< img height="1" width="1" style="display:none" src="https://www.facebook.com/tr?id=433806094867034&ev=PageView&noscript=1" />

Text:

Comment:

Home > Fantasy > Almighty Game Designer > Chapter 544

Chapter 544

Words:1475Update:22/06/20 13:07:17

Report

On the 10th of September, Knight's Glory was officially released.

Both domestic and foreign players had high hopes for Knight's Glory. To many people, Dark Souls was good, but it was too difficult. Many people couldn't enjoy the changes brought about by the artificial intelligence engine.

In other words, the game wasn't fun at all …

Many people hoped that Knight's Glory wouldn't be like Dark Souls. At least it should be more fun. It wasn't easy to get such an awesome physics engine. Let's have fun torturing the monsters!

Many players bought Knight's Glory as soon as it was released.

After playing the game, the players quickly discovered some of Knight's Glory's features.

To put it simply, the game felt similar to Dark Souls. However, the world background, playstyle, and some actual attacks were different from Dark Souls.

Knight's Glory was a story that took place in the Middle Ages. It tried to recreate the life and battle style of a real knight. In terms of the story background, Knight's Glory's clothing and related historical background were carefully researched. However, the only problem was that it looked rather old-fashioned.

Although medieval knight's armor was also very cool, the aesthetic standards of that era couldn't be compared to the aesthetic standards of today.

In real history, some knight's armor was designed to be relatively ugly in order to balance its functionality. The overly entangled design that existed in the real world made Frank's armor and weapons less creative.

Of course, the players had their own preferences. Some preferred cooler equipment styles, while others preferred more realistic weapon styles.

However, the biggest difference between Knight's Glory and Dark Souls was the combat system of the two games.

Knight's Glory's goal was to completely recreate the knight's battle style in medieval Europe. Its combat system was divided into two aspects. One was the daily battle with ordinary soldiers. Most of these ordinary soldiers wore leather or chainmail armor, while the player as a knight would swing a two-handed sword and slash at these soldiers. If it was light, it would leave a bloody wound on the body. If it was heavy, it would break an arm, a leg, or even a head.

While the scene was more bloody and violent, it also showed off the greatsword's slashing effect.

The other was the battle with elite monsters. In "Knight's Glory", due to the limitations of the background, all the bosses were actually knights like the main character. They were all normal humans, but they all had different weapons.

The boss battles were equally exciting. It was like watching a movie while playing.

Just like the duels between knights in many medieval European movies, both sides brandished their greatswords and came forward to test each other. The greatswords collided fiercely, and both sides were trying their best to deflect the enemy's greatsword to the side.

After one side revealed an opening, the other side's greatsword would strike his armor and cause damage.

Only after a long time would the outcome of the battle be decided. This was because both sides were wearing heavy armor, and in reality, as long as the greatsword didn't hit a fatal spot, it would be very difficult to deal a fatal blow to the opponent.

At the same time, due to Knight's Glory's more realistic setting, the players' strength was limited. They could only lift a two-handed greatsword that existed in real life.

The weight of the greatsword was strictly limited. Even if it hit the opponent's body, the damage would be very limited when the opponent was wearing heavy armor.

The combat system gave the players a good feeling at the beginning, as it was simple and violent enough.

The difficulty of the game was very low when dealing with minions, as most of them wore light armor, while the main character wore heavy armor and swung his greatsword like a knife through butter.

In the battle against the boss, the players mainly relied on fighting with their swords. As long as their attributes reached a certain level of strength, they would be able to win the fight and deal damage to the boss.

Many players who were bad at playing "Knight's Glory" loved it after playing it. Unlike Dark Souls, they were rarely tortured in the game.

At the same time, some players started posting on the official forums of Dark Souls, hoping that Chen Mo could make some improvements to the game's difficulty.

"I've always wanted to say that Dark Souls is too difficult. Although it's a game made to torture people, there should at least be a difficulty option, right? Not everyone is a masochist! "

"I also think that Glory of Knights is doing very well. Actually, the physics engine of this game isn't any better than Dark Souls, but its combat is much simpler. Many people who are not very good at the game can also pick it up. Isn't that a good thing?"

"Isn't Chen Mo being too arrogant? Does he think he's good at making difficult games? A down-to-earth game is the best game! "

"I think there's another key point. Both sides want to show off their physics engines, but Knight's Glory is obviously better. Look, the greatsword has different effects when hitting enemies in cloth, leather, and chain mail. It can even decapitate the enemy, bleeding, and so on. When two knights fight, they can also show off the strength of the physics engine by using special techniques such as clashing swords and slashing at the gaps in the armor. "

"Dark Souls has all of these as well. Different enemies have different effects. You can decapitate the enemy, cut off their limbs, or even fight with their swords."

"Really? I didn't notice that, as I was too busy rolling on the ground. I uninstalled the game after a while … I remember that Gundyr was really overpowered, and it took a lot of effort to fight him … "

"You're talking about Gundyr, that's the boss. You want to cut off the boss's limbs? Your strength and Gundyr's armor have the same stats, how could you possibly cut the boss in half … "

There was a group of players online who preferred Knight's Glory, which made many more unhappy with the difficulty of Dark Souls.

However, many of these players were just using the game as an excuse. They had been tortured in Dark Souls, so they wanted Chen Mo to lower the difficulty and turn Dark Souls into a lawnmower game.

The two games were pretty much the same in terms of the physics engine. What Knight's Glory could do, Dark Souls could do as well, including decapitation, backstabbing, and so on.

You've already exceeded your reading limit for today. If you want to read more, please log in.


Login
Select text and click 'Report' to let us know about any bad translation.