Actually, when discussing Repent and be Saved, many people fell into a misunderstanding. They thought that skipping classes was definitely wrong.
That was indeed the case in this game. That was because they would have to make up for it later on. It was only a matter of time before they suffered.
However, when it came to the category of action games, this argument didn't make sense.
Was skipping classes definitely wrong? Of course not.
At the end of the day, games were still a form of entertainment. Everyone derived pleasure from games in different ways.
Some people wanted to continuously hone their skills in the game and enjoy the sense of achievement of defeating bosses with brute force. Some people were born with bad hands and slow reactions. However, they managed to defeat bosses by making reasonable use of the game's mechanisms. That was also a form of pleasure.
Overemphasizing one type of pleasure was actually one-sided.
Repent and be Saved could be said to be the best in the first aspect, but that was not the only way to do it.
Yan Qi felt that he could dig deeper into the second aspect.
This was completely in line with what Li Yada had said before. "Boss Pei thinks that we should not conform to the habits and thoughts of players on the surface. Instead, we should work hard to discover players' deeper desires."
Skipping classes was also one of the deeper desires of players. Perfecting the mechanism of skipping classes was also a good innovation.
"Next is the game's story background.
"If we want to show the different characteristics of the four systems, we have to make them target different monsters. Therefore, apart from humanoid enemies, we have to have demons and ghosts.
"Demons, demons, and ghosts are three different types of monsters. In terms of catching demons, subduing demons, and exorcising ghosts, Daoist techniques, Buddhist Dharma, Confucianism, and the art of war must have different methods and emphasis.
"A purely abstract worldview is fine. Choosing a suitable historical period is fine as well.
"However, the entire story must be set in an era where demons ran amok and war was frequent. What's more, it must be an era where Confucianism, Buddhism, Daoism, and the Army all flourished and competed fiercely.
"Hmm …
"If we were to look for a historical model, the Wei-Jin North-South Dynasty would be the most suitable!"
Although Yan Qi had not studied history specifically, this was common knowledge.
The Wei-Jin South-North Dynasty period was a period of division in history where wars continued for a long time.
The major events of this stage included a series of symbolic events such as the Five Barbarians Rebellion and the destruction of the Buddha, which was very much in line with the system of Confucianism, Buddhism, Taoism, and Military that Yan Qi had conceived.
In a war-torn world, it made perfect sense for all sorts of demons and monsters to run amok.
"However, if we choose this historical period as the background of the story, we will face a problem, and that is, it is not easy to choose the slices."
"Recognizable characters can't connect the story, and the characters that can connect the story aren't famous."
"What should we do with this plot?"
"I still need an original story background."
Yan Qi soon encountered a new problem.
As the saying goes, heroes emerge in troubled times. But sometimes, heroes don't emerge in troubled times. It's just pure chaos.
The reason why the history of the Three Kingdoms period had been repeatedly adapted by various literary works and films was that this period of history had a rich plot, distinct characters, and the subject matter itself was suitable.
However, historical periods such as the Wei, Jin, Southern and Northern Dynasties, as well as the Five Dynasties and Ten Kingdoms, did not have many iconic events or a large number of famous heroes, so the subject matter itself was not suitable for historical romances.
If Yan Qi really wanted to choose this period of history as the game's story background, should he add historical characters from this period?
If he added them, should he strictly follow the history?
If he followed the history, the images of these people were not recognizable, and it was not easy to distinguish them. Spending a lot of effort to look up historical information might end up in a waste of effort, and the players would not buy it at all.
Moreover, according to history, the war-torn era lasted for too long. If the plot did not unify, it would be quite strange. It would seem that the protagonist had been busy for a long time without any results, and the whole story would be without a beginning and an end. If the plot was unified, the positioning of the era would seem to deviate from the Sui and Tang Dynasties.
If he did not follow the history and carry out sufficient magical changes and re-creation …
He might even be criticized for not respecting history. Why not just create an original story?
After thinking about it, Yan Qi felt that it was better to create an original story with an empty history.
Of course, this historical period was not useless. It could be used as original material.
If he were to purely create an original story from scratch, many of the iconic events and some of the details of the entire social environment in the game would be more troublesome.
However, according to this historical period, many key elements were integrated into the game, and the entire story background would be more plentiful.
There could be many core contradictions in this story, such as:
Many countries were divided, wars were frequent, and the people had no way of making a living.
Foreign tribes invaded the borders, burning and looting, and internal and external troubles.
The hatred and resentment caused by war caused demons and ghosts to run amok.
The four schools of Buddhism, Taoism, Confucianism, and the Army fought against each other, subduing demons and participating in wars between countries. These events had far-reaching effects.
The excessive prosperity of the Buddhist sects triggered a series of Buddhist extermination movements.
In the four schools of Buddhism, Taoism, Confucianism, and the Army, there were true Daoist experts who wanted to save the people. However, there were also scum who incited war, seized power, and achieved unspeakable goals.
In short, there was only one word — chaos!
In this chaotic world, the protagonist was an ordinary person who was determined to slay demons. He constantly learned the fighting abilities of the four schools of Confucianism, Buddhism, Daoism, and Military, and constantly honed his martial arts skills to slay demons. He also participated in the wars between countries and foreign races, and was involved in a series of major events.
According to the choices that players made in the story, the story would also lead to many different endings.
The background of Repent and be Saved's story was relatively clear, so there were fewer endings. However, Yan Qi's game had a complicated background. Two or three endings were definitely not enough.
He thought that he could explain a few different aspects separately and then combine them.
First, there were three states in which a country would be unified. A wise emperor would unify the country, an ambitious person would unify the country, or a failed attempt at unifying the country, and the world would fall into division again.
Second, there were two states for the foreign tribes. If they succeeded in stopping the foreign tribes, they would be chased out. If they failed in stopping the foreign tribes, large tracts of land would fall, and many civilians would be slaughtered.
Third, there were four states for the four schools of Buddhism, Taoism, Confucianism, and the Army. One of them might be the most prosperous and dominant, or some might be in decline, and some might coexist.
Finally, there were four endings for the protagonist: becoming the emperor or the true ruler behind the country; becoming a hero who traveled the world and hunted demons and ghosts; becoming the incarnation of demons and the Devil King of the Dark World; becoming the Buddha, Dao Ancestor, or Saint of the four schools of Buddhism, Taoism, Confucianism, and the Army.
Depending on the player's journey in the game, the choices they made at key points, and whether they completed the ultimate challenge mission of each school, the ending that the player achieved would be a combination of these endings.
The game encouraged players to play multiple rounds. At the same time, there would be different equipment terms, set attributes, secret teachings of the four schools of Buddhism, Taoism, Confucianism, and the Army, and systems like providence. Players would be able to farm for equipment in the later stages of the game and mix them freely. Players would also have different goals to strive for in the later stages of the game.
Of course, to make it easier for players to farm, an endless mode that allowed them to fight the boss repeatedly was also necessary.
Yan Qi wrote down as he thought about it. When he looked back, he realized that he had already written so much content.
What's more, the game's framework was already set!
Yan Qi started with difficulty and tried to change Repent and be Saved's approach. After taking a different path, Yan Qi was shocked to find that the combat system, story background, and other content that were derived from the game appeared naturally. What's more, it was quite smooth and natural!
When he looked at the design plan again, Yan Qi was a little shocked. He did not dare to believe that he had designed it.
That was because this game made his eyes light up. It was the same feeling he had when he first saw Repent and be Saved and Eternal Fallen Samsara!
"Big Sister Li really did not lie to me. This method is indeed useful!
"Look at the problem from a different angle. This way, after smoothing things out, naturally stimulates inspiration."
Yan Qi thought about it. Actually, Li Yada did not tell him the specific design method. However, she had provided him with the right general direction.
This general direction was: he could not imitate Repent and be Saved. Instead, he had to walk a spiraling path. He had to retain the strengths of the game while making differences.
He had to find different entry points, work hard to dig deep into the players' hearts, and make good use of traditional Chinese culture as the background story …
Yan Qi did not miss a single one of these points that Li Yada had mentioned. He had used them all in the design of this game. What's more, the effects were excellent!
Yan Qi diverged his thoughts in this direction. Naturally, the design draft of the game came out.
Now, Yan Qi could confidently say that this game was completely different from Repent and be Saved. Regardless of whether it succeeded or not, it would at least be a very special game.
However, one could imagine the difficulty of developing such a game.
Different weapons, Buddhist, Daoist, Confucian, and military support systems, different enemies such as demons, ghosts, and humans, and different scenarios that revolved around key events …
This was all a lot of work.
Compared to the mobile game Blade of the Empire that he had developed previously, this difficulty was many times higher.
How much manpower and development funds would he need? These were all problems that Yan Qi had a headache over.
Although he had foreseen these problems, Yan Qi's attitude was even more determined than before. He was very eager to produce this game. Even if he had to sacrifice everything he had, he had to do it!
That was because Yan Qi felt very excited when he thought about the state of this game after it was completed.
It did not matter even if the players did not buy it. He felt that as a game designer, it would be worth it even if he had to sacrifice everything he had to produce such a game!
What if he really could not produce it?
Then, he would have to beg all the way to find investors. In any case, Yan Qi could not possibly set aside such a publicity plan and remain indifferent.
"Forget it. I'll make this new game!
Hmm … I have another question. What should I call this game? "Yan Qi fell into deep thought again.
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