportunity to receive the remaining two groups of tenants.

The gameplay was pretty much the same, but the content was very different.

The characters were different, and their actions and tone were different. They also focused on different things when looking at the house.

For example, the couple who needed to cook focused on the problems in the kitchen and repeatedly struggled with the oil stains in the kitchen. It took Ding Xiyao a lot of effort to use her glib tongue to settle it. The two girls were very concerned about the leaky windows. Ding Xiyao didn't have a good solution, so she could only promise to reduce the rent a little.

That was because it would cost too much money to hire someone to fix it. In comparison, reducing the rent was a more cost-effective option.

Of course, after all the tenants finished looking at the house, they would each give a price, and Ding Xiyao could choose the tenant who offered the highest price to close the deal.

Apart from that, the route the tenants took to visit the house, the questions they asked, and the responses to Ding Xiyao's explanations were all random.

For example, after Ding Xiyao gave an explanation, the system would give a probability of questioning based on the tenant's character and other factors. Then, the system would choose randomly according to the probability to decide the tenant's final action.

The players could get away with it, but they could also be speechless by the tenants.

After sending off the three groups of tenants, Ding Xiyao returned to her store and checked the final rental prices offered by the three groups of tenants.

As expected, the one who had been working for a few years offered the highest price, which was in line with Ding Xiyao's expectations.

She chose to agree without hesitation and completed the first deal. Then, she immediately went to the next house.

As the game progressed, Ding Xiyao began to understand more about the game's mechanics.

Every time she negotiated a deal, she could get a certain amount as commission, and the commission could be used freely.

She could make some improvements to the house, such as changing the furniture, repairing the windows, painting the walls, adding appliances, and so on. After improving the living environment of the house, she could naturally increase the rent.

She could also choose to expand the house online or advertise to her own agency. The former could increase the quantity and quality of the house, and the latter could have more tenants to choose from.

She could also go online to learn some courses. Although these courses were more expensive, they could give her character some professional knowledge. When introducing houses to tenants or bargaining with them, she could unlock some dialogue options that she had never seen before.

Apart from that, at the end of every month, players could also convert a portion of the agency's profits into their own legal income, but they had to pay a certain percentage of taxes, and there was a limit to the percentage.

This portion of money could be used to renovate her house.

Houses that had already been sold would not disappear immediately, but would be stored in the system's archive. Players could check on the houses they had signed at any time.

These houses had a certain time limit. For example, if a house was rented for a year, the tenant could choose to cancel the lease midway, or they could choose to renew the lease.

If players wanted to, they could keep a certain type of house, and continuously modify it to increase the rent.

If players felt that the house was too rundown, they could also choose to give it up. The game said that it would be handed over to another agency, but in reality, it meant that the house would be permanently deleted from the game, and a new house would be randomly generated.

There was a limit to the number of houses that players could control at one time. As the scale of the agency increased, so would the number. At the same time, the probability of getting a good house and a high-income tenant would also increase.



Ding Xiyao played for more than two hours in one go. She only took off her Doubt VR glasses to charge when it indicated that the battery was low.

She could actually continue playing after going online, but playing VR games for too long would make her a little dizzy, so she should take a break.

Ding Xiyao looked at the time and was a little surprised.

Originally, she only wanted to play a little and support them, but she didn't expect that she wouldn't be able to stop at all!

This game was toxic!

Ding Xiyao did not have professional game design knowledge, nor did she have much gaming experience. However, from her own subjective feelings, she could roughly sum up the advantages of the game that made people addicted.

First of all, the game had good leveling and replayability.

Players were in charge of a small store at the beginning, so they did not have many house types. The tenants they met were also relatively poor, and they did not have much money, so it was difficult for them to deeply modify these house types.

This meant that the players' choices were limited.

However, as the players completed more and more deals, the shop gradually expanded, and they began to come into contact with new room types and new customers. Their methods of facilitating transactions also gradually increased. This kind of growth was like many 'farming games', which would give players a strong sense of achievement.

In terms of replayability, the game had clearly put in a lot of effort. Every house type had its advantages and disadvantages, and every customer had their own preferences. Every signing was a different challenge for the players.

Obviously, the game designers had a lot of data support in this area. Coupled with the special internal algorithms and some 'black technology' that could not be explained, this game fully utilized the strengths of business simulation games.

Secondly, the game was extremely professional.

As a former employee in the real estate industry, Ding Xiyao did not have high hopes for the game's professionalism.

That was because the real estate industry seemed simple, and anyone could do it, but there were many ways to understand it.

For example, turning on the lights to increase the illumination when a customer was looking at the house, or some words to respond to a tenant's questions.

Of course, these were all 'small tricks', but the truth was often hidden in these details.

If the game designers did not understand these things, how could they implement them into the game?

However, it was obvious that someone in the game production team knew, or at the very least, a professional had provided them with professional knowledge as a reference.

Ding Xiyao brought the tricks from real life into the game and realized that they were still effective. There were even some optional words in the game that she had never heard of or used in real life.

That was amazing!

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