As for the official method of skipping class, how exactly was he supposed to do it?
He had to think about it carefully.
Previously, Pei Qian had gotten himself an official truancy weapon called 'Pudu'. He had only used it for one round of the Six Realms of Rebirth and Existence. What's more, he had tried his best to hide it.
However, he did not expect the Players to find it even though he had hidden it so well that he had to die seven times in the hands of a weakling to trigger it.
He could only say that he had underestimated the boredom of the players!
There were many players in Repent and be Saved to begin with. What's more, these players loved to delve into the contents of the game. Hence, no matter how deep the item was hidden, it would not be safe. As long as the item existed in the game, there was a chance that other players would find it.
And when it came to Eternal Fallen Samsara, the situation was even worse.
After two years of accumulation, Repent and be Saved's player base had far exceeded that of when the game was first released. What's more, most of them were veteran players who had turned the game upside down.
Once the downloadable content was released, these veteran players would definitely do everything in their power to search for this new official cheat, just like how they had searched for 'Pudu'.
Just like in Diablo, there was a cow level in the previous game, and in every sequel, the players would try their best to find the cow level. Even if the players were told that there was no cow level, they wouldn't believe it and would continue to search tirelessly.
Therefore, Cang Pudu's method was definitely not going to work. He had to find another way.
What's more, Pei Qian felt that with the changes to the game's combat mechanism, just hiding a powerful weapon would not be enough to save him, a handicapped person.
This was because the previous combat system was relatively simple. After dodging a monster's attack, as long as one didn't get greedy and understood the enemy's attack pattern, they would basically be able to pass.
On the other hand, Pudu's attack range was long and its movements were fast. In this battle mode, it could easily kill most of its enemies.
But now, the situation was different. He had to pay attention to his own aura, and it was useless to just rely on dodging. There was no way to deal damage to the Boss. He had to find a way to disrupt the Boss' aura and execute it.
If they were to slowly whittle down the Boss' HP bit by bit, it would take a very long time. Moreover, it would be very easy to die midway.
But to continuously execute many perfect parries?
Pei Qian knew very well that he definitely wouldn't be able to do it.
Under such circumstances, what was wrong with giving him a Pudu?
After all, there was a limit to how many cheats an official weapon could have. They could have supermodels, but not too many. It was impossible to kill the Boss in one hit, and the system wouldn't be able to do it either.
In other words, the new method of skipping classes had to satisfy two conditions.
First, the Art of Hiding was different from Pudu. He had to hide something new so that the players would not be able to find it.
Secondly, he had to start from the game's mechanics. The damage might not be superb, but he had to be able to help Pei Qian, the lousy player, to successfully defeat the boss with the new combat system.
Things were much easier now that he had a specific direction. Pei Qian quickly thought of a good solution.
"The difficulty of the game needs to be adjusted."
"Since we've introduced aura values, we can't use the original method to fight the Boss. If the Boss's aura and stamina are full, but the players slowly grind it to death, that's too illogical. "
"So we should set it so that when the Boss's aura and stamina are in a good state, even if players hit the Boss, they won't lose too much HP."
"When the Boss is at its peak, the players' attacks are more likely to be blocked by the Boss. Specifically, we can use the artificial intelligence system to randomly determine how much HP and aura they will lose if they block perfectly, block normally, or miss. That way, the players' combat experience will be slightly different every time. "
Hu Xianbin, "Er …"
He was at a loss for words.
Previously, when he asked if the difficulty should be adjusted, he was actually asking if the difficulty should be lowered.
That was because the current combat system was obviously more complicated and challenging than the previous combat system. If the previous difficulty was still the same, it would probably be more difficult to clear the game.
Yet, Boss Pei had increased the difficulty!
According to Boss Pei's design, players would completely lose the option of slowly grinding the Boss to death. They could only fight head-on. If they won, they would be able to kill the Boss quickly. If they lost, they would be killed by the Boss quickly.
That would save them a lot of trouble. Every battle would not be dragged into a stalemate. However, most players would probably be killed by the Boss quickly.
What would be the result of this change?
Once the downloadable content was released, there would be cries of agony. Even the veteran players would be tortured to tears.
That was because these veteran players were already very used to Repent and be Saved's combat style. When they encountered the Boss, they would first observe the Boss' movements and then fight steadily. As long as they were not greedy and tried a few times, they would be able to clear the game.
When they entered Eternal Fallen Samsara, they would realize that the more they observed the Boss, the more excited they became. Their own aura would become more and more chaotic while the Boss' aura would become more and more stable.
As they fought, they would be killed by the Boss.
Although Pei Qian knew that Repent and be Saved's players liked to suffer, this was a little too cruel. He did not know if they could take it.
Li Yada, who had been silent all this while, suddenly said, "Then … Boss Pei, should we arrange for a weapon similar to the Pudu in the game?
"We can't abandon the tradition of compassion."
Li Yada had developed Repent and be Saved when she was the chief planner. Thus, she had a much deeper understanding of the game than Hu Xianbin.
Not only did the Pudu give players a way to skip classes, but it was also an important part of the game's design. One could say that it had become a tradition of Repent and be Saved.
Since the downloadable content had changed so much, there should be a new weapon for skipping classes, right?
Hu Xianbin's eyes lit up.
That's right, there was still the Pudu!
Boss Pei pitied the players. Previously, he had arranged for the Pudu because he was afraid that the lousy players would be tortured too much and would not be able to clear the game. Thus, he had purposely hidden it in the game for players to discover.
Now that the difficulty had increased, he had to continue to pity the players, right?
Pei Qian sniggered in his heart.
Pity the players?
Why should I pity the players?
I'm f * cking pitying myself, alright?!
How can I clear this lousy game without a weapon for skipping classes?
However, on further thought, everyone felt that it was not bad to pity the players. 'Boss Pei made a weapon for skipping classes so that he could skip classes' did not sound good. It would damage his glorious image.
Pei Qian cleared his throat and said, "We won't make a weapon like the Pudu this time.
"The protagonist of the original Repent and be Saved was an ordinary person. It was reasonable for him to use the Pudu to skip classes. However, the protagonist of Eternal Fallen Samsara is a Martial God. Is it reasonable for him to use such a weapon to skip classes?
"Of course, the Martial God should be able to use any weapon to destroy everything."
Everyone exchanged confused looks.
Hu Xianbin said, "Boss Pei, you're right. According to the plot, that's indeed the case. However, not all players are Martial Gods …"
Pei Qian smiled. "I know. Don't be anxious.
"There are other ways to make a weapon like the Pudu.
"According to the plot, in the later years of the Martial God's life, he used up all the wealth and rare treasures he had collected. He asked a skilled craftsman to create a demonic sword that could destroy souls. Then, he stained it with the blood of an enlightened monk.
"After that, the protagonist asked witchcraft to create a pill that would allow him to enter his dying state and float between the Yin and Yang realms. Then, he used the demonic sword to kill the Black and White Impermanence and entered hell.
"According to the setting of the original work, the demonic sword's power was limited. The more souls it killed, the weaker its power would be.
"At the same time, to highlight the protagonist's identity as a Martial God, we also encouraged players to use different weapons. Different combinations of main and secondary weapons could result in different combat effects and attack moves.
"Thus, the final design became that the demonic sword was equivalent to a special tool for killing. Players would usually use all kinds of other weapons to fight. When they triggered the killing move, they would use the demonic sword to kill.
"As the plot progressed, the power of the demonic sword would continue to weaken."
Everyone nodded. That was the consensus of the designers in the development team.
If they only used the demonic sword, the gameplay and flow of the game would be too simple. Thus, they set it to 'ordinary weapons to fight monsters and the demonic sword to kill'. Not only would it encourage players to use different weapons, but it would also maximize the restoration of the plot.
At that moment, Yu Fei, the original author of Eternal Fallen Samsara, said, "Boss Pei, actually, I came up with the setting of the demonic sword becoming weaker the more I used it. I just felt that this setting would help to highlight the tragic effect of the entire story.
"Moreover, the weakening of the demonic sword would allow the protagonist's mind to become clear. He would realize that he had made a huge mistake and finally become the first Hell Warden. That would make more sense from a logical point of view.
"However, the plot would definitely serve the gameplay.
"If necessary, it could be changed to the demonic sword to become stronger the more you use it …"
Pei Qian raised his hand. "No! This setting is very perfect now. We can't change it!
"I just feel that we can make some derivations on this basis.
"According to the current design, the demonic sword would completely become a plot tool. We can't hold it in our hands.
"However, I feel that we can make it into a tool that we hold in our hands to fight.
"However, its initial damage, attack range, and other attributes would be weaker than other equipment.
"Not only that, but as the plot progresses and the protagonist kills more and more bosses, the demonic sword's attributes would become lower and weaker.
"In the later stages of the game, it might not even hurt to cut people.
"However, we can add a special effect to the demonic sword.
"When the player only holds the demonic sword and does not dual wield any other weapons, the demonic effect would increase by one point every time they die.
"When the demonic effect accumulates to a certain extent, the protagonist would automatically parry under the control of the artificial intelligence system.
"The deeper the demonic effect, the more frequent the automatic parries.
"Of course, the damage of the demonic sword would still be very low. However, through frequent automatic parries and dismantling of moves, even if the damage was very low, it could still disrupt the other party's aura and achieve the killing condition.
"At different stages of the game, there is a limit to the demonic effect.
"At the beginning, when the demonic sword is very strong, even if the player dies many times, the demonic effect would not be very obvious. It would only turn some of the player's ordinary parries into perfect parries. It would be almost undetectable.
"As the plot progresses and the demonic sword's strength weakens, the player would have to continue to die in order to continue to increase the demonic effect.
"In the later stages of the game, when the player dies enough times, the effect of automatic parries would be realized.
"However, this way, the player would not be able to play out the original ending. Instead, they would play out an ending of 'eternal reincarnation'. The protagonist would eventually become a devil from hell and completely lose himself. The entire world would become purgatory on earth.
"Only when the player's demonic value is not high and they use their own strength to complete the game would they be able to enter the normal Hell Keeper ending.
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