The hardcore players of Dark Souls were terrifying. It didn't take long for more and more speed-kill videos to appear.
Most of the creators of speed-kill videos tried to replicate the effect of Chen Mo's speed-kill of an unnamed king. Although very few succeeded, this video became a textbook for speed-kill players.
Another more intuitive feeling for the players was the game's world and story.
The players quickly explored every corner of Dark Souls and tried their best to find out the story behind every NPC. What shocked everyone was that the game had multiple endings, and every NPC had their own story and ending!
The most popular topic among the players was the battle between the real and fake endings.
Out of the four endings, apart from the Take the Fire ending, the other three were very popular.
The first was the normal Pass the Fire ending, where the player completed their destiny and continued the Initial Fire. This was the ending that most players got in a single cycle.
The second ending was nicknamed the 'Two Lives Together ending' by some players. The players and the Fireproof Lady discovered the secret behind the Pass the Fire, so the players and the Fireproof Lady chose to extinguish the fire, and the world fell into darkness.
The last ending was the King of Darkness ending, which was also the ending that the players found on the forums. After saving Rondall's Pilgrim, he would draw out the dark power hidden in the player's body. In the end, the player would gather eight Rings of Darkness and devour the flames to become the King of Darkness of the new world.
As for which was the real ending, the players were having a heated debate on the forum.
The players who supported the Pass the Fire ending said that it was the wish of the entire world from the beginning. Moreover, after the fire was extinguished, the world would fall into darkness, and there would be ghosts everywhere. There was no light in a world like that, so how could it be the real ending? It was obvious that the fire should be passed on.
The players who supported the King of Darkness ending said that the Pass the Fire ending was most likely a lie. The tragic experiences of the Lords of Cinder already proved this point. Moreover, the game was called Dark Souls, which hinted that darkness was the only place to go.
As for the players who chose the 'Two Lives Together ending', they didn't care if it was Fireproof Lady or not, they only wanted the Fireproof Lady!
In order to determine which ending was the best, the players began to dig up clues left behind by Chen Mo, including analysis of side quests, locations, and item descriptions.
Some players even jokingly called it 'Soul Studies', a theory about the study of Dark Souls.
The world view of Dark Souls was hidden in the descriptions of a large number of items. Moreover, this world view was very fragmented, and the players had to be very imaginative in order to create a relatively reliable story.
Moreover, Dark Souls 1 didn't exist in the parallel world. Therefore, some questions were destined to remain unanswered for the players.
If one were to combine the plots of Dark Souls 1 and 3, most players would think that the dark ending and the end of the Fire Relayer was the true ending of the game.
However, since the story of Dark Souls didn't exist, the players in this world were confused.
At the same time, as the players continued to dig deeper, both the background story of the supporting characters and the entire world of the game were enriched. It was only then that the players realized that the content of Dark Souls was only the tip of the iceberg after completing the first round of the story!
Without a guide, most players were destined to miss out on a lot of side quests.
In Dark Souls, there were many terrifying settings that made the players shudder with fear.
For example, what was the identity of the main character? In the introduction, the main character was described as ashes without fire, an undead who couldn't be paid. What was the main character like before he was revived?
Also, after defeating the Archfiend King, the players would find a Fireless Sacrificial Ground in Lothric City. The layout of the Fireless Sacrificial Ground was the same as the Fire-Relayer Sacrificial Ground, except that it was a completely dark world with no fire.
From all the signs, it seemed that Dark Souls was a world where time and space were messed up. In fact, players had to invade or summon charms to find other players.
What was the relationship between the Fireless Sacrificial Ground and the Hero Gudyr and the Fire-Relayer Sacrificial Ground?
Someone realized that after defeating the Hero Gudyr in the Fireless Sacrificial Ground, they would receive a broken spiral sword. When the players teleported from the Fire-Relayer Sacrificial Ground to Lothric City, they would receive the other half of the spiral sword.
At the same time, the name of the game was Dark Souls. What exactly did Dark Souls represent?
Some said that it represented humanity, and some said that it represented the power of Abyss. But why would a game with the main background of Spreading Fire use Dark Souls as its name?
Firewoman, Saintess, Proud Knight Igor, Thief, Siris, Alley, Onion Knight, Discouraged Brother, and other supporting characters in Dark Souls all had their own stories and endings, except that most of them had tragic endings.
No matter how hard the players tried, they couldn't arrange a better ending for them because good endings didn't exist in the game in the first place.
For example, the Saintess shouldered the mission of becoming the Firewoman. If she came into contact with the Dark Classics, she would lose her mind and be corrupted by darkness, dying in the hands of the players.
However, if she didn't learn the Dark Classics and became the Firewoman, she would become a machine that only knew how to level up the players and die alone in the tower that was covered with the corpses of the Firewomen.
Igor, the knight who protected her, would also commit suicide in the dungeon where the Saintess started.
The more the players discovered the story of the game, the more they realized that it was a hopeless game. It wasn't just the difficulty of the game, but also the background of the game!
This world was even darker than Diablo, and the players couldn't do anything about it.
The unique combat system, level design, and story background made Dark Souls a unique game.
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