As for the deluxe package, there was an additional 3,000 yuan difference compared to the advanced package. This difference was mainly reflected in the G-force seats.
Obviously, this deluxe package was the choice of players who did not lack money. To buy this package, one had to be able to afford the price of 10,000 yuan. Secondly, one had to have a large enough space at home to put down the entire set of G-force seats.
Some people might think that there was no need for the advanced version. They had already spent 7,000 yuan. Why not spend 3,000 more on the G-force seats?
However, not everyone thought that way.
Firstly, 7,000 to 10,000 yuan was a 50% increase in the budget. Not everyone would be willing to spend more money. Secondly, some people liked the G-force seats and felt that they could simulate a real driving experience. However, some people did not like them and felt that the swaying would affect their performance.
Thus, these three packages took into account people with different spending abilities.
The price of the introductory package was actually very cheap in the field of driving simulation equipment. If one could not even afford the introductory package, it was not recommended to buy any driving simulation equipment. One could just use the controller to play racing games.
Of course, if one did not want all three packages, one could also buy additional handbrakes or other accessories on top of the first two packages. This was more flexible.
What's more, not being able to afford it did not mean that one could not experience it. Just like the smart fitness drying rack, one could completely experience it in public.
Apart from that, the three packages were equipped with different monitors.
The entry-level version was equipped with an ordinary fish screen monitor. The advanced version was equipped with a high-level fish screen monitor. The deluxe version was equipped with a custom-made narrow-frame three-screen E-Sports monitor.
Ye Zhizhou gave Meng Chang a simple introduction to the different monitors.
These peripherals, including the steering wheel, were all designed and produced by Otto Technologies in China. However, all the packages did not have a display screen.
That was because the technical content of the display screen was relatively high. Gamers could just buy it ready-made. They would decide whether to buy a fish screen or a set of three screens according to their own needs.
If Otto Technologies were to add an OEM display screen to the package, it would be suspected of bundling the sale. They would be criticized.
As for how different players would choose, it would all depend on the individual.
If players wanted the most basic experience, a entry-level fish screen or a cheap three-screen plan was essential.
If you wanted a better experience, you would have to use an ultra-wide screen. That was more expensive. Big brands had this kind of 50-inch screen, and the price was about 10,000 yuan.
Of course, it was also possible to choose a triplet screen. The advantage of the triplet screen over the ribbon screen was that it had a wider field of view. The ribbon screen was equivalent to two screens, and the triplet screen had an additional screen of view.
Moreover, the price of the three screens added together was basically the same as high-end esports streamer screens. But the disadvantage was that it had borders, which affected the sense of immersion.
There was no need for Otto Technologies to create a special display, but there were ways to improve the experience.
The specific approach was to cooperate with domestic display manufacturers and specifically launch an ultra-narrow frame e-sports display aimed at triplet screens. They also matched it with a suitable optical kit.
The so-called optical kit was actually a special crystal similar to a prism. It was placed in the gap between the three monitors, and through the principle of optical refraction, it could make the frame disappear from human vision.
However, the requirements for using this optical kit were more stringent. There were requirements for the angle between the three monitors, the width of the frame, and so on.
Therefore, Otto Technologies only cooperated with the display manufacturer to provide such a solution. As for which screen to choose, players could choose according to their preferences. The package would not be bundled with the display.
Meng Chang sat down on the luxurious G-force seat. It felt very comfortable, just like a racing seat. It felt very wrapped up. What's more, it was very considerate with a racing seatbelt. After fastening it, it really felt like driving a racing car. It was full of ceremony.
He then touched the steering wheel. He had to admit that the steering wheel was indeed very attractive. It was quite handsome.
The dark black direct-drive motor was square, and the steering wheel was wrapped in Alcantara leather. It felt very good to the touch. It was neither cold nor slippery. It even made people want to turn it around.
The shape of the entire steering wheel was very similar to some luxury sports cars and racing cars.
There were also paddles with magnets (to make the paddles more crisp and sound better), dashboard display screens, turn signals, wipers, and other buttons.
Back then, Meng Chang had also rented a sports car to deliver roasted cold noodles. He had also driven many luxury cars. To be fair, there was definitely a difference in all aspects of the steering wheel compared to luxury cars, but it was already quite good.
What Meng Chang was more concerned about was the small display screen. It was the same position as the dashboard of a real car.
This was equivalent to placing the UI of the game's dashboard on the small screen below. This would obviously enhance the immersion of driving.
Some people might say that it was inconvenient to look down while driving, but wouldn't he still have to look down if the dashboard was placed at the bottom right corner of the screen as an interface? It was unavoidable to be distracted just by looking at the dashboard. In reality, one would also be distracted when looking at the dashboard while driving.
It was impossible to not look at the dashboard at all. One could only glance at it from the corner of one's eye when they confirmed that it was safe while driving.
It would be bigger and clearer to place the UI at the bottom right corner of the screen on a separate display screen. It would be just like how there was a screen on the steering wheel of an F1 car that displayed some key data. The overall feeling would be better.
What's more, this would prevent the dashboard from blocking one's field of vision. The entire screen would look much cleaner and more immersive.
There was also a special console at the side with all sorts of buttons on it. It looked like it was used to simulate more buttons. This made Meng Chang feel like an old master driving a bus.
Meng Chang stepped on the pedal again and felt that the degree of realism was very high.
According to Ye Zhizhou's introduction, the three different pedals used different schemes. The clutch and accelerator pedals were retracted by adjustable springs, while the brake pedal relied on a small preload spring and a large rubber block. The feeling of stepping on the pedal with light and heavy steps would be different. It was very similar to the feeling of driving in real life.
On the computer screen was the game's DEMO. Even though some details were not perfect, the game had been developed in general.
Meng Chang could not wait to race around when he saw the equipment!
After all, many people said that they did not like racing, but in reality, they were still afraid of accidents. When they were really in the game, they would step on the accelerator harder than the other.
Putting everything else aside, just the direct-drive steering wheel, the vibrating full-metal pedals, and the G-force seats would be a complete waste of this equipment if he did not race.
Ye Zhizhou introduced, "At the moment, you can choose different game modes directly. However, the official version of the game requires you to complete a series of prerequisite missions."
The so-called "different game modes" were mainly divided into the following: regular driving mode, cargo mode, passenger mode, venue mode, rally mode, and so on.
The regular driving mode was roughly equivalent to normal driving mode. The cargo mode and passenger mode corresponded to large trucks and buses respectively. The venue and rally mode corresponded to different tracks.
Meng Chang did not hesitate and chose the venue mode.
What a joke. With such good equipment, of course he had to race on the track!
What's more, Meng Chang was quite confident in his driving skills. He had previously gone to the racetrack to learn some drifting and felt quite good about himself.
What's more, for a racing game, drifting should have been optimized, right? Just like in many racing games, you could just press the handbrake button and you would float. Now, it was just a change of equipment. The joystick was replaced with a steering wheel and the button was replaced with a real handbrake. The operation was still the same.
After entering the competition venue, he pulled the handbrake very skillfully and started burning the tires!
After entering the first turn to the right, Meng Chang followed the techniques he had learned previously. He moved to the left and quickly to the right. At the same time, he pulled the handbrake!
Then, the car crashed into the fence by the side of the road.
After a loud bang, the scene changed from the inside of the car to the outside. The airbag popped out and the driver was stunned from the impact. The staff ran out to rescue him.
The surrounding audience exclaimed. Some were afraid, while others were mocking and confused. They seemed to be wondering how such a noob could get on the track.
Meng Chang: "???"
That's not right. The game's script shouldn't be like this, right?
First of all, according to normal racing games, shouldn't I be able to drift past smoothly when I turn the direction and pull the handbrake?
Secondly, even if I touched it, I should be able to continue driving. Why did the driver stop?
Finally, and the most ridiculous thing, the surrounding audience is still mocking me?
If it was any other racing game, the audience by the side of the road would basically be the background. They would only hold the signboard and jump around. Yet, this game actually gave the audience a different reaction?
What a lunatic! Why are you doing this!
What's more, after the collision, a page would pop up to tell the players the damage and the cost of repairing it. There would even be the driver's injuries and the medical expenses.
Meng Chang had just started. The G-force seat had just started shaking, and the steering wheel and pedals had just started to feel something. Then, there was nothing.
Ye Zhizhou coughed lightly. "Ahem, you used to play some entertainment racing games, right? You've never played a simulation racing game before, right? "
Meng Chang nodded. "Is there a big difference?"
Ye Zhizhou did not know whether to laugh or cry. "Of course, it's a completely different concept! The racing cars in this game are basically based on real racing cars in reality. They're highly realistic. Your crude drifting technique just now, no … it can't even be considered drifting. It can only be said to be courting death. It would be strange if you didn't crash. "
"Therefore, I suggest that you play other normal driving modes in this situation. Racing on the track isn't something that can be learned overnight …"
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