VR games greatly broadened the player's field of view. When faced with a large number of monsters, the first person view in VR could still clearly determine the position and distance of the monsters.
All sorts of AoE skills were cast through the player's mind and not through the mouse, minimizing the chance of error.
While VR greatly increased the immersion, Yan Zhenyuan also made adjustments to some parts of Diablo that weren't suitable for VR games, such as:
Slightly less of a dark style, trying not to make monsters that were too disgusting in order to reduce the discomfort of the players.
In terms of terrain construction and monster farming, players would not be attacked from the front or back as much as possible. They would not need to constantly look left and right to prevent players from getting tired.
Appropriately reducing the movement speed of the monsters, making it much easier for the players to kite them.
All in all, Thousand Hells made adjustments to the difficulty of the game to allow the players to experience the thrill of 'slash slash slash', so they wouldn't panic and get sick of it.
Moreover, the game borrowed some of the successful elements from Diablo, such as the skill system, equipment system, and late game playstyle.
One could imagine that in the later stages of the game, the core of the game would be building unique builds and farming monsters for equipment.
As a VR game, Thousand Hells didn't require much resources, as different levels of hell could be reused. Moreover, the maps were randomly generated, so there wasn't a need to store as many complicated levels.
At the same time, as a slash slash game, it didn't have as much story and different playstyles, unlike other large scale MMORPGs, so the investment wasn't as huge.
(This feels a bit like Diablo.)
Therefore, Chen Mo guessed that Emperor Dynasty Entertainment would be very satisfied with the game. Yan Zhenyuan completed the task Lin Chaoxu gave him.
The next step would be to advertise and promote Thousand Hells, making it another flagship product for Emperor Dynasty Entertainment.
However, Chen Mo knew that no matter how good Thousand Hells was, it still had an unsolvable weakness, the number of players.
Slash slash in a VR game sounded great, but the number of players on VR was lower than on PC. Moreover, there weren't many players who liked this dark style.
Therefore, "Thousand Hells" would definitely make money, but it was impossible for it to become popular.
Of course, Emperor Dynasty Entertainment didn't expect the game to make a lot of money. VR games were heavily invested, and with a year's worth of research and development, it would be great if they could make more than twice the cost by the time it was released.
If Chen Mo was developing any other VR game, he might not be able to win. After all, he had never made a VR game before, so he wasn't familiar with it in many aspects. It was inevitable that he would stumble into some pitfalls. It was all a matter of experience.
But Minecraft?
Chen Mo was confident that his VR version of Minecraft would shock the entire gaming industry.
…
Minecraft was officially developed a week after Thousand Hells was released.
This time Minecraft was a true VR version, a complete version. Not only did it include the classic PC gameplay from his previous life, but there were also many changes made to the VR platform, greatly improving every aspect of the game.
While maintaining the pixel style, the art quality was improved.
Perfectly suited to the VR platform.
The four game modes, the building trading system, and the new technology tree had all been completed.
The studio was in an uproar.
Many people had their doubts about the game in the beginning, but everyone had nothing but praise for it after it was released.
Especially after experiencing it in the VR pod, everyone was shocked at how well the game fit the VR platform!
Although many people had their doubts about whether the game could beat Thousand Hells, there was one thing that everyone agreed on, which was that the game would definitely make money.
As for how much it would make, it was hard to say as it depended on many factors, such as marketing, player feedback, and … metaphysics.
"Thank you all for your hard work. Let's focus on the follow-up work. Yun Ting, go find a batch of seeded players from Plants vs Zombies, Warcraft, and Don't Starve. They have to be creative players, like players who have made all sorts of popular mods. Let them be our first users. "
"There aren't any VR gaming pods in the experience store, so we won't be putting the PC version of Minecraft in the experience store for now. If the players want to play, they can download the beta version from their VR gaming pods at home. "
Zhao Yunting nodded, "Alright, no problem."
Chen Mo continued, "Let's keep an eye on it and see how the players react to the game. Give me their feedback, some parts that don't make sense will have to be fixed. Those who have nothing better to do, help me build houses in the game.
"Don't let your guard down in the last stage, be on your last shift.
"Also, Lin Xiao, let the video game media know that I'll be holding a press conference for the new game.
Lin Xiao nodded, "Alright, do I need to prepare the powerpoint for the press conference?"
"No need, I'll prepare it myself. Arrange the location for the press conference, find a five star hotel nearby and make it as grand as possible. This is our first VR game, so we need to make it official. "
Lin Xiao nodded, "Alright, no problem!"
…
Minecraft and Thousand Hells were both in the final stages of revision.
Thousand Hells' marketing campaign was also in full swing, covering the entire world.
Promotional materials for Thousand Hells could be seen on all sorts of video websites, gaming websites, forums, VR gaming pods, etc.
Many video game media also released their articles as soon as they could.
Groundbreaking VR Game Masterpiece Thousand Hells Released!
Emperor Dynasty Entertainment's newest work, the shocking world of Gods and Demons!
Thousand Hells' newest artwork revealed!
Analysis of Thousand Hells' unique skills
A VR game that's just too good to be true
Thousand Hells class secrets revealed, drawn from the six realms of rebirth
In fact, there were rumors that Emperor Dynasty Entertainment was developing a VR game similar to Diablo a long time ago.
Moreover, some players had already tried out Thousand Hells, including the playstyle, class settings, and player feedback, all of which were already on the internet.
Most of the players who played Thousand Hells had nothing but praises for the game, because it was a VR game with an extremely high degree of completion. There were no obvious flaws in any aspect, and as the first swipe and swipe game on a VR gaming platform, it filled a gap in the market to a certain extent.
You've already exceeded your reading limit for today. If you want to read more, please log in.
Login
Select text and click 'Report' to let us know about any bad translation.