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Chapter 1092

Words:3146Update:22/06/18 02:24:04

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According to the unspoken rules of developing downloadable content, the basic gameplay and combat system of the game could not be greatly changed. At most, new maps, new bosses, new weapons, and new skills could be added to the original content.

However, this obviously could not satisfy Pei Qian's needs.

That was because gamers would definitely buy downloadable content if they developed it this way!

It would not reduce the game's sales at all.

Pei Qian's first goal was to make gamers buy less of Repent and be Saved. That way, when the income decreased, he could naturally make the original Repent and be Saved free of charge and not be warned by the System.

Therefore, he had to put the downloadable content before the original content. He had to force gamers to experience the downloadable content before the original content. The downloadable content would be more difficult than the original content.

That way, gamers who had not bought the original Repent and be Saved would not be able to play the downloadable content and get the 30% discount. They would also be reluctant to buy the original content at the original price. Wouldn't the sales fall?

Coincidentally, the plot of Eternal Fallen Samsara happened to happen before the original content. The main character of the downloadable content was the first Prison Warden.

That provided theoretical support for Pei Qian's actions.

System, look carefully. I'm not deliberately creating trouble by putting the downloadable content before the original content. The author's plot is set like this. I'm making changes to follow the timeline!

Next was the second problem: how to make the downloadable content more difficult than the original content.

The pure numerical difficulty could no longer be increased. After all, Pei Qian had to ensure that he could complete the game.

If he wanted to continue increasing the difficulty, he could only work on the gameplay.

That meant that Repent and be Saved's basic combat system had to be changed.

Fortunately, the story of Eternal Fallen Samsara also had some minor details in this area that could be used.

Of course, the so-called use was just far-fetched, and he had to rely on it.

On the surface, it seemed like he was using the main character's identity as the Martial God, but in fact, it was purely to increase the difficulty and dissuade gamers.

Pei Qian soon had a rough idea. He cleared his throat and said, "Your original idea is not wrong. However, the problem is that it is too conservative. It does not feel like a brand new story at all.

"The downloadable content has to give gamers a different feeling. How can we live up to the gamers' expectations if it's just a minor fix to the original combat? We would also be letting down the original author's hard work in designing the plot! "

These words made the author of Eternal Samsara, Yu Fei, feel a little embarrassed.

In fact, when he wrote this story, he did not think much about it. He just felt that the identity of the Hell Warden was a bit special and could be explored further, so he made up such a slightly clichéd story.

Boss Pei was the producer of Repent and be Saved. Obviously, he had the highest authority to explain the plot of Repent and be Saved.

It was good enough that he could get Boss Pei's approval for the plot that he had casually written. He did not expect the production team to follow his plot completely.

However, Boss Pei's statement made him feel a strong sense of respect.

Pei Qian continued, "In my opinion, we should change it this way.

"First of all, the content of the downloadable content takes place before the main plot. If that's the case, we should let the players experience the content of the downloadable content first before experiencing the actual content. "

"So, the downloadable content can be purchased and experienced independently from the main body?

Players who have purchased Repent and be Saved before the downloadable content is released will not be affected. "

"I have to clear the first few chapters?

Only then can you purchase the downloadable content. Once you complete the downloadable content, you will receive a 30% discount when you purchase Repent and be Saved. "

"They're guiding new players to play the downloadable content first?

Then play the game itself. "

"You have to be clear about the sequence.

That's the only way to keep the players' gaming experience consistent with the story's timeline! "

"Although this is only a relatively detailed part, the more detailed it is, the more it is.

The more we can't ignore it! "

Hu Xianbin and the others quickly recorded it down.

This rule sounded a little strange. How could a downloadable content be purchased separately?

Encouraging players to play the DLC first?

I've never heard of anyone doing this.

But after all, everyone present was a veteran employee.

He had seen Boss Pei give other games, especially Be Me.

After Be Quiet's antics, this kind of antics was no longer a surprise.

Boss Pei must have his reasons for making such arrangements!

Seeing that no one raised any objections?

Pei Qian was very pleased.

He thought for a moment.

He continued, "Secondly, the gameplay of Eternal Samsara's DLC must be different from its predecessors!"

"Repent and be Saved is a game that was released two years ago. Its combat system is a little outdated. Moreover, in the past two years, the threshold of the players' tolerance had been continuously increasing.

The more the veteran players played, the more familiar they became. They could even complete the game with their eyes closed.

New players could also find a lot of strategy videos online. The game's difficulty cannot be compared to when we first saw it. "

"So?

We want to change Repent and be Saved's combat system and bring new challenges to players! "

"And for this, I can start from the details of Eternal Fallen Samsara."

"According to the settings in Eternal Samsara?

The protagonist is a Martial God in the human world?

A super expert like Dugu Qiubai?

Even the Black and White Impermanence can be killed. "

"This is obviously not in line with Repent and be Saved's original plot: the protagonist is an ordinary person.

"We should allow the Martial God protagonist in Eternal Samsara's downloadable content to master more martial arts, make more fancy moves, and have a unique combat system!"

"When describing battles in novels, they often describe the protagonist's aura. When two experts fight, the one with a chaotic aura will quickly fall into a disadvantageous position. On the other hand, the one with a smooth aura will gradually gain the upper hand. "

"Therefore, on top of the original physical strength, we should add an 'aura value'."

"The icon of the aura value is similar to the shape of lungs. It is divided into three states: green, white, yellow, and red. At the same time, this icon will have a breathing effect. It will expand and contract like a human breathing. The degree of fullness inside represents the volume of air in the lungs. "

"The aura value icon expands, and the volume of air in the lungs increases, representing inhalation. The aura value icon shrinks, and the volume of air in the lungs decreases, representing exhalation."

"The four colors of the icon — green, white, yellow, and red — represent the protagonist's aura. Green represents a smooth aura, white represents an ordinary aura, yellow represents urgency, and red represents chaos. "

"Along with the exhalation and inhalation of the aura value icon, the system will also play the sound effects of exhalation and inhalation so that players can better understand the protagonist's current aura."

"Regardless of whether it is attacking or defending, it is best to exert force while exhaling. Of course, if the situation is urgent, it is not a big deal to exert force while inhaling. However, the protagonist will automatically adjust his aura from inhaling to exhaling. "

"However, this cannot happen too often. If you exert force against your aura frequently, your aura will gradually become chaotic. You have to calm down and adjust slowly."

"On the other hand, if you can exert force at the right time every time, your breathing will become very smooth, and your attack power and damage value will increase."

"The enemy will also have an aura value setting. When the enemy's aura value falls into a chaotic state, the protagonist will be able to find the flaws in the enemy's moves. No matter how much health he has left, he will be able to kill him in one blow and execute an execution move!"

"In addition, the setting of stamina value is also different from before."

"Previously, stamina value was consumed quickly and recovered quickly. This is inconsistent with our understanding of 'stamina value' in the traditional sense."

"After introducing the 'aura value,' the setting of stamina value will also change. The total amount of stamina is large. Although attacks, parries, and dodges will consume stamina value, the consumption is very slow, and the recovery is also slow. "

"The aura value will affect the consumption of stamina value. If the aura is smooth, stamina value will be consumed slowly and recovered quickly. If the aura is chaotic, stamina value consumption will be greatly increased."

"When stamina value is reduced to a certain threshold, it means that there is a difference in stamina between the two sides. When the side with weaker stamina parries the opponent's attack, the judgment conditions will become more stringent. Once stamina is on the verge of exhaustion, it is very easy for the opponent to find a flaw, disrupt the aura, and execute an execution move. "

"In addition, specific combat techniques will also have to be adjusted."

"The original combat was too boring. It was nothing more than rolling and dodging, not being greedy, and slowly wearing down the boss through the back. This mode is fine for ordinary people, but since the identity of the downloadable content is the identity of the Einherjar, we definitely can't fight like this. It's too strange! "

"In the new combat system, apart from the original attack moves, the main change is the movement of 'parrying'."

"The enemy's attack will be divided into upper attack, middle attack, and lower attack, and there will also be left and right attacks."

"Use stepping to dodge the upper attack, lower your head to dodge, parry the middle attack, and jump to dodge the lower attack."

"This is the basic operation, and the identity of the protagonist is the Einherjar. Therefore, apart from these conventional methods, we can also use the Einherjar's' parrying 'to deal with it."

"Parrying is also parrying, but it has more stringent requirements. Not only do we need to grasp the timing, but we also need to use the right joystick and a direction judgment. "

"After the player locks on to the target, if the opponent's attack comes from the top left of the player, the player needs to first push the joystick to the top left, and then press the parry button the moment the attack arrives. This way, we can form a perfect parry of 'parrying'. While not taking any damage, we can disrupt the opponent's aura, causing the opponent to be stunned for a short period of time."

"The same goes for attacks from the top, bottom right, and right. Only by pushing the joystick or mouse in the corresponding direction can we trigger the perfect 'parrying'. If we don't push the joystick or push in the wrong direction, we can only trigger a normal parry. Although we can still block it, there is a possibility of injury or disruption to our aura. "

"Some bosses have extremely powerful charged attacks, and it is best to avoid such attacks. However, there is also the possibility of using 'parrying' to deal with it, but the conditions are very stringent. "

Hu Xianbin was shocked as he recorded.

The changes to the combat system were too big, and it was quite bold!

Not only did it divide the original enemy's attack into six directions (up, middle, down, left, right), making it more complicated for the players to deal with it, but it also added in the aura value.

For the Almighty, if he wanted to fight a perfect boss battle, he would need to constantly counter every move, accurately predict the direction of the attacks and parry them. In addition, he would also need to constantly pay attention to his aura value. It would be best if he could maintain a "calm aura" state.

That way, the combat experience would become a bit like a fighting game, where he had to control the direction of the direction of the block. If he really fought, it would definitely be extremely fancy.

If the godly players could master this set of combat skills, they could quickly disrupt the boss' aura, and kill it much faster than before.

However, for ordinary players with bad skills, the gaming experience might be another matter. It was very likely that they would mess up their aura and then be easily killed by the boss.

It could be said that this was a very bold change, but it was also quite risky!

Hu Xianbin said, "Boss Pei, such a big change to the combat system means that the entire game has to be adjusted, right?"

Pei Qian nodded. "Of course."

He did not change the difficulty for the players, but he wanted to clear the game himself.

After all, Pei Qian was very self-aware. He had designed such a perverted combat system. He had to adjust his aura and push his right joystick to parry the attacks like in a fighting game. Given his lousy hands, he would definitely not be able to do it.

Therefore, he had to think of a way to open a back door so that he could successfully clear the game.

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