"Domestic card games" was a unique concept. It was completely different from "card games" like Hearthstone and Magic Card.
Games like Dota Legend and Onmyoji, although their combat and presentation were completely different from card games, their core was similar.
The "Chinese card games" were represented by I Am MT. Mobile games that focused on collecting, training, and battling cards. Their form of expression was constantly evolving.
From I Am MT's card battles, to Dota Legend's 2D character battles, to Onmyoji's full 3D turn-based combat, the presentation was different, but the core was the same, which was why they were all seen as' Chinese card games'.
Before deciding on a new game, Chen Mo decided to look into the forums for feedback on the popular card games, before deciding on which game to make.
…
On I Am MT's official forums.
"There's a new game released recently, I think it's using a Japanese manga IP. Anyone want to play?"
"I'm not going, there are too many games like this. Aren't you sick of it yet?"
"To be honest, it's the same as I Am MT. It's the same old routine. I've played a few other games before, but I still came back in the end. I just go online every day to complete daily quests and draw ten times in a row."
"Yeah, I Am MT was actually more fun when it first came out, it was a fresh experience. Too many video game companies are following the trend and making mobile card games now, it's getting me sick of it. "
"It's a miracle that this game can still make so much money after being copied for over a year."
"Sigh, it's a shame that these video game designers only learned from Chen Mo's paywalls, and nothing from Chen Mo's creativity."
"Yeah, although I Am MT is a scam, it's still a good game that leads the way. Chen Mo has a lot of ideas, I can't help but admire him. "
"It's a shame that Chen Mo doesn't make mobile games like this anymore, he doesn't even update I Am MT."
"It can't be helped, Chen Mo is now playing PC games. Now that he's made enough money, he's switched to high-end games. Maybe it's because he thinks that the future is better there."
"Although this is a good thing, I still hope that Chen Mo will make a sequel to I Am MT."
"I heard that a few video game companies are considering changing the presentation of mobile card games, I wonder how it'll turn out."
"Change the form of expression?"
"Yes, it's no longer card battles. Instead, it's 3D characters. This way, the game's combat scenes will definitely be much richer than card battles."
"Is that so? Then I can consider taking a look. I hope I can come up with something innovative."
…
After browsing through a few larger forums and reading the comments of a few popular card games, Chen Mo had a pretty good idea of what to expect.
To him, the timing was perfect. Now was a crucial period of transition. The players were tired of the traditional first generation cards, and the game designers hadn't figured out the direction of transition.
In the past, the first generation of mobile card games was still in its infancy, and the designers could basically make money just by flipping the game, so they didn't have much motivation to change the format.
But at this stage, many of the players had already played two or three mobile card games, and were starting to get bored of them. Without a good IP, they wouldn't be able to make much money.
Therefore, the designers had no choice but to change their mindset and start thinking about how to innovate.
The easiest way to innovate was in terms of art.
This world's mobile technology could support 3D mobile games, so the evolution of mobile card games was much faster than in Chen Mo's previous life.
In Chen Mo's previous life, I Am MT was released in January 2013, Legend of Dota was released in July 2014, and Onmyoji was released in June 2016.
Basically, every major innovation would take at least one and a half to two years to complete. This wasn't only due to the accumulation of design concepts, but also the configuration of the phone.
But in the parallel world, because mobile technology could support 3D mobile games, there was a lot more room for designers to make use of. There were already mobile card games with 2D characters as their selling point, half a year faster than in his previous life.
Although these games weren't as good as Legend of Dota in terms of gameplay, they were better than Legend of Dota in terms of art. There were even many mobile card games that were similar to Dota.
If he had another half a year, there might be a 3D mobile card game with great art.
Of course, Chen Mo wouldn't let go of this opportunity. The card game market was already big enough, and the demand for innovative card games was at its peak. The other video game designers still hadn't realized the direction of innovation for mobile card games.
It was time for the players to remember the fear of 'creating happiness with your heart'.
…
In the studio, Chen Mo was drawing on his drawing board. Soon, a handsome man with shoulder-length white hair and a folding fan appeared on the screen.
Onmyoji, Abe no Seimei.
To be honest, Chen Mo could make either Legend of Dota or Onmyoji, but after some consideration, he decided to make Onmyoji.
Dota Legend was a classic mobile card game innovation, and it wouldn't be an exaggeration to say that it was better than I Am MT in every aspect. But the problem was that its art was relatively behind, and there wasn't Dota in the parallel world, so it had no advantage in terms of IP.
Chen Mo's plan was to take over the entire mobile card game market, and cut off all avenues for others.
From his previous life, Dota Legend and I Am MT were similar, their art wasn't top notch, and they were mainly innovative in terms of gameplay.
It was easy for other designers to "borrow" the gameplay innovations of card games. It was precisely because of this reason that these two games were repeatedly "borrowed" from each other. Some games that "borrowed" from them even managed to surpass the other games in terms of revenue.
Onmyoji didn't have this problem. The game's graphics, music, story, and character design were all top notch in the mobile game industry. Two years after its release, there wasn't a single game that could match its standards, so Chen Mo wasn't worried about it being copied.
As for fgo, Chen Mo couldn't bring out the entire IP of the fate series, so he could only put it aside for now.
Chen Mo opened up a document and started writing the design concept for Onmyoji.
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