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Home > Fantasy > Almighty Game Designer > Chapter 293

Chapter 293

Words:1940Update:22/06/20 13:06:18

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Locking the view meant that the hero would always be in the center of the screen and the view would move along with the hero.

Obviously for games like Warcraft and League of Legends where you have to pay attention to the entire battle, this was basically a stab in the eye.

In the novice tutorial, there was relevant teaching content. As long as one clicked on the [Y] button, they could freely switch between free view and locked view.

The default view after the tutorial was free-view.

This meant that Wen Lingwei and Chang Xiuya chose to lock the view of their own volition.

Jia Peng was confused, "Don't you guys feel uncomfortable after locking the view?"

"Hmm? Why? "asked Chang Xiuya," Isn't it comfortable? You'll never lose track of where your hero is. It's just like Diablo, it's so convenient. "

Wen Lingwei added, "Yeah, it's much more reasonable than Warcraft."

Jia Peng was speechless.

He watched their play for a while, it was a horrible sight to see.

Chang Xiuya played very conservatively. Garen was a tank-type hero, but he was played like a support by Chang Xiuya. When he only had half of his HP left, he wanted to turn around and escape. He had even bought three pieces of defensive equipment, but he did not dare to enter the attack range of the defense tower.

Therefore, their progress was very slow, they didn't even manage to take down the tower.

Jia Peng could only explain it to them patiently.

"Garen can move after using E Spin. You have to make sure your E Spin can hit the enemy hero."

"The tower can take a few hits, so he won't be one-shot as long as he can get out in time."

"Garen's ultimate skill has a kill effect, don't just throw it everywhere."

"You're asking why I can't buy two pairs of shoes? Because the effects of two shoes won't stack. Oh, I know your hero has two legs, but shoes are a pair, not just one. Look at the icon. "



This was the most basic knowledge in League of Legends. It was as easy as eating and drinking for players like Jia Peng. He didn't even need to be taught as he could guess it himself.

But Chang Xiuya and Wen Lingwei knew nothing about it, and even made a fool of themselves.

In fact, many players would make the same mistake as Jia Peng, overestimating the IQ of players with bad skills and girls.

Everyone knew that for a game to be popular, it had to be easy to learn, but difficult to master.

There were many games that were difficult to master. In any case, for players, things that they could not understand, or things that they could not do even if they understood, were difficult to master.

However, different players had different standards for what was considered "easy to learn".

For players like Jia Peng, Warcraft wasn't that easy to pick up, COG was a bit easier, and League of Legends was a lot easier.

But for players like Chang Xiuya, both Warcraft and COG were completely unplayable. League of Legends was barely manageable, but Anipop was easier to pick up.

If one's vision was completely limited to the RTS circle, or the circle of male players and normal players, then League of Legends' newbie guide was too stupid. It was like taking off one's pants and farting.

Such simple concepts like clicking to move, moving forward, and last hitting could be explained with a few lines of text.

However, what if the scope was expanded to include players with poor skills, primary school students, and female players?

The Bronze and Silver Division players were considered "pitfalls". They were like fish in a pond. Most of them couldn't even play heroes like Winebarrel and Card Master, let alone Heroes like Yasuo and Vayne.

Take Card Master for example. Disregarding the high end skills, just the basic mechanics like cutting cards, moving forward, and always paying attention to the situation on the battlefield were extremely difficult for most Bronze and Silver players.

What percentage of Bronze and Silver players made up of the player base?

Based on the data from his previous life, it was a suffocating thirty-seven percent.

That's right, almost half of the players in the game were "noobs".

If you included Gold players, then the number would be around fifty-nine percent.

Diamond and above players only made up five percent of the player base.

(Platinum players made up fourteen percent, and almost twenty percent of players were underage.)

The numbers varied from season to season, but the overall numbers wouldn't be that different.

This number didn't mean that there was a problem with League of Legends, but it was a reflection of the fact that the Chinese player base was distributed according to this ratio.

Players like Jia Peng wouldn't be able to understand the meaning of this number, and would be shocked, "What??? You're telling me that almost half of the players are noobs? And there's a lot of people who can't even play such a simple game? "

But that was the truth. For many players, League of Legends was already a difficult game to pick up, let alone Dota and Warcraft, which were even more difficult.

This was why League of Legends had such a detailed tutorial for new players, to the point where it felt like it was a bit long winded.

This kind of overly detailed tutorial wouldn't dissuade the experts, but it would keep the noobs and female players.



Why was "easy to pick up" so important?

It was because the core of all competitive games, including League of Legends, was "selling gameplay" rather than "selling content".

Standalone games focused on selling the content. After experiencing a new story and world, you could put it aside after playing it once.

However, games like League of Legends and Overwatch focused on "selling the gameplay". They were games that could be replayed. Each match would be against a new opponent, a new battle, and you wouldn't get sick of it even after playing for a few years.

For games like these, the most important factor to keep them alive was the depth of the fish pond.

In other words, there weren't enough noobs.

That was because all the fun in this game came from victory. For most players, it was great to play a certain hero to perfection, but the real thrill came from the moment when the opponent's crystal exploded.

Whether it was carrying or lying down, it was fun to win.

If you lost, no matter if it was by cheating, lying down, or after trying your best to carry, you would be very unhappy.

If the opponent was full of noobs, then you would have a good time. But what if there were no noobs, but experts, and you were being abused every single time?

A small portion of players would work hard.

But most players would choose to give up on the game.

It was just a game after all, meant for entertainment. Work was tiring enough, why would playing a game be tiring?

Moreover, for most players, hard work could improve their skill, but more importantly, their talent, reflexes, and hand speed.

A player who couldn't play a game like this was born to be a pit. Just like some people were born poor, but you had to blame them for not working hard enough to be poor.

If the fish pond wasn't deep enough, a new player would encounter all sorts of opponents who were obviously better than him after playing for a while, and he would always be abused, then he wouldn't be able to get any fun out of the game.

In the end, how did the fish pond come about?

It depended on the huge player base.

How did the huge player base come about?

Because it was "easy to pick up", even girls like Chang Xiuya could continue playing.

Therefore, if League of Legends wanted to expand its player base, it had to simplify its operations.

Only League of Legends with its simplified operations could attract such a huge player base.

If League of Legends didn't have this feature in his previous life, it wouldn't have worked even if Penguin promoted it.

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