Just as the players were basking in the joy of the New Year's Day holiday, a piece of shocking news began to spread amongst the players.
Emperor Dynasty Entertainment and Fantasy Gaming Platform announced that they would be holding a game recruitment event. Both domestic and international designers could participate, with no restrictions on platform or theme, but there were two things to note.
The first was that the game had to be published on either Emperor Dynasty Gaming Platform or Fantasy Gaming Platform, and had to sign an exclusive agreement, meaning that the game couldn't be published on other platforms.
The second was that the organizer had the final say, and all participating games would be judged to receive promotional resources.
Of course, the rewards for this recruitment event were also very tempting. The best games that were judged would receive a month's worth of promotions.
This referred to Emperor Dynasty Gaming Platform, Fantasy Gaming Platform, and all the smaller platforms that worked together, taking up around seventy percent of the resources in China.
No one could imagine the effect of a promotion like this, as this had never happened before in the Chinese gaming industry.
What was certain was that even if the game was complete trash, it would still make a lot of money with this promotion.
What if the game was really good? Then it would be the next super popular game.
Of course, there would be a limit to the number of 'best games'. Most people guessed that there would only be two or three of them, and nothing more.
After all, 'promotions' meant that all the previously scattered resources would be gathered together by squeezing out the other games in the distribution channel. Such a precious promotion spot couldn't just be given out randomly.
Of course, Emperor Dynasty Entertainment would definitely make their own games, and even Zen Entertainment would participate. Most designers knew that the promotion was just a gimmick, and wouldn't actually work for them.
However, this gimmick was still loud enough, so it still caused quite a stir.
At the same time, a few video game companies, including Emperor Dynasty Entertainment and Zen Entertainment, began to leak information about their new games.
It was hard to say if the information was leaked by accident, or intentionally leaked. However, considering that the information wasn't confidential, and could be used to promote the event, most people felt that the latter was more likely.
Emperor Dynasty Entertainment released a key FPS game internally, it didn't have an official name yet, codenamed Project: S, with Qin Xiao in charge.
Qin Xiao had a very successful VR shooter, Wolf Soul, so making an FPS game was a walk in the park.
In reality, Qin Xiao only wrote the first draft, and the actual development was done by two A-grade video game designers. As Qin Xiao was in charge of the updates for Wolf Soul, and he wasn't that interested in Project: S, he handed the first draft to someone else, and would only take over when he was sure that the game would be successful.
Of course, outsiders wouldn't know about this.
The real reason why Qiu Jiang and Yan Zhenyuan didn't release a new game was because Lin Chaoxu didn't have high hopes for their designs. Therefore, Emperor Dynasty wanted to focus all their resources on Project: S first.
Another game that caught people's attention was Zen Entertainment's Triad, a large scale MMORPG.
The game was bought by Fantasy Gaming Platform at a high price. Since Fantasy Gaming Platform didn't have the ability to develop games, they wanted to work with Zen Entertainment.
As for Zen Entertainment, they obviously wanted the opportunity to advertise across all channels as well.
Project: s and The Three Realms had a very prominent characteristic, and this was the key to them standing out from many other first drafts, and that was that they maximized the player base.
In fact, as the two most popular game genres in the market, FPS and MMORPG both had very successful products.
FPS games included [Wolf Soul], [Blazing Assault], and MMORPGs included [Legend of the Sword], [Moon Lord's Prophecy], and [Three Kingdoms of Righteous]. These were all very old premium games, and they were successful models that had been verified by the market.
In the absence of large-scale technological innovation, it would be difficult to surpass these already successful games.
Therefore, both "Project: s" and "Three Realms" tried to take a different path. This was also a change made to cater to the promotion of all channels.
For example:
Sacrificing part of its quality to lower its configuration requirements.
Develop a variety of casual playstyles to maximize the feelings of non-hardcore players.
It was an extremely complex and rewarding social system.
Full support for both VR and PC, data interoperability.
All of these changes were made to capture the widest user base, and increase the possibility of becoming an extremely popular game.
Especially for Project: s, as an FPS game, the PC version had been greatly overshadowed by the VR version. It was a bit too much to make a dual-platform model, but it was still done.
After all, Project: s had to differentiate itself from [Wolf Soul] and [Blazing Assault], and the dual-platform model was the best gimmick.
Of course, the players wouldn't know about all of this. All they knew was that these big companies were making big moves, and that there would be a few new games coming out next year.
That wasn't all.
Not long after, Emperor Dynasty Entertainment revealed that they had reached an agreement with GA to be the agent for COG.
This was much more of a hot topic than the fragmented information from before.
Whether it was Project: s or The Three Realms, they were both just concept drafts, and were still in the middle of nowhere. However, COG was already very famous in the Chinese community.
Obviously, Emperor Dynasty Entertainment wasn't just preparing for this. They were planning to bet a portion of their fortune on this new game made by foreigners.
Although COG wasn't that popular yet, the veterans of COG could vaguely feel the bright future of this new genre, and paid much more attention to this news than the other two games.
After all, they were getting tired of FPS and MMORPGs, and needed something new.
Of course, the players had mixed reactions to this news. Some were looking forward to it, as with Emperor Dynasty Gaming Platform as a guarantee, there would be a lot of players after COG was released. Others were worried that Emperor Dynasty Entertainment would have a screw loose and make changes to the game.
But in general, under the bombardment of information, players were looking forward to these new games. Even players who had never heard of COG before were asking around to find out what kind of game it was.
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