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Home > Fantasy > Almighty Game Designer > Chapter 229

Chapter 229

Words:1645Update:22/06/20 13:06:03

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It had been almost four months since Yan Zhenyuan started working on a VR game similar to Diablo.

Although Emperor Dynasty Entertainment did a good job of keeping it a secret, there were still bits and pieces of information that leaked out.

Of course, no one could be sure of the veracity of the information.

Yan Zhenyuan's VR game was called Thousand Hells, an original IP. Apparently, he had signed a deal with a web novel guru to release a web novel of the same name before its release.

The game was based on Buddhism, and the overall art style was similar to God of War in Chen Mo's previous life.

Thousand Hells was set in a world where the human world was plunged into eternal darkness, where the demons of the Thousand Levels of Hell broke through the seal and wreaked havoc on the human world. Players would take on the role of the Six Paths of Reincarnation, fighting their way into the Thousand Levels of Hell, killing countless demons and finally sealing the Hell Barrier to save the people.

There were six classes in Thousand Hells, which were the Six Paths of Reincarnation: Heavenly, Human, Animal, Asura, Demon, and Hell.

Similar to Diablo, all six classes were damage dealers, but they had different methods of dealing damage.

Heavenly was more inclined towards Holy spells, the embodiment of God's will.

Human was similar to Hunters and Assassins, the equivalent of human heroes.

Animal could turn into all sorts of beasts, similar to Druids, but the beasts they turned into were mythical beasts.

Asura was similar to Berserkers or Barbarians, extremely ferocious and tenacious.

Demon was similar to Necromancers, able to summon demons from hell to fight for them.

Naraka was more inclined towards Warlocks, focusing on controlling Dark spells, dealing damage over time and negative effects. Unlike the Heavenly Axiom, it was a part of Hell's consciousness in the setting of the story. It was just that it stood on the side of the common people.

It could be said that the classes in Thousand Hells were very well designed. It cleverly used the concept of the Six Paths of Reincarnation, and the classes were very similar to the Six Paths of Reincarnation.

More importantly, the six main professions could be inspired by the characters in Diablo. For example, the skill design of Asura was based on the Barbarians in Diablo to a certain extent.

With a successful PC game like Diablo as a reference, Thousand Hells had a higher chance of success, and the risks were more manageable.

Based on the information that had been leaked, the packaging of Thousand Hells could be said to be impeccable.

The other thing was the gameplay.

Since Thousand Hells was still in the initial stage, there weren't many playstyles, only the basic ones.

Players would play as the Six Paths of Reincarnation, defeating countless enemies before sealing the entire Thousand Levels of Hell, restoring peace to the human world.

The gameplay was similar to Diablo 1, challenging the Six Paths of Reincarnation one level at a time.

Every level of Hell's map was relatively large, and it was randomly generated. The entrance to the next level was randomly refreshed, and the specific location could only be determined after exploration.

Every level of hell had a different art style. There were the Hell of Molten Fire, the Hell of Frost, the Hell of Retribution, the Hell of Steamer, the Hell of Copper Pillar, the Hell of Knife Mountain, the Hell of Blood Lake, and so on.

Of course, it was impossible for the 1,000 levels of hell to have 1,000 styles. They could only circulate according to certain rules within these styles.

The scenes in Hell were similar to those in Diablo. Everywhere was filled with terrifying and despairing elements such as extreme punishment, mountains of knives, and pots of oil.

(Of course, this game is also 18 +.)

Considering the visual impact of VR, Yan Zhenyuan would definitely beautify the content to prevent players from feeling uncomfortable because it was too realistic.

At the highest level of Hell, there was a human village for players to trade and team up.

This world was a virtual one, with an ancient background and no technological elements. The art style couldn't be determined, but there were some religious elements.

There wasn't much other specific information leaked out, including the social system, special gameplay, and so on. For the time being, there wasn't any information leaked.



Chen Mo was thinking about what the final form of the game would look like.

From the information he had, Chen Mo was pretty sure that Thousand Hells would be on PC, but he couldn't imagine what it would be like on VR.

After all, the change in perspective would require a lot of changes. From Chen Mo's point of view, the game might feel like a grass cutting game like Battle of the Three Kingdoms (Diablo version).

Of course, he wouldn't know for sure until the game was actually made.

The three assistants spent the next few days figuring out some of the design details for Minecraft.

Qian Kun handed a document to Chen Mo. It was a detailed explanation of the entire crafting system in Minecraft.

In the concept draft, Chen Mo only briefly mentioned the workbench and tools, but didn't go into detail about the tools, leaving that to Qian Kun.

Chen Mo looked at the design document for the crafting system.

Qian Kun said, "Manager, the first half of the design document is pretty clear. It's mainly about crafting tools and weapons. Crafting tools include axes, pickaxes, etc. Combat items include swords and armor. However, I'm not sure how to design the rest. How advanced is this world's technology? "

Chen Mo gave it some thought, "It could be really high."

Qian Kun was shocked, "Really high … how high?"

Chen Mo said, "You could make rockets."

Qian Kun's eyes widened, "Fire … rockets?"

Chen Mo nodded, "Yep. Remember the trains, cars, and rockets in Lego? We can consider incorporating them into Minecraft. "

Qian Kun scratched the back of his head, "How do we design that? Isn't rockets a bit too complicated? Also, where are they going? "

Chen Mo said, "Think about it a bit differently. There were two ways to create a new item in Minecraft. One was to arrange the materials in a certain way on the workbench to create a new item. The other is to arrange the blocks in a certain way in the world, and it will automatically create something new.

"For example, if you arrange the blocks in the shape of a human, it will automatically create an Iron Golem.

"We can also create a more complicated technology tree. For example, a few special materials can be used to create a control unit, and through the control unit, fuel, reinforced materials, switch modules and other special materials, we can create a train or even a rocket."

Qian Kun said, "I think I get it."

Chen Mo continued, "You don't have to think about the technology in real life. You can create an entire technology tree for this world, just like in Don't Starve. "

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