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Home > Fantasy > Almighty Game Designer > Chapter 557

Chapter 557

Words:1546Update:22/06/20 13:07:20

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The most direct solution was to have the players tap on the screen, but while this seemed perfect, it was a terrible feeling. The main problem was that it was tiring and inaccurate.

If it was on a tablet, then it would be better if the players tapped on the screen, but since most people used their phones to play, who would want to run around with a tablet?

Moreover, it was tiring to tap on the screen, as the players had to do a lot of damage, as well as positioning.

On a PC, the players could easily do all of this with a mouse, but on a mobile platform, it would be a hassle to just tap on the screen.

Another problem was the pace of the game. Normal matches in LoL were around thirty minutes, but some matches could take up to fifty minutes, or even longer.

Obviously, this was a hard time for mobile gamers to accept.

Many designers felt that this should be shortened to around twenty minutes, but they didn't have a good idea on how to shorten it.

Some designers wanted to speed up the pace of the game, including reducing the HP of the towers and monsters, increasing the players' attack and leveling speed.

However, this would bring new problems, as LoL's stats system was a very complete system, any change could cause the pace of the game to collapse.

For example, considering that the health of the towers was too high and the pace of the game was too slow, would reducing the health of the towers make some champions too strong?

This kind of nerfing could result in one outcome, where the pace of the game didn't slow down, but instead made some champions too strong …

Therefore, adjusting the rhythm of the game was a very systematic task. It involved all aspects of the game, including the game mechanism, the hero's skills, and so on. It was not as if one could just adjust some attributes and get the desired result.



Emperor Dynasty Entertainment Headquarters, Lin Chaoxu's office.

Qiu Bin was all smiles.

Lin Chaoxu was in a good mood as well, "Mm, not bad, Moon Lord's Prophecy did very well on the mobile platform. It's already at the top of the best sellers list after it was released. Your level as a video game designer should be able to increase right?"

Qiu Bin smiled and said, "Yes, it's all thanks to you, Boss Lin. Actually, when we ported Moon Lord's Prophecy to the mobile platform, we did make some design changes. Overall, this game has a good foundation!"

Moon Lord's Prophecy was one of Emperor Dynasty Entertainment's signature products, originally a PC and VR game. However, in the past two years, the game had been impacted by League of Legends on the PC side and other games on the VR side, causing its statistics to decline year by year.

Many people could clearly feel that RPG games were no longer what they used to be.

Emperor Dynasty Entertainment didn't want to be left behind in the wave of PC games changing to mobile games. Lin Chaoxu even had Qiu Bin personally make Moon Lord's Prophecy a mobile game.

Although Qiu Bin wasn't an S-grade videogame designer, he was the best at designing mobile games in Emperor Dynasty Entertainment. Lin Chaoxu had high hopes for him by giving him this project.

Relatively speaking, changing Moon Lord's Oracle into a mobile game wasn't that complicated. This was because the PC version already had art resources. Qiu Bin just had to make changes to these resources, reduce the capacity, and then make some design changes based on the mobile platform's characteristics.

Moon Lord's Prophecy did very well after it was released, successfully making it to the top of the best sellers leaderboards. Moreover, many PC and VR players who had given up on the PC and VR games returned to the mobile platform through various old player quests.

This was a pleasant surprise for Lin Chaoxu. He only wanted to give it a try, but he didn't expect it to be so successful.

Lin Chaoxu praised Qiu Bin greatly, and Qiu Bin himself was quite satisfied, walking out of Lin Chaoxu's office with a smile on his face.

"It feels like my life is getting better and better after Chen Mo left the mobile platform!" thought Qiu Bin.

Thinking about Jin Jieguang's tragic experience on the PC platform, Qiu Bin felt a sense of relief. Chen Mo was like a jinx, no one had a good time!

But then again, Chen Mo had been doing quite well on the VR platform recently, even bringing the game to the international market, where it was well received.

Qiu Bin couldn't help but sigh. He was nothing special when he first started out, who would have thought that Chen Mo would make it to where he was now?

"Luckily, that guy went to the VR platform. If he stayed on the mobile platform, I wouldn't be able to live a good life, "said Qiu Bin.

After Chen Mo used I Am MT and Onmyoji, two groundbreaking mobile card games to turn the card market upside down, there weren't many new mobile games that were particularly disruptive.

Although there were games like The Shore of the Earth, they weren't as groundbreaking as the first two, and weren't as influential. Many video game designers felt that Chen Mo wasn't interested in competing with them in the mobile game industry anymore.

This was a good thing for most video game designers, as no one wanted their game to have anything to do with Chen Mo's game …

You can get into a car crash with anyone but Chen Mo …



Chen Mo called everyone for a meeting in the experience store.

In fact, the news of the sequel to Dark Souls had been released a while ago, and everyone was looking forward to it.

Although not many of the people present could actually play Dark Souls, that didn't affect their love for it. Wasn't a video game also considered to be a game?

But while they were looking forward to it, they were also confused, as Dark Souls was already quite complete. According to Chen Mo's personality, he wouldn't normally make a sequel so soon after a successful game.

There were also some players who joked that Chen Mo didn't know how to count, because Chen Mo hadn't released many sequels since he started developing the game …

Even a game as evergreen as Warcraft didn't seem like Chen Mo had any plans to make a sequel …

Could the sequel to Dark Souls really come up with something new? It would be hard to satisfy the players if it was just like a DLC.

Chen Mo looked at everyone in the room, "Now I'll talk about the next phase of development. First is the prequel to Dark Souls, which I'm sure everyone already knows. We'll be using the current resources and design of Dark Souls, but we'll be changing some of the details.

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