It didn't take long for other players to realize that Wulin Legend's popularity wasn't dropping, but rising!
Take Tale of the Sword for example. Most players bought this game for the story. After reading the story, very few players would choose to play it a second time.
But Wulin Legend was different. There were too many different story branches, and you wouldn't be able to learn them all even after playing three or four times. Even without the story, the combat system was very playable.
Swordplay, Machete, fists, hidden weapons … Wulin Legend's Wulin paths were split into many different styles, and with different talents and professional skills, it was incredibly complicated!
Most of the players who were stuck were stuck at the beginning, and those who were able to keep playing the game would have to play it a second or third time, or at least get through both the good and evil endings.
There were also many discussions on the forums, Wulin paths, story flow, professional skills, guides … There was so much to discuss in the game, it was at least ten times more interesting than Tale of the Sword!
Soon, the first month sales figures for the China themed games were released.
The highly anticipated Tale of the Sword sold three hundred and twenty thousand in its first month, which was pretty good for Chinese standalone games.
On the other hand, Wulin Legend sold over four hundred thousand in the first month!
This number wasn't that impressive. In terms of sales, it wasn't even as good as Plants vs Zombies, let alone Warcraft. In terms of revenue, it wasn't even as good as I Am MT in the first month.
However, for domestically-produced standalone games, especially wuxia games, this figure was actually very good. After all, this was a niche theme, and there was the intention of completing a political mission. This sales volume was actually the highest level of domestically-produced wuxia standalone games!
More importantly, this game showed the players the endless possibilities of China themed games. Chinese standalone games didn't just rely on story, they could also be sandboxes, and they could also have complicated playstyles. The only limitation was the creativity of the designers.
…
Soon, the video game media started publishing articles.
"The hottest candidate for first place? Who Will Fight Me in Wulin Legend? "
"Wuxia games can't be presented to the entire world? This game did it! "
Player Comments: A martial arts world with a high degree of freedom!
Game Review: Although it's hard to get started, it's rich in content and invincible in creativity!
Chen Mo, who has always excelled in Western Fantasy, has proven that he can handle China style as well!
Of course, there were also many gaming media that praised Tale of the Sword. However, in comparison, the content of these articles was obviously much weaker. They could only talk about how touching the plot of Tale of the Sword was. There was nothing much to say about the gameplay.
In the end, the Game Committee announced the results of the Chinese themed event. Everything was settled.
Wulin Legend was chosen as the first prize, while Tale of the Sword was the second.
Although the Game Committee's document didn't say anything specific, it was still the final word. It basically meant that Wulin Legend was the best China themed Wuxia game, second to none.
An article about Wulin Legend was also posted on the game engine's homepage at the same time the results came out.
"For a long time, Chinese standalone games have been limited to killing monsters, leveling up, and completing the story, which has caused players to get tired of it. But the designers weren't willing to change the gameplay, and instead kept working on the story and graphics. This made Chinese standalone games, especially Xianxia games, look like a pillow with no core.
"But Wulin Legend has completely changed this model. Its biggest feature is its freedom. Players can choose their own stats, Wushu, and even choose the right path or the wrong path. This level of freedom is something no other game in China can do."
"Although this game still has many shortcomings, such as the high difficulty of getting started and the weak guidance, this does not affect its success. It is still the best Wuxia themed standalone game on the market. There is no one else that can beat it."
"Maybe the video game designers in our country should learn from Wulin Legend and focus on the gameplay instead of just changing the story and making a new game."
This article was the final word from the Game Committee, confirming Wulin Legend's place among Chinese standalone games, as well as criticizing Tale of the Sword for focusing on the story and graphics and neglecting the gameplay.
In the end, Chen Mo won the first prize with Wulin Legend, greatly increasing his reputation in the video game industry!
…
-Experience store-
Su Jinyu said excitedly, "Manager, look, Wulin Legend is on the official app store's homepage!"
Chen Mo took a look and saw that Wulin Legend was indeed in the top recommendation spot on the official app store for a week.
This spot didn't affect the sales, but it did increase Chen Mo's reputation.
Other than that, the Game Committee also sent over a certificate with the words' First Prize of the Traditional Culture Themed Gaming Event Season 'on it. There was also a trophy, which was given out by the officials.
After all, it was quite a trophy. As such, Chen Mo had Su Jinyu place it on the shelves of the experience store, specifically for it.
Su Jinyu exclaimed, "A lot of people didn't think much of Wulin Legend when the manager made it, thinking that it was too risky. But in reality, be it sales or expert reviews, Wulin Legend is a huge success!"
Zheng Hongxi said, "I was actually worried that the players wouldn't accept this format, but it looks like I was worrying for nothing."
Chen Mo smiled and didn't say anything.
He was actually very confident in Wulin Legend as he had predicted this ending.
Tale of the Sword was a game that sold itself on the story, but it wasn't as good as the Legend of the Sword and Fairy, it was only good.
How could a game with no core compare to a classic game like Wulin Legend that would last six to seven years?
In his previous life, the development of domestically-produced games was severely hampered. Of course, the reasons for this were complicated. There was piracy, the consumer mentality, the game developers, and the game market.
However, no matter what the reason was, the final result was that domestically-produced standalone games were almost extinct. Game developers were going further and further down the path of pay-to-win games. Even some game companies that already had enough funds and technology were unwilling to develop standalone games. It had to be said that this was a kind of tragedy.
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