Yan Qi decided to start thinking about his next game.
Of course, as a mature game designer, making a game was not child's play. He could not just do it on a whim.
After all, game designers did not only make games for themselves, but also for all the employees in the company, as well as for the gamers.
If he started a project on a whim, and everyone worked overtime to make it, but the game died in the end, losing everything, how could he be worthy of everyone's hard work?
If Yan Qi was very rich, he would have given everyone all kinds of benefits, overtime pay, and all kinds of bonuses. Then, if the game failed, he would not feel too guilty. After all, in terms of material things, he had given everyone enough compensation.
However, the key was that Yan Qi did not have much money.
The Blade of the Empire Sword had made a lot of money, but if he wanted to develop a new game, especially a standalone game, he would probably have to invest all that money into it, and it might not even be enough.
Under such circumstances, there was no need to even think about maximizing benefits, overtime pay, and all sorts of bonuses.
He could only hope for the next game to be successful and sell well.
Therefore, he had to be careful and deliberate.
Yan Qi created a new document to accumulate inspiration, organize his thoughts, and determine the basic form of the game.
At the moment, he actually had a relatively clear general direction: action standalone games.
He might not be able to reach 3A quality, but it was a goal that he could strive for.
Other than that, he had no idea.
Previously, when he made the Blade of the Empire Sword, he made it according to the taste of mobile gamers and made it a Western fantasy theme.
However, standalone games were completely different.
On one hand, the taste of standalone games and mobile gamers were too different. On the other hand, the development difficulty of the two games was different.
To put it simply, the quality of the art materials required for mobile games was relatively low. The cell phone screen was small, and if the details were slightly lacking or the movements were slightly stiff, it could not be seen on the small screen. Mobile gamers were not picky either.
However, if it was brought to the computer screen for the picky gamers who had played many 3A action games, it would be a different matter.
Therefore, Yan Qi was a little lost.
"There's no rush, take your time.
"Action games can be said to be one of the most difficult types of games to develop. Any shortcomings could lead to the failure of the game.
"From the looks of it, I can shrink everything except the combat system and the basic graphics quality. The hand feel, the sense of impact, the fluidity of the movements, the special effects … As long as there are any areas that are not done well, it will cause the score to be greatly reduced. "
"Fortunately, the technical level is higher now, so it's not completely impossible."
"The length and content of the game can be slightly reduced, or it can be filled with repeatable content. As long as the price of the game is lowered accordingly, it will be fine."
"The key is to make the players' eyes light up and make them feel that this game is very special and irreplaceable.
"Speaking of which … aren't Repent and be Saved and Eternal Fallen Samsara the perfect answers?
"Boss Pei is indeed impressive. He had already seen through all of this when he was developing Repent and be Saved. He came up with the only standard answer for domestically-produced standalone action games. Even now, it is still the same.
"Eternal Samsara's combat system is so new! If only I could come up with this kind of idea. "
The more Yan Qi thought about it, the more he admired Boss Pei.
He was a fanatic of action games and a loyal player of Repent and be Saved and Eternal Fallen Samsara.
After pondering for a long time, he realized that Repent and be Saved's model was the best solution for domestic companies, especially small ones like them, to produce action games.
As a small company, they did not have much capital and could not afford to take risks. Thus, reducing the length and content of the game and filling it with repeatable content was a good way to control their costs and risks.
In order to stand out from the crowd of outstanding action games, one had to have two things: first, the game had to be of high quality, and the hand feel and graphics had to be up to standard. The higher the quality, the better. Second, it had to have unique memory points and special characteristics.
Repent and be Saved's high difficulty and deep plot of breaking the fourth wall, as well as Eternal Fallen Samsara's unique combat system, were all unique memory points and special characteristics.
Success could only be achieved if both were achieved.
Otherwise, if the game's quality was not up to standard, the players would not buy it. Without memory points, the game would not be able to match the announcement of breaking the circle and become popular. In the end, they would not be able to recoup their costs.
"That's why people say that Boss Pei is a genius game designer. I have to give it to him.
"I still have to learn from him."
Yan Qi's train of thought subconsciously turned to Repent and be Saved.
"It looks like Boss Pei does not plan to produce action games for a long time. After all, he is a person who likes to challenge himself and to achieve breakthroughs. He has never been addicted to his past successes.
"The combat system of Eternal Fallen Samsara could be used to create Repent and be Saved 2 or another new action-type game. However, Boss Pei only created a downloadable content. Obviously, he doesn't think it's innovative enough to create a new game.
"That's good news to me. After all, the domestic market is relatively empty.
"After Repent and be Saved and Eternal Fallen Samsara, there have not been any particularly outstanding works.
"Although there are also Triple-A action games from overseas, domestically-produced games naturally add to the score. After all, due to the cultural gap, sometimes, only local designers can understand local players the best.
"Just like Repent and be Saved's cultural heritage, it would be very difficult for foreign designers to produce something like that.
"Therefore, working hard in this direction should be a good choice.
"Should I make a game similar to Repent and be Saved?
"Yes, Repent and be Saved has already nurtured a group of die-hard action-game players. Labels like high difficulty and suffering would no longer dissuade players. Instead, it has gradually become a popular game genre.
"In an action game, if the difficulty is not high enough, it would be embarrassing to greet others.
"If I make a more difficult action-game, combined with a bit of traditional Chinese culture, and the quality is passable, I should still be able to sell.
"In that case … what should I use for the game's background?"
Yan Qi organized his thoughts as he recorded in a document.
As he thought about it, he realized that there were not many options for him to choose from. Repent and be Saved seemed to be the most correct standard answer. In fact, he even felt that the game was good in every way, and he could not change anything.
It seemed like the best way was to keep the core of Repent and be Saved, modify the packaging, and change the levels.
Although this was not a good idea, he still had to worry about the livelihood of the entire workspace's employees. There was nothing wrong with being more stable.
As long as the game's quality was passable and he could make money, it would be considered a success.
If he wanted to make a breakthrough, he could come back with the next game.
It was better to be as stable as possible when it came to transformational work.
However, as he wrote, he felt like he was shrouded in fog. His thoughts were not clear enough.
He did not suddenly slap his thigh and shout excitedly, "This is definitely not a problem!"
This made Yan Qi feel very conflicted. He stopped writing the document and subconsciously sighed.
"What's wrong? Did you encounter any problems with the game?" someone asked.
Yan Qi had been immersed in his own thoughts and did not realize that someone was beside him. At this moment, he turned around and realized that it was a staff member of Morning Dew Gaming Platform, Li Yada.
Yan Qi said that she was a staff member because he did not know what Li Yada's specific position in the platform was.
Everyone's position in Morning Dew Gaming Platform, including Director Tang's, was relatively clear. Although Yan Qi did not know their specific job titles, he could roughly guess what a certain department did after interacting with them.
Li Yada was the only one who was more special.
She was the group leader of Morning Dew Gaming Platform's communication group with the various producers. She was directly responsible for communicating with these producers. Moreover, she seemed to be involved in all aspects of Morning Dew Gaming Platform's internal affairs.
What's more, be it Director Tang or the others, they all respected her and valued her opinions.
Her position was a little like … a consultant?
Yan Qi felt that she was definitely not an ordinary person.
Li Yada would occasionally appear in the group to chat with the producers. Yan Qi worked closely with Morning Dew Gaming Platform, so the two of them were considered to be relatively close.
"Oh, Big Sister Li, I'm worried about the new game. Making games is really difficult. I have no clue at all."
Yan Qi did not know who was older between him and Li Yada. However, everyone on Morning Dew Gaming Platform called Li Yada Big Sister Li, so he followed suit. It was just a form of respect.
"Eh? Making games is very difficult? I think it's actually not that bad. "
"What do you intend to make for your new game? An action-type game? "Li Yada asked.
Yan Qi nodded. "Yes, I probably want to make an action-type game similar to Repent and be Saved.
"The document contains some ideas that I've sorted out. It's not very mature yet. If you're interested, you can take a look and give me some suggestions."
Li Yada nodded slightly. "I know a little about action-type games, especially Repent and be Saved."
Actually, she did not know a little. She was the one who made Repent and be Saved. After Hu Xianbin was captured, she took over Eternal Fallen Samsara for a period of time before handing it over to Yu Fei.
Coincidentally, Morning Dew Gaming Platform had nothing to do. Li Yada walked around and heard Yan Qi sighing. She stopped by and chatted casually.
She pulled a chair from the side and sat down. Li Yada quickly scanned the content that Yan Qi had written.
"This is Repent and be Saved with a new skin." Li Yada could tell at a glance.
Yan Qi was slightly embarrassed. "Ahem, it's a preliminary draft. There's still a lot of room for improvement.
"The main thing is that I feel that Repent and be Saved is already the standard answer for domestically-produced action-type games. It really can't be changed at all."
Li Yada shook her head slightly. "How can you do that?
"It's not about imitation. There are only so many ways to play the game. It's normal to have similarities.
"The key is that there's no innovation, no breakthrough, and no courage to change. If you can't even conquer yourself, how can you conquer other players?
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