Of course, there would be players who would say things like "Being bad in eSports is a sin", "Newbies should work hard and one day surpass the pros", etc.
There's nothing wrong with that statement, but it should only be used to motivate oneself, and not to ask others to do so.
If you're being abused, you should work hard and return the abuse. But if your girlfriend was too bad and you said "Being bad in eSports is a sin", you'd see if the two of you would break up.
Champion players were players.
Bronze players were also players.
For most players who were bad, mechanics and reflexes were something they were born with, they couldn't be changed no matter how hard they practiced.
For designers, these two types of players were equally important, as they were an essential part of the game's ecosystem.
Simplifying the mechanics of the game would allow more fishpond players to join and stay, allowing the game to have more players than other games. This was the core competitiveness of the game.
As for the top players?
As long as the player base grew, there would always be top players. The two weren't in opposition, the top players were all fishpond players.
But what would happen if the fishpond dried up?
For example, if the entire League of Legends lost a large number of Bronze ranked players, the Bronze ranked players would have to wait even longer to play ranked matches. Or if they ran into a lot of Silver ranked players, the chances of them winning would become lower and lower, and as time went by, they would have to give up.
This would further increase the loss of players, and as the number of bronze ranked players dwindled, it would be the turn of silver and gold ranked players …
Drying up the fishpond would cause a chain reaction, causing the entire competitive ecosystem to collapse from the bottom up. Moreover, the rate of loss of players would only increase, making it a nightmare for competitive games.
This was one of the reasons why Overwatch's popularity dropped in his previous life.
The buyout fees and computer upgrades had already stopped many players from watching, making the number of players far lower than LoL, and the problems with the game's mechanics and ranking system caused the popularity of fishpond explosions. All these factors combined caused a large number of players to leave the game, causing the popularity of the game to drop as well.
Of course, Dota and League of Legends also had the phenomenon of a fish pond exploding, but Dota had a lot of diehard fans and a stable player base. In League of Legends, however, the fish pond was deep enough that it couldn't be blown up no matter how hard one tried.
But what if there weren't enough players?
No matter how good the game was, it would be over.
…
After much effort, Wen Lingwei and Chang Xiuya finally completed the newbie training.
After completing the newbie training, a special interface popped up on the screen as a system notification. There was also a very beautiful treasure chest.
"Congratulations on completing the novice training and receiving a small gift from the continent of Valoran. Please click to open it."
Jia Peng was a bit surprised. "Huh? You'll get a reward for completing the newbie training? "
Jia Peng clicked on the Treasure Chest. A golden light flashed, and a few rewards appeared on the screen.
New Skin: Death Knight Galen
Currency: 4500 Point Certificates, 10000 gold coins.
Guard (Eye) Skin: Adorable snowman guard.
This was not the end. Jia Peng had just clicked to accept the rewards when a new interface appeared.
"As a player of the first season of League of Legends, we've prepared a small gift for you. Note: This reward will go out of print after the end of the first season and cannot be obtained through normal means. "
Jia Peng clicked the mouse and realized that it was another skin!
New Skin: [Dragon Hunter] Vayne
Jia Peng couldn't keep calm. What the heck, there's so much good stuff?
Obviously, even though Jia Peng didn't know the value of these items, he could read. He recognized the purple [Epic] icon on these two skins.
Moreover, 4500 Point Certificates was a currency that could only be obtained by topping up in the game.
Jia Peng quickly went into his collection to check out the rewards he had just received.
Unlike League of Legends in his previous life, Chen Mo added models to the in-game store and the player's collection interface. Not only could players see the artwork of the hero's skin, they could also see the actual model.
This wasn't difficult to do. After all, even a mobile game like Kings of Glory had achieved this.
Of course, some of the models in League of Legends were a bit hard to look at, but the quality of the models in League of Legends was already very high, and there was no problem looking at them in close up.
Death Knight Galen's style was completely different from the original skin. He was clad in dark armor, and had a cold glint in his eyes. The greatsword in his hand also looked like Frostmourne.
In his previous life, this skin took advantage of the popularity of World of Warcraft, as he didn't have the IP and didn't want to look too similar to Arthas. However, this wasn't a problem as he had the entire IP of World of Warcraft, and could use it however he wanted.
Jia Peng was quite excited to see Galen's skin being made to look like Arthas.
Dragon Hunter Vayne also took advantage of the popularity of World of Warcraft, as it was the name of a Hunter's set in World of Warcraft. Of course, this world didn't have World of Warcraft yet, but as a relatively successful skin, Chen Mo still used it.
As for the skin on the eye, it was just a little snowman. It was just an extra, nothing special.
Jia Peng looked at the topping up screen. 4500 Point Certificates was equivalent to 45 RMB, and he couldn't estimate the value of 10000 gold.
He looked through the store and found that he could buy a mid-tier skin with these Point Certificates, while the gold was only enough to buy some of the worse Guardian (Eye) skins and Summoner portraits.
Jia Peng comforted himself, "Hmm … these skins don't affect my combat power anyway, it doesn't matter if I buy them or not."
…
Chen Mo had thought about the entire reward system.
Players in League of Legends earned gold every day, and the main use of gold was to buy champions and runes.
Although there were many problems with this, there were also benefits. Many players enjoyed the process of accumulating gold coins to buy heroes and runes. This was also equivalent to gradually opening up the game content, making players cherish their accounts (and their wealth) more.
It was the same principle as some card games that kept players by giving out good cards.
Chen Mo removed the fees for champions and runes for the sake of fairness, but he was considering other ways to achieve the rewards.
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