While League of Legends was collecting feedback from the players, the development team didn't just sit around.
Zhao Yunting was busy buying servers and looking for customer service companies. The others were also working on the details of the game, preparing promotional materials, and preparing for the release of the first version of League of Legends.
League of Legends was different from other games, as it would have a terrifying number of players in the future, which meant that it would have a high demand for servers.
Chen Mo had developed many online games before, such as I Am MT, Onmyoji, etc. The servers were all purchased from the cloud, and the customer service team was from a professional customer service company.
The server technology in this world was quite mature, as many VR games required a large amount of data transfer. Servers that could support VR games would naturally be able to support League of Legends as well.
However, Chen Mo didn't dare to be careless, specifically reminding Zhao Yunting not to think about saving money when it came to servers and customer service.
They had to make sure that the normal lag in League of Legends was below ten milliseconds, and every question the players had had had to be answered professionally and in a timely manner.
The development of League of Legends was progressing very quickly, or rather, in a rush.
On one hand, this was due to the existence of a bug in the game editor, making the game much faster. On the other hand, Chen Mo's initial plan for League of Legends wasn't too complicated, only having twenty-five heroes.
Therefore, before COG's game was even released, and before Emperor Dynasty and Zen's MMORPGs and FPS games were released, Chen Mo had already released the initial version of LoL and released it into the experience store.
One had to admit that 'speed is the key to success' was a famous saying in the gaming industry, especially at critical times. A month earlier or a month later, the same game could have a very different ending.
Although League of Legends was of high quality, Chen Mo didn't want to give his opponents any chance to make a comeback.
… …
Information about League of Legends was quickly spread online by the players in the experience store.
Many people recorded demo videos of the game to introduce the content of the game to other players.
As soon as the news spread, it caused a huge uproar among the Players. The majority of the players were dumbfounded when they heard the news.
Chen Mo had done a good job keeping it a secret, not a single trace of it was leaked. Most people didn't expect Chen Mo to be making a PVP game like this.
The players were all discussing the videos that had been uploaded to the internet.
"Chen Mo's new game is out? This was too f * cking fast! Is it going to be a small production like 'Eich' again? "
"I can't tell, but according to the players in the experience store, Chen Mo seems to be taking this game very seriously. It doesn't seem like it's just for fun, it's probably the core game of the next stage."
"Why does it look like Cog?"
"Similar my * ss. The path splitting, map layout, heroes and even the style are completely different from Cog's. How exactly are they similar?"
"Uh, what I mean is that they're all good at 5v5 battles."
"If you put it that way, then the earliest 5v5 was probably Chen Mo's Chenghai 3c. Chen Mo explained that Chenghai was in memory of a friend, and 3c meant three.
Corridors also means three paths. "
"Uhh, alright, it's my fault. Does that mean that Chen Mo optimized the 3c gameplay and created a standalone game?"
"… Why does it feel like something the author of Cog is doing now?"
"Weren't there a lot of people on the forums urging Chen Mo to collaborate with the author of Cog? But Chen Mo made a similar game??"
"According to my calculations, 'League of Legends' should have been in development before COG became popular. Which means … Chen Mo had it all planned out, which is why he didn't care? "
"I support Chen Mo making a game like this as an official, since the author of Cog is a foreigner. But … what the hell is this game? Where's my Arthas? Where's my Dark Ranger? "
"Yeah, I thought this game would be similar to Warcraft, but this style … Is this a cartoon game?"
"I don't care, I want Arthas!!"
"Moreover, from the demo video, this game is quite simple, especially when it comes to the controls. There's no team formation, and the skills are fixed to QWERDF. All the controls only require a dozen or so keys."
"The art style is a bit too fresh, I don't feel like it."
"I don't feel like there's any skill involved."
"Just one map? Although this is the initial version, isn't Chen Mo a bit too much? You could've taken the map from Warcraft and changed it a bit. "
"Previous poster, have you never played cog before? Cog is just a map, and League of Legends is much more complicated than Cog. "
"The number of heroes is okay, twenty-five, but there are a lot of heroes here that I can't even complain about. Is that Teemo a rabbit or a raccoon? Such a young hero isn't meant for kindergartners to play with, right? "
"… Do you all have such strong opinions? I think the game is pretty good after watching the playthrough. At least it's easy to get started, the rules are clear, and the feeling of killing is pretty good. It's above average. "
"Previous poster, you don't understand. We're asking for it because it's Chen Mo. He's already made games like Warcraft and Diablo. This new game is obviously not as good as Chen Mo's! It's obvious he's trying to rush things! "
"Do you guys think Chen Mo made a new game because he's not happy with Cog?"
"I don't know. If he's not happy with Cog, shouldn't he have used the heroes from Warcraft? Why would he make so many new heroes? "
"I feel like Chen Mo is messing around!"
…
It didn't take long for the players on the forums to start arguing.
Most of Chen Mo's hardcore PC fans came from Warcraft and Diablo. They were used to the realistic, dark art style, and were relatively skilled in the controls. Therefore, they weren't used to the art style and controls of League of Legends.
From their perspective, it wasn't a change in style, but a decline in skill.
Of course, there were also players who supported League of Legends, or were on the fence about it. From their perspective, the change in style of League of Legends was an attempt by Chen Mo.
Whether or not League of Legends was a success, they supported Chen Mo's attempt to make a change.
There were also some players who liked to play Cog who had a bad feeling about it.
Chen Mo didn't announce any collaboration with the creator of Cog, and League of Legends was obviously a direct competitor with Cog. Then …
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