< img height="1" width="1" style="display:none" src="https://www.facebook.com/tr?id=433806094867034&ev=PageView&noscript=1" />

Text:

Comment:

Home > Fantasy > Almighty Game Designer > Chapter 141

Chapter 141

Words:1860Update:22/06/20 13:05:43

Report

After using the Memory Playback Potion, his blurry memories started to clear up.

Legend of Wuxia was a patched up version of Wulin Legend. There were no changes to the main story, but there were some changes to the details and timeline.

Chen Mo decided to list out the timeline and key events of both games, combining them into one, removing the rough edges and getting the best out of it, creating a complete story.

Now that Chen Mo's storytelling skills were maxed out, and he was looking at the two games from an objective point of view, he was confident that he could make up for some of the flaws in the original game with his own edits, making the story of the game even better.

The main timeline was actually quite clear. Entering Luoyang, entering Xiaoyao Valley, Hangzhou City, CD City, the invasion of the demonic cult. There was also the events that happened in Xiaoyao Valley, as well as some side quests.

It was easier to reconstruct the entire timeline if you had a good grasp of it. Of course, this timeline was actually just a rough idea. Zheng Hongxi would fill in the blanks for him.

There were many endings in Legend of Wuxia, such as Dongchang, Beggar's Clan, Wulin Alliance (righteous), Wulin Lord (evil), and Heavenly King. Each of these endings had many different endings.

The main character could become the leader of Wulin, or he could become the leader of Wulin Alliance by killing all his friends and family, or he could become the leader of Xiaoyao Sect, or he could become a minister or a knight in troubled times. It all depended on the player's choice.

Apart from these endings, there was also the Beauty Ending, where the player would have their own ending depending on which girl he got.

That's right, it was possible to get girls in the game, give and receive gifts, complete specific quests, and finally win the girl's heart.

Of course, there was also the crazy Casanova ending, which was the Harem ending.

With so many endings, Zheng Hongxi would have his hands full just arranging the story for each of them.

Chen Mo also had to come up with concept drafts for the characters and setting, as well as drafts for the combat system, life skills, and item system.

There were over one hundred and eighty characters in Wulin Legend, and most of them were unique in terms of appearance, Wushu, personality, and so on.

Chen Mo would only give a name and a rough concept sketch, which would be completed by Su Jinyu, while Zheng Hongxi would complete the basic settings and background story of the characters.

In terms of Life Skills, there were skills such as Hunting, Fishing, Mining, Herb Gathering, and so on. Each Life Skill corresponded to a mini-game, as well as a corresponding tool system.

For example, in the process of hunting, there was a chance to obtain snake gallbladders by shooting snakes, and there was a chance to obtain bear paws and gallbladders by shooting bears. Some of these items could be exchanged for money, while others could be used to enhance one's own abilities. For example, eating a snake gallbladder could increase a character's Qi by 1 point.

These Life Skills would affect the main character's combat power. For example, after digging out good ores, they could be forged into weapons to increase the main character's combat power.

As for the combat system, it also required a lot of effort.

Legend of Wuxia's original combat mode was similar to Heroes of Might and Magic. Every player could move and attack once per round, and different Wulin's attack range, damage, and effects were all different.

For example, Nine Swords of Dugu's first move ignored the opponent's defense, and with Aotian Sword and the Weapon Master's talent, he could deal a lot of damage, and with special effects such as Flurry Slash, he could easily wipe out the entire battlefield.

Other than Wulin, there were many other factors that affected combat, such as Left and Right Combat, Flurry Slash, Special Buffs/Debuffs, Items, etc. The entire combat system was very rich.

In Legend of Wuxia, Wulin was split into Neigong, Fist, Palm, Leg, Claw, Sword, Knife, Dual Weapon, Staff, Short Handle, Zither, Hidden Weapon, and many others. The attack range, range, power, and effects were all different. Basically all the famous Wulin were included, and the effects were very similar to the original Wulin.

Of course, Chen Mo also made some changes to Wulin Legend of Wuxia's flaws.

First, the art quality. From the remake of "Tale of Wuxia" to "Tale of Wuxia: The Prequel", the overall art quality had been improving. However, overall, the art style of the game was not particularly competitive.

This time, Chen Mo was personally in charge of the character art and character models, making the models, movements, and sceneries even better. The combat effects were also more gorgeous, at least on par with the quality of Chinese standalone games in the parallel world.

Secondly was the difficulty of the game. Chen Mo had two difficulty systems in the game. Normal Difficulty was the original difficulty, there wouldn't be any hints, and it was up to the player to figure it out. In [Easy] mode, when special events could be triggered, there would be a corresponding simple notification. In the process of solving the puzzle of the Earth Atlas, if the player was stuck at one place for too long, there would be a corresponding notification from the NPC. In addition, the time required to learn skills in the valley would be increased accordingly, so that even normal players could beat the ending without a guide.

Other than that, in terms of the combat system, Chen Mo provided the game with two types of combat systems. One was the original turn-based combat, and the other was a fake real-time combat similar to Legend of Dota Dota. Players could freely choose a character to control in a chaotic battle, and could use skills, move, and so on.

Furthermore, Chen Mo enhanced the Appraise function. Players could use the Appraise function to see the power, rating, and combinations of Wulin, similar to an official guide. When the player's Appraise skill wasn't up to par, they could bring the scrolls to their teacher Wu Xia Zi to appraise, making it easier for the players of this world to determine the strength of a Wulin.

… …

Qian Kun was also in charge of the combat system. Considering that there were some Wulin that Qian Kun didn't know about such as Dugu Nine Swords and Left and Right Inter-combat, Chen Mo gave them a rough position.

Apart from that, Qian Kun was also in charge of the monster placement and level planning. Chen Mo would only give him a rough outline.

As for the rest of the system, such as titles, vigilante recruitment, character affinity, chasing girls, and so on, these were all left to Su Jinyu to handle.

After making Warcraft, Su Jinyu, Zheng Hongxi, and Qian Kun were getting more and more comfortable with the game. They understood Chen Mo's design intentions very well, so there weren't any communication issues and they were able to get into the development phase very quickly.

It could be said that Warcraft was a key milestone. After making it, the three assistants had a huge improvement in their abilities, making games much faster.

Su Jinyu was finishing up the main character's sketches in the experience store.

In Wulin Legend, the main character was called Dongfang Weiming. In Tale of Wuxia, players were allowed to name and define their own avatars, giving them more freedom.

Wen Lingwei was also colouring in the sketches.

"Goldfish, why does the main character have so many avatars? It's just the expression, there's no difference in appearance, "asked Wen Lingwei.

Su Jinyu nodded, "Yeah, just the expression. It's for the players to choose from."

Wen Lingwei was confused, "What's the use of that?"

Su Jinyu said after some thought, "Probably because the avatars are chosen based on the player's preferences, and it also fits the character's personality. Because the main character's personality isn't set in stone, the players can train him to be a good person or a bad person. "

"Oh," Wen Lingwei nodded, "That sounds quite rich, like a word game."

Su Jinyu said, "Yeah, there are some references to word games, but they're quite different, and the content is much richer than normal word games."

Wen Lingwei said worriedly, "This looks like a game I can play. However, was it really okay for the store manager to force so many different playstyles into one? I feel like it's going to be a weird game. "

You've already exceeded your reading limit for today. If you want to read more, please log in.


Login
Select text and click 'Report' to let us know about any bad translation.