Sure enough, Galen raised the big sword in his hand and rushed over, shouting, "Demacia!"
"What the heck!"
Jia Peng was shocked, as he had only just reached the blue buff, and was still quite a distance away from the top lane. Galen was in a bad state, with only half his health left.
Obviously, Galen didn't even bother looking at where the Blademaster was when he saw the signal.
"Bro, wait for me, I'll go first!"
Jia Peng didn't have time to type as Galen was sent flying by the Magma Titan as soon as he charged up. The enemy Blademaster then went on a rampage, unable to tank the damage even with his ten thousand damage reduction skills.
Galen was already a corpse by the time Jia Peng got there.
Fortunately, the two heroes were out of skills and had very little health left. Jia Peng's Blademaster activated Highland Bloodline and charged over, raising his sword.
Alpha Ambush!
The Blademaster turned into a streak of light, cutting down the rock golem first. Although the Blademaster had no red buff and no movement speed reduction, the Blademaster was still very fast, and the two heroes were quite a distance away from the defense tower, so the rock golem quickly fell.
After activating Highland Bloodline, the Blademaster's skills would be refreshed. Therefore, the Blademaster used Alpha Ambush again to cut down the enemy Blademaster.
Master Yi, who had activated Highland Bloodline, was running around like a mad dog, leaving afterimages behind him, looking extremely cool.
A deep voice of the system resounded throughout the battlefield. [Kill them all!]
"Blademaster, why didn't you do it earlier?"
Master Yi was speechless.
Jia Peng didn't know how to explain, so he decided to leave it at that. He had already taken the kill anyway, so the result was good.
…
Completing four kills without dying was called [Grand Kill], and completing eight kills without dying was called [Super God Kill].
Chen Mo had been struggling with the system voice for quite some time. The main thing was that some phrases, such as' first blood ', didn't sound very impressive in Chinese. Therefore, even the completely Chinese themed Kings of Glory kept the words' first blood '.
'blood' and 'penta'.
The English voice was the same.
However, Chen Mo took into consideration that MOBAs were imported, and the players were used to the English voice, so the English voice and sound effects were kept.
However, Chen Mo's League of Legends was aimed at Chinese players. They haven't played any MOBA games yet, and would be confused if there were too many English voices.
After some thought, Chen Mo decided to keep "fisrt"
"Blood", "double"
kill”“trible
Kill, quadra
Kill and penta
Everything else was replaced by Chinese.
The sound effects of the kill combo were changed to "Massive Kill," "Unstoppable," "Dominating the Competition," "Godly Kill," and "Godly Kill."
When these words were shouted out by the first-rate dubbers in Chinese, it felt quite convincing and didn't feel too out of place.
Of course, Chen Mo considered the fact that he would be making an overseas version in the future, and that some people might have other preferences, so he made a whole set of English voices for players to switch between in the game.
… …
Wen Lingwei and the opponent's noob Card Master were fighting in the mid lane. Neither of them could kill the other, as they would just go home when their health was low. They played for more than ten minutes without a single kill.
There weren't many kills in the top and bottom lanes either. All the kills were taken by Jia Peng's Blademaster.
Moreover, as the Blademaster killed more and more, his equipment got better and better, and he quickly crushed the computer's equipment.
Later on, whenever Jia Peng saw the computer, he would activate Highland Bloodline and charge forward, killing a player in a few hits.
Not only was the Blademaster fast at killing, he was also fast at destroying towers. The other four followed him, and very quickly destroyed the computer's crystal, winning.
In the end, the Blademaster was 13/0/4, with most of the kills taken by him.
Chang Xiuya exclaimed, "Wow, Jia Peng, you're so good!"
Jia Peng scratched his head, a bit embarrassed, "Uhm, luck, luck."
Wen Lingwei said, "He's basically a human head dog."
Jia Peng coughed, "Ahem, I don't like hearing that. What do you mean by a human head dog? How can he be a human head dog if he took the kills with his own skill …"
After the battle ended, Jia Peng happily looked at his various stats.
In Warcraft, there would be a balance screen after a battle, allowing you to compare the stats of both sides.
But in League of Legends, the stats were much more varied.
There were three options on the balance screen: [Scoreboard], [Chart], and [Overview].
In the [Scoreboard], you could see all the heroes' equipment, battle records, summoner skills, etc.
In the [Chart], you could see the detailed stats of the heroes, including damage dealt, healing, damage taken, number of minions or monsters killed, etc. The damage could also be broken down, including the (Physical/Magic/True) damage dealt to the hero, as well as the total damage dealt. In the total damage, there was also damage dealt to defense towers and strategic points (defense towers, dragons, etc.).
Moreover, all of the stats could be shown in the form of a chart, making it easy to see.
In the [Overview] section, you could see the changes in the economy of both sides, the distribution of hero kills on the map, and after choosing a hero, you could also see where he died and where he was killed on the map.
Through the final balance screen, it was clear who carried and who cheated.
After a battle, players could judge whether their team's carry had played well or not by looking at two statistics. One was the battle record, and the other was the amount of damage dealt. Of course, damage taken and number of minions could also be used as a measure of how well the player did.
Even people who had never experienced the battle could use these stats to predict the entire process of the battle, and the key to winning or losing.
Some games didn't have detailed stats like this.
Some games even purposely didn't have detailed stats for the sake of the player's feelings.
But this would have the opposite effect.
For the players who cheated, they wouldn't know where they weren't playing well if they couldn't see the stats. They wouldn't know how to improve, and would never be able to grow and improve.
The end result would be that everyone would think that they were playing well, and would start insulting each other, making the environment of the game even worse.
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