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Home > Fantasy > Almighty Game Designer > Chapter 296

Chapter 296

Words:1628Update:22/06/20 13:06:19

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Loading the game.

On Jia Peng's side were Garen, Blademaster, Annie, Vayne, and Lulu.

On the other side were Magma Behemoth, Card Master, Blademaster, Lucky Lady, and Soraka.

The heroes were randomly chosen from the current hero pool, one for each of the five slots.

However, considering that there was no need to create a jungler AI for the heroes, Chen Mo didn't bother with it and left it at 212.

Jia Peng rubbed his eyes in disbelief as he looked at the loading screen.

"What the heck! Why does the computer have skins? "

There were two skins on the other side, Blademaster Yi's Unfettered Swordsman and Magma Behemoth Moffett's Colossus.

Jia Peng had been eyeing Unfettered Swordsman for a long time before entering the game, and Magma Behemoth (Rock Golem)'s Colossus skin made Jia Peng's heart itch.

From the concept art, it looked like a giant mecha beast. It looked extremely technological and oppressive.

Jia Peng exclaimed, "My goodness, this skin is so cool! Looks like I can't call Magma Behemoth an ugly hero anymore. Whether it's ugly or not depends on how rich its summoner is. "

Chang Xiuya's attention was on the other hand, "There's no Timo on the other side, how disappointing …"

Of the five computers, there would always be two heroes with skins. Of course, the heroes and skins were random. The reason for this was simple, to use the computer as a way to showcase the skins, allowing the players to see all sorts of new skins while playing, thus stimulating their desire to shop.

As for why not all five computers had skins … Poor players still wanted their pride!

Jia Peng bought a Jungle Knife and Health Potion according to the recommended equipment after entering the game.

Jia Peng had already bought some equipment when he was playing the game as a newbie, so it was a walk in the park for him now.

Jia Peng's impression of the equipment system was that it was too convenient.

Every hero had a recommended set of equipment, split into five sections, namely Starting Equipment, Early Equipment, Mid Equipment, Six God Equipment 1, and Six God Equipment 2.

Clicking on the equipment icon on the left would display the entire process of the equipment on the right. The equipment that could be bought would be in its normal state, while the equipment that couldn't be bought would be greyed out.

In other words, it didn't matter even if players knew nothing about the entire equipment system. In any case, they just had to click on the recommended equipment.

Moreover, on the right side of the page, there was also [All Items]. It was neatly categorized according to starter items, tools, defense, attack, magic, and movement.

In Chen Mo's previous life, most of the recommended equipment wasn't suitable. The players had tried to figure out a better way to equip their equipment. Therefore, Chen Mo made some changes to his equipment. His equipment was based on the equipment used in high level matches and tournaments in his previous life.

As for the two sets of Six God Equipment, they were determined according to the characteristics of different heroes, and players were free to choose.

Of course, players could also freely modify the equipment of each hero.

After buying the Jungle Knife, Jia Peng controlled the Sword Saint and quickly went out to the location of the Blue Buff.

Previously, he had already understood that the so-called jungler hero was a jungler who had all his income coming from the jungle. He would try his best not to eat the frontline soldiers. Junglers could start with either a Blue Buff or a Red Buff. It all depended on how the player planned their jungling route.

Jia Peng preferred the Blue Buff as he felt that the Sword Saint was a hero with a mana bar. The mana regeneration buff was like the Mana Spring in Warcraft, which should be very useful.

The other heroes were all online.

"Everyone, attack!"

Following the system notification, the soldiers from both sides appeared from the Crystal Hub and headed towards the enemy's base.

From Jia Peng's point of view, the soldiers were quite ugly. They were rather simple, unlike Warcraft which had a lot of variety.

But in fact, the appearance of these soldiers was deliberately designed so that it wouldn't be easy for them to steal the attention of the players.

Jia Peng was very relaxed.

This was different from Warcraft. Jia Peng felt like he was on high alert when he was in Versus mode. Even the crowing of a rooster at dawn could make him nervous.

It wasn't just about the rhythm of the game, but also the style and atmosphere of the game.

In Warcraft, there were many different kinds of sound effects, but it also made the players feel busy all the time.

Farmers were diligently building houses and would notify you when they were done.

Notifications when a technology was developed.

Notifications when a hero or a new soldier was created.

Notifications when the population was full.

Notifications when units were under attack.

Even when moving the hero, he would have to say something to you every time you tapped on the floor. If you kept tapping on the floor, he would talk non-stop.

It could be said that players were receiving all sorts of information at all times. Coupled with Warcraft's darker and more realistic art style, and the slightly tense background music, the players would subconsciously focus as they immersed themselves in the game.

Of course, there were benefits to this as it made it easier for the players to immerse themselves in the game.

But there were also downsides as the tension made the players tired.

League of Legends on the other hand made a lot of adjustments to these problems.

The background music was melodious and soothing. Even during intense team battles, there wouldn't be any intense background music. If you weren't paying attention, you might even miss the existence of the background music.

At the same time, there were no more complicated sound effects, and even the hero's voice didn't appear as frequently.

When moving the hero frequently, the hero would only speak once every few seconds. Moreover, there were a lot more voice changes, unlike in Warcraft where the hero would speak non-stop.

Coupled with the high brightness and saturation of the graphics, as well as the cartoonish art style, the players' mental state during the game was relatively relaxed.

(Of course, the players would naturally be more nervous if it was a crucial team battle or a promotion match. There was no need to use graphics or sound to stimulate them.)

The blue buff refreshed and a giant blue statue appeared in front of the Blademaster.

Jia Peng had the Blademaster use Alpha Strike to farm the blue buff.

Jia Peng took a quick look at Master Yi's skills and came to a conclusion. Although this Blademaster was much weaker than the Blademaster in Warcraft, there was one thing that was great about him.

There was no Leap Slash.

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