Lin Xue was shocked, why were there so many stats?
Obviously, the attributes on these Eight Trigrams were attributes that could be used by the protagonist. Not only did they include Neigong, Hard Kung Fu, Qinggong, and other common attributes in wuxia games, but they also included calligraphy, cooking, tea ceremony, and other attributes that seemed to have nothing to do with martial arts.
There were only two possibilities, either these were just gimmicks put up by the designer to scare people, or the designer actually incorporated these stats into the game and made them an important part of the game.
Lin Xue moved her cursor over the three talents, and found that they all had different effects.
Other than some attributes, there were also some incredible talents, such as [Sentimental], which could increase the EXP gained from Art Skill Cultivation by 100%, increase one Strategy Point in battle, and increase the maximum Art Skill to 120 points.
There was also Heart of a Scorpion, the lower the Morality, the higher the attack bonus.
Lin Xue was getting dizzy after trying a few times. This design was so bad for people with ADHD.
Lin Xue struggled for a while before finally choosing a set of stats and talents that she was satisfied with, and officially started the game.
The early stages of the game were similar to Wuxia or Xianxia games, where you would walk around town, collect items, and talk to NPCs. This part of the game could be understood as a large scale puzzle game, where you would trade item A for item B, then item C, and after many stages, you would get an item or weapon that the main character could use.
Lin Xue explained the game to her viewers as she played.
"The China style of the game is pretty good, like the town layout, NPCs, quests, art style, background music, and so on. Although it's not as classic as Warcraft, it's very comfortable and calm. "
"The quests are quite complicated as well, it's a bit like puzzle solving. But there are too many stats, and I don't know what they're for, it's a bit confusing. "
The early stages of Wulin Legend weren't very friendly for new players, especially when they were wandering around Luoyang City. Since the main character didn't know any martial arts, he spent most of his time wandering around and collecting items. It was easy for the players to get bored of him.
However, Chen Mo made some adjustments to the art, music, and early stage guidance to make up for this deficiency.
It was hard to make up for this flaw as Wulin Legend had too much content. Even with the beginner's route and guidance, it was hard for the players to learn it on their first try. This was one of the reasons why the game couldn't be developed.
But that was the core of Wulin Legend. It was a game with a lot of content and was worth replaying.
Fortunately, Lin Xue was very interested in this type of game, so she continued to play with great enthusiasm.
After walking around Luoyang for about an hour, Lin Xue manipulated the protagonist to meet up with Gu Yuexuan in a bar. In the end, the protagonist drank Xuan Mingzi's poisoned wine.
After the loading bar, Lin Xue realized that the screen had turned into a cute version of the nurturing interface.
"Eh? What the hell?! "
Lin Xue was shocked as well. It was the first time she had seen a nurturing interface in a game like this.
It turned out that after the main character was poisoned, Gu Yue Xuan saved him and brought him to the Free Valley to ask his master Wu Xia Zi to treat him.
This nurturing interface shocked Lin Xue as well.
In other games, like most Xianxia games, the main character would level up by killing monsters and gaining experience.
This kind of training mode usually only appeared in Japanese-style training games or interactive fiction games.
After that, the protagonist recuperated in the valley. After he recovered, he entered the Free Valley and became the third disciple of the Free Valley. After that, Wu Xia Zi started to teach him Neigong, sword techniques and so on. The main character's stats started to increase.
Lin Xue was shocked, "Eh, this nurturing mode is quite interesting."
In the nurturing mode, the entire art style was cute. Along with the relaxing music and humorous lines, Lin Xue realized that the nurturing mode was a perfect fit with the theme of learning in the valley.
Moreover, there was a lot of content to learn in the valley. Other than martial arts, there were also seemingly useless skills such as medicine, music, calligraphy, blacksmithing, cooking and so on.
Moreover, these skills were all useful. For example, in some story events, the player had to use the relevant knowledge to complete the event or else it would cause the event to fail and the relationship between the characters would drop.
The more Lin Xue played, the more she found the game to be interesting.
While learning in the valley, she was in nurturing mode. In this mode, she could freely arrange the main character's activities. She could go out and trigger events, practice martial arts behind closed doors, or practice other life skills. She had complete freedom in all her activities.
Moreover, special events would be triggered on certain days. For example, during Chinese New Year, the main character and his two seniors would have to pay their master a visit and say a congratulatory speech. During the Mid-Autumn Festival, the master would give the main character a test. If the main character answered correctly, he would receive a reward.
While training, the master would give the main character missions from time to time, such as going down the mountain for a birthday celebration, participating in the Yulanpen Dharma Assembly, attacking the Black Wind Gang, and so on.
When he completed these quests, he returned to the exploration mode of the big map. The main character began to go to Shaolin Temple, Wudang Mountain, Hangzhou City, and other places. He experienced some new events and gradually got to know new swordsmen. Step by step, he understood the entire world of martial artists.
Moreover, Lin Xue found the combat mode of the game very interesting.
The combat mode was a turn-based chess game. It wasn't anything new, but what surprised Lin Xue was that Chen Mo had perfectly integrated his previous martial arts into this combat mode.
Inner Qi was equivalent to passive skills. Practicing Inner Qi could increase one's inner force, and the special effects of Inner Qi could be used with active skills.
On the other hand, active skills, or martial arts, had different effects. Every martial art had two to three moves, and they were divided into single-target attacks and group attacks. They also had different effects. For example, some fist techniques could trigger the combo effect, and attack twice in the same round.
The combat mode was a bit complicated for Lin Xue. Luckily, the main character learned Wushu bit by bit. In the early stages, there was only one Inner Qi and two to three Wushu moves, so it wasn't too difficult.
"This game is quite interesting, you can't stop once you get into it!" exclaimed Lin Xue.
On the bullet screen, the netizens were also discussing it.
"Ah Xue is addicted …"
"Yeah, I feel like she's so focused. She was chatting with the chat in the beginning, but she couldn't even talk towards the end."
"But the game is quite fun. There's so much content. I didn't expect a Wuxia game to feel like an open world!"
"Yeah, it's quite complicated. They even added things like music, chess, calligraphy, and painting!"
"I want to play it too. Can I download it?"
"No, it's not online yet. You can only play it in Chen Mo's experience store."
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