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Home > Fantasy > Almighty Game Designer > Chapter 299

Chapter 299

Words:1789Update:22/06/20 13:06:20

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Jia Peng was happy.

Although he didn't think this game was difficult compared to Warcraft, but he was satisfied with the amount of kills he had.

It was easy.

It felt good to kill.

He could even show off in front of his friends.

It was perfect!

Wen Lingwei glanced at him and said, "Alright, don't revel in your achievements. Hurry up and play another round. It was a bit strange just now. You took all the heads."

"Alright." Jia Peng invited the two of them again and queued up another round.

Although Chang Xiuya was still a bit afraid of the game, seeing how good Jia Peng was, she felt that it didn't matter if she didn't play well, at least she could play along.

It felt good to win without doing anything.

As for Jia Peng, he was even happier, he couldn't wait to experience Master Yi's frenzied killing.

He went back to the game selection screen.

This time, everyone chose a different hero from the previous one.

Jia Peng's fear of making choices came back, "Manager, which hero is the best?"

Chen Mo said calmly, "All of them."

Jia Peng didn't believe him, "Manager, stop lying to me, how can they all be good? There must be good ones and bad ones. "

Chen Mo rolled his eyes, "I feel like you're questioning my ability to balance the numbers. These heroes are really good, they just have different roles and responsibilities. "

"Alright." Jia Peng thought about it and changed his question, "Then, are there any heroes that are similar to the Blademaster?"

Chen Mo thought about it.

Since it was the first patch, there weren't many assassin heroes that could be used. The popular Child's Bane and Child's Shackle hadn't been developed yet.

"You can try Brute King or Clown." Chen Mo said.

Jia Peng took a look, someone had already locked Teemo, leaving him with the jungler position.

"Then I'll pick Clown." Jia Peng said as he picked Demon Clown Sako.

In terms of the hero's image, he was a very cool hero, very similar to some of the psychopathic murderers in American TV series. In terms of image, he was like a child's nightmare.

Jia Peng looked at the Clown's skills one by one. "Manager, how do I play this hero?"

In terms of skills, the Clown was the same as the Blademaster. He was also an assassin-type hero. His Q skill was for movement and invisibility, his W skill was for placing boxes on the ground, his E skill was for speed reduction, and his R skill was for cloning.

However, Jia Peng could not think of a good combo just by looking at the skill description.

Chen Mo explained, "The box can be used in the wilderness, or it can be thrown into the bushes to ambush someone. Q skill to pass through walls to get close, E skill to slow down. Ultimate skills can be used to escape or heal damage. "

Jia Peng said, "… Yes, your teaching is very clear."

This was another advantage of League of Legends' simplified strategy, which made teaching between players much easier.

For a hero like the Devil Clown, it should be considered a difficult hero, but its basic playstyle and strategies could still be described in a few simple words.

Especially since Jia Peng had already played the Everlasting Blademaster and had a basic understanding of how to play an assassin-type hero, it was even easier for him to understand the characteristics of the Clown.

There was a slight setback in the second battle, mainly because the top lane Teemo was killing too much, killing four players in less than ten minutes.

However, it was fortunate that Jia Peng put his life on the line, grabbing the two computers on the top lane a few times to keep himself from losing.

"Phew, that scared me. It would be so embarrassing if I lost. So the biggest threat in this game comes from teammates, "complained Jia Peng as he wiped the cold sweat off his forehead.

Chen Mo couldn't help but laugh, as that was the truth.

After all, it was better to have a stupid teammate than a god-like opponent.

Chen Mo patted Jia Peng on the shoulder, "You guys keep playing, I'll go check on the others."

About eighty percent of the players in the PC experience area of the experience store were playing League of Legends.

However, there was also a small portion of players who didn't like these type of confrontational games, or didn't really understand the game, so they closed the game after trying it out for a bit.

Chen Mo wasn't surprised, as these types of confrontational games had to be played for real in order to experience the fun, and it was best if you had good friends to play with.

Most of the players were still stuck at the stage of the PC battle, and the true charm of League of Legends hadn't been fully revealed yet.

Everyone was a bit confused by the game. The bright, cute style and simple controls made it hard to imagine how powerful a PC game it would become.

Chen Mo would occasionally get questions from players.

"Manager, how do I play this hero? Can you help me?"

"Manager, what level do I need to be to be able to fight? I'm sick of playing with computers!"

"Manager, I'm super good! Don't you think I'm talented? "

"Manager, how do you play Teemo? Teach me."

… …

Chen Mo walked around, giving a few pointers to players who asked him questions, as well as looking at their feedback on the game.

So far, the players didn't have much of an opinion on the game, but they didn't brag about it either.

Many people felt that it was just a normal PvP game. Those who haven't played Warcraft's RPG maps felt that the game was too simple and boring, while those who have played Warcraft's RPG maps felt that the controls were too simple.

After all, the core players of Warcraft had the habit of forming teams, but this game didn't even have the ability to form teams, which made them very uncomfortable.

Moreover, the mix and match of heroes made many veteran players feel that the game wasn't as serious, and that it wasn't as immersive.

Games like Warcraft and Diablo took the environment to the extreme. The various art styles, sound effects, and environments were all very immersive, fitting the hardcore gamer's needs perfectly.

But League of Legends made these players feel like it wasn't real, as if they were kids playing house.

There were moe heroes like Teemo, Annie, and Lulu in the game, and the overall style was quite cute.

The defense towers and special effects, crystal hubs, minions … all these elements of the map didn't seem real, like toys.

The minions were too simple, and didn't have any sound effects. They were like rows of ants, and didn't even make a sound when they died.

Moreover, in the game, heroes wouldn't feel too frustrated after dying. In any case, they would just fall to the ground and scream, and then the screen would turn black and white. However, they would revive after ten seconds or so, and they would be able to jump back to the frontlines.

For these hardcore players, they felt that Chen Mo's game wasn't as good as Warcraft or Diablo.

Of course, they didn't want to say it out loud, but rather subtly asked Chen Mo if they could make the battleground more realistic, at least to make it more immersive for the players.

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