There were posts on the forums and Tieba every day complaining about which idiotic teammate they got screwed over by, and why weren't elementary school started yet …
Indeed, many people could feel the increase in the chances of encountering idiotic teammates during the weekends and holidays.
There were also many who said, "Chen Mo, hurry up and turn on authentication mode, don't let elementary school students log in, it's annoying!"
Chen Mo just laughed it off. Are you kidding me? Elementary school students are one of my most important groups. It's not easy for them to save up some red packet money. Am I still human if I don't earn some?
I have to treat all players the same!
However, although there was a small group of elementary school students in LoL, the number was still too small. The core players of LoL were still young people between the ages of sixteen to twenty-six.
Although there were more female and elementary school students in LoL than other games, Chen Mo still wasn't satisfied.
In the parallel world, mobile and VR games were very developed, causing a severe split in the PC market. LoL could only unify the PC market. Although it would slightly affect the other two platforms, it was still very limited.
If Chen Mo wanted to expand his player base, he couldn't just place his hopes on one platform.
As Chen Mo was thinking, Zou Zhuo sighed as he walked over and sat next to him.
"What's wrong? You look so sad. Did you get dumped? "asked Chen Mo curiously.
"Geez, don't even mention it," said Zou Zhuo, "I lost the Diamond Qualifier again."
Chen Mo patted his shoulder sympathetically, "Geez, that's normal."
Zou Zhuo wasn't happy, "Manager, why do I always have teammates that are idiotic? I can win as long as my teammates know how to play, but I can't stop my teammates from carrying me! "
Chen Mo laughed, "Zou Zhuo, you can win if your teammates know how to carry you, but you can only lose if your teammates don't know how to carry you. Doesn't that mean you're in this group? If you can carry every single round, why can't you make it? "
Zou Zhuo was shocked, "That makes sense … But I still want to say, screw the elementary school students!"
Chen Mo laughed, "Think about it, the elementary school students could be on your side, or on the other side. Wouldn't it be nice to have them as teammates?"
Zou Zhuo grumbled, "But … I don't think primary school students have ever lined up on the opposite side … Aiya, I was just thinking, can you find a way to restrain these primary school students?"
Chen Mo looked at him, "Hmm … You can make a game specifically for elementary school students. That way they won't have to play LoL and screw you over."
Zou Zhuo said, "Isn't that realistic? Elementary school students nowadays are different from before. They all like to play games like 'League of Legends' and play heroes that can be showcased, like 'Child's Bane' … If you make a game, they might not like it. "
Chen Mo laughed, "You don't have to worry about that. I'm sure they'll like my games."
…
It had been more than a year since LoL was released.
As League of Legends became more and more popular, so did MOBA games. However, on the PC side, League of Legends was already established, and it was basically impossible for any MOBA game to shake its position.
That was because this type of game had a strong exclusivity. Players who were used to playing MOBA games would feel very uncomfortable playing other games.
Therefore, it was very difficult to find a MOBA game that could compete with League of Legends in the PC market.
Moreover, VR wasn't suitable for this type of game, which was why many video game developers were focusing their attention on mobile games.
Porting League of Legends to mobile games seemed like a good option. Moreover, mobile game designers were constantly innovating, and weren't as limited as before.
Following the success of games like Onmyoji and Shores of the Unyielding Earth, most video game designers realized that mobile gamers didn't have a bottom line. No matter how hard the game was, they would still play it …
Therefore, many video game designers were planning on porting successful PC RPGs to mobile games, while also considering porting MOBA games like League of Legends to mobile games.
There were a few video game developers that were already doing this, but the finished product wasn't as good as the PC version, so it didn't take off.
For Chen Mo, the time was almost right. If he let these video game developers continue to explore, there would definitely be a video game designer that would be able to replicate a more complete MOBA game on mobile games.
Obviously, Chen Mo wasn't going to give them that chance.
…
Many video game designers from Emperor Dynasty Entertainment and Zen Entertainment were researching on how to port MOBA games to mobile, some of them were discussing it in private.
"Did you hear? The number of online players for League of Legends has reached a new high. It's basically dominating the PC market, earning so much money just by lying down! "
"Yeah, but then again, who would've thought that League of Legends would have such a huge future? Everyone thought that the PC market was already dead. "
"Emperor Dynasty Entertainment should be considering making a mobile MOBA too, right?"
"Yeah, you guys have projects on your side too?"
"Of course! Two of them are almost done, but there are still some details that need to be discussed. "
"Yeah, we're also stuck on this. The main issues are getting reinforcements, the rhythm of the game, and the release of skills. If we can solve these problems, it shouldn't be hard to recreate the core fun of MOBA games on mobile games. "
"But these problems aren't easy to solve! We've tried a few solutions, but none of them feel good. "
…
Many video game designers were considering how to port MOBA games to mobile games, but there wasn't a perfect solution.
These people's designs were mainly based on the template of League of Legends. Since League of Legends was a huge success on the PC, its game design concept and numerical model had long been proven to be very successful, so most of the designers chose to use it.
However, many video game designers were still confused as to how to adapt to the characteristics of mobile games.
Part of it was the controls, such as how should the players move, attack, and choose the target they want to attack? How should they determine if the players want to fight heroes, towers, or monsters?
You've already exceeded your reading limit for today. If you want to read more, please log in.
Login
Select text and click 'Report' to let us know about any bad translation.