There were many reasons why there weren't any pirated products.
The first problem was the sales volume. The price of a high-precision mold was very expensive. Without a guaranteed sales volume of millions, the company would go bankrupt at any time. Those counterfeit manufacturers simply did not have the ability to pay such a large investment, and it was impossible to sell such a high sales volume.
Second was the problem of production. There were over seven thousand parts, twelve production lines, and the cost of each part was between forty to two hundred thousand euros.
The parts produced couldn't have a tolerance of more than one centimeter, and a specialized machine was needed to test if the grip of each part was just right. For every one hundred thousand parts, there was a failure rate of less than twelve.
Every maintenance team had to maintain around three hundred molds per week. Considering the wages, the price couldn't be lowered to ensure the quality of the product.
Most importantly, the core competitiveness of Lego was creativity. A new product could be released one day, and another the next. There were planes, ships, tanks, cars, unique buildings, and so on. There was always a new selling point, and it was impossible to copy.
Therefore, the makers of the pirated Lego blocks faced a dilemma. If the cost was lowered, the quality couldn't be guaranteed, and it wouldn't be presentable. If the quality was guaranteed, then the price would be the same as the original, so why would the players buy pirated products?
Therefore, although Lego blocks were fun, it was only for the entertainment of the minority, and wasn't taken seriously.
Therefore, Lego blocks weren't popular enough, and games that focused on building blocks hadn't appeared in this world yet.
Chen Mo wanted to take advantage of this gap in the market, and let everyone know that the fun of creation was endless.
…
After testing the waters with Don't Starve, Chen Mo had a good grasp of the tastes of the players in this world. There were many people who liked sandbox games, and the creativity of the players wasn't any weaker than in his previous life.
Don't Starve had sold over four million copies, and it was still going up. There were also all sorts of mods being made by the players.
From Plants vs Zombies to Warcraft to Don't Starve, the players of this world had fully demonstrated their ability in making games.
After some consideration, Chen Mo felt that the time was ripe to release a more popular sandbox game.
This game would be Chen Mo's first step into the VR space, and was a safe and promising attempt.
Of course, more importantly, this was a great opportunity for Chen Mo. If this game was able to shine, it could create a trending topic with Emperor Dynasty Entertainment's VR games. This would be free promotion for the game, and would be beneficial to the game's popularity.
After thinking it through, Chen Mo sat in front of his computer and started writing the design concept for Minecraft.
There were only two reasons for choosing this game. First, it was so successful that it was impossible to avoid the topic of sandbox games. Second, it was easy to make, and was the most controllable choice for Chen Mo.
Making a VR game was a bit risky for Chen Mo.
That was because the production method of VR games was very different from PC games. Putting aside the difference in production method, just the difference in design philosophy would infinitely increase the risk of making a VR game.
Chen Mo didn't know much about VR games, be it design ideas from his previous world or his experience from the parallel world, they were all focused on mobile and PC.
Even if some of the experience from PC games could be transferred to VR games, there was still a huge difference.
Moreover, the closer a VR game was to reality, the more money was required, and the more details needed to be taken into account. The amount of resources required would increase exponentially.
The best thing about Minecraft for Chen Mo was that it was a pixelated game, so it didn't require as many resources, and was relatively easy to create and animate. With the experience from his previous world, the design philosophy was also relatively mature.
The first stage of development was to create a prototype of Minecraft and perfectly port it to VR. This would allow players to collect, build, and recreate the fun of Minecraft on VR.
The second stage of development was to optimize Minecraft, improving its textures, art quality, and design details to better match the aesthetics of this world's players.
The third stage of development was to innovate on the gameplay. Due to various reasons, there were many interesting gameplay that couldn't be done due to technical limitations. The technology in the parallel world was much better, and could do many things that couldn't be done in the previous world.
Minecraft's core enjoyment was relatively simple, mainly about building. This was similar to stacking up Lego blocks. As for the special gameplay like survival mode, they were all derivative gameplay that could be added later on.
…
The draft was written very quickly, and was completed in one night.
The next day, many people were still in the meeting room in the experience store, working on the biggest building block.
Zheng Hongxi's cathedral was the third last to be completed, as the structure was relatively clear. Although there were a lot of parts, there shouldn't be any problems as long as they followed the blueprint step by step.
The finished product was very nice, especially the pointed roof and narrow windows, which were basically the same as a real cathedral.
Zhou Hanyu's mini gymnasium was the second last to be completed. Although the gymnasium itself was a bit complicated, the facilities around it were easy to put together.
Qian Kun's mothership was the last to be completed, mainly because it was too big, and there were a lot of single person spaceships inside, so it was quite a hassle to put them together.
Qian Kun leaned back in his chair and let out a long sigh after the mothership was completed, "Damn, I'm so tired. This thing is so hard to put together! "
The meeting room was like a building block exhibition, and there was a mix of styles. There was a T-rex, an ice castle, a car, a train, a cathedral, and a sci-fi looking mothership.
Of course, there was also Chen Mo's single dog.
Zhou Hanyu sighed and said, "You don't say. Although there are ancient and modern building blocks, animals and machines, the overall style is quite compatible. The designers of OW Company are quite accomplished in terms of art."
Zheng Hongxi also couldn't stop looking at the cathedral, and took a few pictures of it.
Chen Mo pushed open the door and walked in, "Let me see. Not bad, everyone's done."
Qian Kun let out a long sigh, "That's great, we didn't hold you back. Thank you all for your help …"
Su Jinyu said, "Manager, you said we could release the draft for the new game once it's done, where's the draft?"
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