After that, Lin Mu completed a few more quests.
In addition to the main quests, the villagers of Siwa would also issue other quests, such as asking Bayek to kill some bandits or find stolen goods.
Lin Mu controlled Bayek to retrieve tools for the blacksmith, kill hyenas in the cave, find missing children, and all kinds of strange quests …
It felt like he was playing an MMORPG. As a guardian, Bayek had to help out no matter how trivial it was. Even when it came to finding missing people …
But in terms of the setting, the guardian seemed to be such a character, so Lin Mu couldn't complain.
As a player, Lin Mu was a quest addict. He liked to clear all the side quests before progressing the main plot. That was why the quest design of Assassin's Creed: Origins was good for him.
But there was one question: Why did it seem like everyone in Egypt except for the guards knew Bayek?
Not only did the villagers in Siwa City know Bayek, but even the NPCs in the wilderness or far away seemed to know Bayek and would greet him when they saw him …
An assassin that everyone except for the guards knew him. Hmm … from the setting, it was totally OJBK.
After strolling around Siwa Oasis for a while, Lin Mu finally continued the plot and arrived at the Amon Shrine.
At this point, Lin Mu finally understood the importance of assassination in the game.
Although there were some battles and he had swept through some enemy strongholds, he could basically play the game any way he wanted. It didn't matter if he used bow and arrow as an FPS game, or if he used Peerless and charged forward.
But when he arrived at the Amon Shrine, the number of enemies began to increase. If he barged in from the front door like before, he would soon attract a large group of enemies. There would be at least six or seven of them, and they would all raise their shields high. He had to charge up his attacks to break through their defense.
But while he charged up his attacks, he might be ambushed by the enemies from behind. It was easy to fall into a one-versus-many situation and lose synchronization if he wasn't careful.
Moreover, after the enemies discovered the invasion, they would light up the braziers, and reinforcements would soon arrive. These soldiers were much stronger than the soldiers in the stronghold. Under the siege of so many people, the difficulty of the battle increased exponentially.
At this time, shooting arrows, charging forward, or escaping were no longer useful.
After failing once, Lin Mu didn't dare to let his guard down. He carefully snuck forward to assassinate.
In Stealth, as long as the gameplay was appropriate, the difficulty of the game would plummet. For example, he could tamper with the brazier in advance, so that when the enemy wanted to light the brazier, they would fall into the trap and die.
Moreover, in Stealth, players could hide in the bushes and silently approach the heavily armored commanders, then blow a whistle to lure them over and assassinate them one by one. As long as the corpse was hidden in the grass after the assassination, it would not be discovered by others.
In this way, the enemies in the stronghold would be killed one by one. When there were only two or three people left, it would not matter even if their identities were exposed.
During the assassination process, players could also plan their own routes. The Assassin's ability to climb walls was not only for the sake of traveling faster, but also for the sake of being able to easily circle behind the enemy's back.
Lin Mu realized that he could sneak into houses, climb walls, and enter bushes to avoid the sight of the patrolling soldiers. The feeling of sneaking was a little like dancing on the tip of a knife, especially when sneaking under the enemy's nose. It was a great sense of accomplishment, as if he had been possessed by a real Assassin.
In other words, the battle of the entire stronghold was actually like a mini Boxcourt game. There were only so many enemies, and there were many random factors in the game. Players could choose any method they liked to crack the stronghold: collect treasures, kill the commanders, or achieve the mission goal.
In the process of cracking the stronghold, everyone would choose their favorite method to have different fun. Players who liked to use Peerless could experience the thrill of charging through everything, even though one needed to be very skilled in melee combat to use Peerless. Players who liked to assassinate could kill everyone without being discovered. Some players could even climb onto rooftops and use their hunting bows to blow the heads of their enemies.
There were even different types of bows, such as hunting bows and warrior bows. Some were powerful and had a long range, while others had a high shooting speed. Some could shoot five arrows at once, just like a shotgun …
With so many combat methods, players could explore and choose their favorite method to kill all the enemies in a stronghold.
Compared to Dark Souls, it was much less difficult and didn't require painful memorization. Compared to other RPGs or ACT games, it had more elements and even had a little bit of puzzle-solving.
After successfully assassinating Meduamon, the players entered a "confirmed kill" phase.
In a space of nothingness, a feather floated down in front of Bayek. This scene actually originated from the soul weighing ceremony in Egyptian mythology. If a person's soul was heavier than the feather, they would enter Hell, and vice versa.
Just when Bayek confirmed that he had killed Meduamon in this illusory scene, a little boy named Kamu ran out and called Bayek "Dad".
"That's his son??"
Lin Mu knew about Kamu because in the previous plot, Bayek had always said that he was taking revenge. When he arrived at some key locations in the Siwa Oasis, Bayek would recall that he had taken Kamu there. Lin Mu was very sensitive to the plot. When he saw this, he immediately understood that Kamu was Bayek's son, and the reason why Bayek wanted to assassinate these ancient maintainers was to avenge his son Kamu.
Sure enough, the next plot was about the cause of Kamu's death a year ago.
Bayek was teaching his son Kamu archery and hunting.
On the way back, Kamu said that he needed courage. Bayek took him to the edge of a cliff and told Kamu that he, too, had been timid in the past. His father took him to the edge of the cliff and said a word, which changed him.
Kamu came to the edge of the cliff and asked, "What word?"
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