After Knight of Glory was released, more and more players started comparing it to Dark Souls.
In the beginning, Knight's Glory's statistics were quite good. Whether it was sales or player feedback, it could be considered a very good game.
Many people were lamenting that if Dark Souls could lower its difficulty, it would be able to compete with Knight's Glory. However, due to the difficulty, many people were hesitating to play Dark Souls.
On the internet, although Dark Souls was quite popular, many people felt that it was slightly worse than Knight of Glory.
Many people felt that it was a pity. Why did Chen Mo have to make such a difficult game? He clearly had the ability to face it head-on, but he was playing himself to death.
However, in the week after Knight of Glory's release, the trend started to change.
First of all, Knight's Glory's rating started to drop. From the initial 8 points, it slowly dropped to 5 points.
More and more game reviews were released. Many players were becoming more and more rational with regards to Knight's Glory. As the players spent more time in the game, they started to notice some problems with the game.
The biggest problem was that the game itself was very boring. Although the combat system and the world background were put in a lot of effort, it felt like the game lacked a sense of mystery.
It made the players feel like they were watching a documentary instead of a thrilling adventure.
However, that wasn't the biggest problem, it was the enjoyment of the game itself.
For many players, they had experienced both Knight of Glory and Dark Souls. When they first started playing Knight of Glory, they felt like they were cutting vegetables in the game, and the progression of the story was very smooth. However, after playing for a long time, they soon ran into a very important problem, which was that there wasn't much of a challenge in the game.
Due to the game's combat system, players wore heavy armor and wielded a greatsword. When faced with a boss that was also a knight, the players had very limited options. It was nothing more than raising their stats to fight with the boss, avoiding the boss' attacks, and then attacking the boss' weaknesses.
In Knight's Glory, in order to increase the difficulty of the Bosses in the later stages, Frank had designed the difficulty of the Bosses to be numerically increased. Many of the Bosses raised their shields and had very low attack power. Coupled with their high HP, the players had no choice but to extend the duration of the Boss battle to almost 20 minutes.
If the players were too timid to play, the time might even be extended …
Of course, this was a helpless move, as this was how Knight of Glory's combat system worked. In order to give the players some challenge and extend their gaming time, they had to increase the difficulty of the bosses by increasing their health points.
At the same time, as the characters couldn't roll, the combat style was very simple. Many players who were used to playing Dark Souls found Knight's Glory very enjoyable at first, but they soon found it boring after they started playing the game.
Therefore, Knight's Glory's rating began to drop slowly, which meant that the players' expectations for it were becoming more rational. On the other hand, Dark Souls' rating remained at a high of nearly 9!
Even if some players gave the game a low score because of the abuse, it still didn't affect the game's position in the hearts of most players.
To the players, the best way to evaluate a game was time.
Some games might seem fun at the start, but after a long time, the lack of follow-up gameplay and shallow content would affect the players' evaluation of the game.
On the other hand, although there were many barriers to dissuade players from playing the game at the start, the players would eventually discover the novelty of the game as they continued to explore. Therefore, the difference between the two games was self-evident.
Although Chen Mo's speed-through video was only twenty seconds long, it caused an uproar among the players, causing them to explore the many different ways to play Dark Souls.
The players soon realized that the game had a much deeper meaning than they could understand!
First, the players realized that the game's combat system had a very high upper limit. Most of the weapons in the game had their uses, and it would be much easier to use specific weapons against certain bosses.
Moreover, the powerful combat system was also reflected in the battles between players. For true experts, killing monsters wasn't a big deal. With time and effort, most players would be able to kill monsters. True experts had to fight other players in the Arena in order to show off their skills.
Dark Souls had an online system, and players could join many different forces to engage in PVP (or PPPPPVP). Simply put, players could hack other players through items, and they could also act as police to help those players who were hacked.
Of course, Dark Souls was actually a standalone game, as its main fun lay in exploring the world, as well as challenging the levels and mobs.
If players teamed up to challenge bosses and mobs, the core fun of the game would be severely damaged.
Just like in Chen Mo's previous life, newbies had to rely on their own strength to clear the game once, before the veterans would give them souls and equipment. This was to allow newbies to enjoy the game in the face of adversity, and not have their experience diminish because of the help of others.
Therefore, Chen Mo didn't make too many changes to the online system, and only made the corresponding functions as in his previous life. He didn't intend to make Dark Souls into a massively multiplayer online game.
The real fun of PVP in this game was the one-on-one battles. Many arena fanatics found that with the combat system of Dark Souls, fighting other players was much more interesting than fighting monsters!
At the same time, Chen Mo made some slight changes to the matchmaking system. When players fought against other players in PVP, the system would automatically equalize their stats, weapons, and other basic stats to the same level, ensuring the fairness of the match.
In Chen Mo's previous life, there was an existence called the "High Wall Cinder" in Dark Souls. Some veteran players used special methods to increase their combat power, and then went to Lothric's High Wall to invade new players who had just started the game, and killed them for fun.
Since these veteran players had stats comparable to bosses, they were nicknamed the "High Wall Cinder" by other players.
Although this was allowed by the game's mechanics in his previous life, Chen Mo felt that it went against the original intentions of the designers.
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