Many people lamented that although many companies followed the trend and released Diablo games after Diablo, none of them could reach the heights of Diablo.
It wasn't just in terms of game difficulty, story design, character design, etc. Most importantly, the games didn't create a dark atmosphere.
Some games even used large amounts of corpses and dark environments to disgust the players. However, the players didn't feel any despair when playing the games, as the characters were only NPCs, and weren't lively enough.
After the release of Dark Souls, the players who liked Diablo games all exclaimed that it was a masterpiece! This was because Dark Souls created a world of despair.
In the world of Dark Souls, fire was something intangible. It seemed fragile and warm, as if it was a flickering flame that could be extinguished at any time.
'Dark Souls' created a world full of despair, depression, and suffering. It seemed that no one in this world had a good ending. The undead had lost their humanity and turned into wandering ghosts, completely forgetting their past.
The players followed the protagonist's point of view and saw too many tragedies in the constant struggle. The tragedies were so heavy that they couldn't breathe.
However, there was a lot of warmth in Dark Souls. Although most of the side characters died, the players witnessed their stories.
Discouraged Bro, the deserter of Faran's Undead Squad, finally gave up his shield and returned to Faran Stronghold. He picked up his greatsword and regained his fighting spirit.
Avery and the protagonist defeated Eldridge the Devourer together, and gave her sword to the protagonist. After that, she foresaw her fate of becoming a Zombie. She equipped a broken sword and waited for the protagonist's arrival at the Lake of Ashes.
Onionbro finally defeated Yum the Giant and fulfilled his promise. After drinking with the protagonist and praising the sun, he chose to end his life, leaving the Keeper of the Storm and his armor to the protagonist.
In this world of despair, where everyone would eventually die and become the living corpses, the light of humanity burst forth, making people feel that there was still warmth in this world.
Many video game media were also wondering why Chen Mo didn't want to lower the difficulty of the game.
The final conclusion was that only with this level of difficulty could this work become an eternal classic that players would remember.
Imagine, if the players cut the grass all the way through Lothric's High Wall, there wouldn't be much of a difference between an expert and a newbie, so how would they be able to display the intricacies of the level design?
Players wouldn't remember the intricate design of the levels, and they wouldn't have a vivid memory of the boss battles. They wouldn't feel adventurous when they entered a new map.
Only a journey where one could die at any moment could be called an adventure. Cutting grass along the way could only be considered a vacation.
It was precisely because of the high difficulty of Dark Souls that the players had such a deep impression of the game. At the same time, it was highly compatible with the spiritual core of the game.
Combining all these factors, the professional video game media found that after careful consideration, Dark Souls was perfect in every aspect. Although it was extremely difficult to pick up, it was like a beautiful piece of art, surpassing most games of the same genre at the same time!
And the combat system of Dark Souls could be said to be out of this world. It would have an immeasurable impact on the combat system of games with similar themes in the future!
The famous overseas video game media, TGN, had this to say about Dark Souls:
"This is a Dark Souls masterpiece from Thunderbolt Entertainment. Even the video game media all over the world are going crazy over it. It can even be said to be a genre of its own, because its style is so unique. It's completely different from any game we've seen before!"
"Perhaps there will be many 'Souls-like' games in the future, and 'Souls-based combat' might become a proper term!"
"Dark Souls describes a world burning in the flames of purgatory. This is a ferocious and merciless beast that knocks you down again and again. But this world also hides countless curious secrets. Every player can't help but return here, yearning for the thrill of overcoming difficulties and completing challenges!"
"The epic, heart-wrenching challenge, and rich backstory make Dark Souls the most thrilling adventure!"
"The scenery of the Lothric Kingdom and its surroundings is visually stunning. This is an unprecedented exquisite design. Every setting in the game is unique. The distant scenery that the players see isn't a map, but a place that the players will reach in the future!"
"The Phantom Wall in the game is a design that people love and hate at the same time. Some OCD players would go up and hack at any suspicious bricks or dents to see if there's a hidden door."
"There are a lot of NPC storylines in the game, but there are no clear mission guides. The players have to solve the mysteries through their own adventures. It might kill some characters, and it's irreversible. But these NPCs will also leave interesting legacies, which is an interesting setting in itself. "
"Dark Souls' combat system is perfect. Abandoning shields and dual-wielding is no longer a willful and cool choice. It's really rewarding. In many special Boss battles, dual-wielding is a better way of fighting than raising a shield. "
"Players can equip weapons with their left and right hands at will. They can even cosplay as some specific bosses with their armor and weapons. They can even use the signature attacks of the bosses. For example, many players jokingly call the 'French Street Dancers.' Players can also do the same."
"From the story, I highly suspect that the story of Dark Souls is nearing its end, and the designer of the game, Silent, hasn't revealed any plans for a sequel."
"Although this game is definitely worthy of its high rating of 5, I have to say that the incomplete story is still a pity. Some of the events of the ancient times are not described in detail. Even with the description of the game's items, it's difficult to recreate the original appearance of that period of history."
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