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Home > Fantasy > Almighty Game Designer > Chapter 831

Chapter 831

Words:1497Update:22/06/20 13:08:24

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In the end, Kamu didn't have the courage to jump down. At this time, Bayek encountered a group of soldiers. These ancient maintainers were very strong, and Bayek couldn't beat them at all, so he was captured.

In the pyramid, the ancient Maintainer captured Kamu and forced Bayek to reveal the secret of the Golden Apple, a fragment of Eden. Bayek resisted, but he was powerless. Instead, he implicated his son, Kamu, and died tragically.

After that, the ancient maintainers and Bayek demonstrated the correct way to use the Golden Apple of Eden, which was to blow people's heads up …

This plot clearly explained the ins and outs of Bayek's revenge. After that, Bayek returned to Hope Zafa's residence and left the Siwa Oasis. Only then did the prelude to the game officially end.

Alexandria Port appeared in the distance. This huge city-state was built on the Nile River. The green sea, lush vegetation, and endless yellow sand formed a stunning view. The logo of Assassin's Creed: Origins also appeared in the sky.

At this time, an achievement popped up: Complete the prologue: Don't worry, I've only just begun!

Lin Mu was shocked. He subconsciously looked at the time in the system. Almost two hours had passed since he entered the gaming cabin.

"Two hours of prologue? How long does this game last? "

Lin Mu was also shocked. He knew that Assassin's Creed: Origins would recreate a huge ancient Egypt, and that the game would last a long time. However, he didn't expect the prologue alone to last two hours!

Now that he thought about it, the prologue wasn't that complicated. It was nothing more than returning to Siwa Oasis and assassinating two ancient maintainers. However, the reason why they played the game for two hours was because the map was too big!

Although he had a mount, running around, doing side quests, killing a few wild animals, opening up a few teleportation points, and clearing out a few military camps … Time passed just like that.

Moreover, Assassin's Creed: Origins didn't have a modern storyline yet. Therefore, before Bayek arrived at Alexandria Port, there wouldn't be any modern storyline, and the players wouldn't have such a fragmented experience.

As for why there wasn't a modern storyline yet …

Many people felt that the modern plot made the story of Assassin's Creed seem fragmented and unnecessary. In fact, this was a wrong way of thinking. The most important thing about the modern plot was that it connected the entire modern storyline of Assassin's Creed, especially the modern plot related to Desmond. It could be said that the whole story was very clear, making the Assassin's Creed series a long epic that lasted for thousands of years. It connected different ancient protagonists and enhanced the players' sense of immersion.

From the perspective of the entire Assassin's Creed series, the modern plot was absolutely essential.

However, in Assassin's Creed: Origins, the existence of the modern storyline was relatively weak. Temporarily removing it wouldn't affect the players' understanding of the story. Instead, it would make the story more coherent.

In terms of the game setting, the current Assassin's Creed: Origins was experienced by the players in the Animus, and the story in the Animus was based on the collected memory samples for everyone to experience. Therefore, it made sense in terms of setting.

Of course, when the other stories of Assassin's Creed were developed, it was inevitable that the modern storyline would be involved. When that happened, Desmond's story would definitely be added, but that would be left for later development.

Lin Mu recalled the long prologue. If there was anything that left the most impression on him, it would be the culture of Egypt!

Obviously, Chen Mo knew the core selling point of the game from the beginning, and did a great job at it. In a small Siwa Oasis, whether it was the villagers, soldiers, or even the wild animals, they all seemed to have their own ecology. For example, the soldiers patrolling during the day and sleeping at night, the villagers going out to work, the hyenas hunting for antelopes …

Coupled with the highly detailed graphics and huge map, the players could feel that it was a very real village when walking in Siwa Oasis, as if every villager had their own story.

Lin Mu was very proud. He knew that Chen Mo was right. If he were to make an indie game by himself, he probably wouldn't be able to make such a huge open world in his lifetime. After all, every detail of the game required many professionals to complete, and it also required a huge investment.

Lin Mu felt proud to be able to participate in the development of a game like this, and also be in charge of the Egyptian culture and culture.

He didn't continue playing, and chose to exit the gaming pod.

Two hours of playing made him a little tired. Moreover, open world games weren't as tight as linear games.

If it was a game like Uncharted Waters or USA Armageddon, the player would always feel some kind of emotion pushing them forward, and they would not be able to stop at all. However, Assassin's Creed: Origins was an open world, and the players had many choices at the same time. Therefore, they weren't in a rush to complete the missions, and just needed to experience the Egyptian culture.

As soon as Lin Mu came out of the gaming pod, he heard someone yelling, "Hey, someone's coming out! Someone's coming out!"

Lin Mu was shocked. There were quite a few people queuing up outside his gaming pod. After seeing him come out, the guy at the front of the queue couldn't wait any longer, and kept going into the gaming pod, as if he was afraid that Lin Mu would change his mind …

It wasn't just this gaming pod. There were also queues in front of other gaming pods. Everyone looked at the player who went into Lin Mu's gaming pod with envy.

Lin Mu was speechless.

Isn't this a little too crowded?!

Lin Mu hadn't been to Chen Mo's experience store before when trying out new games. He finally understood why Chen Mo was in such a rush to build the new headquarters after seeing the queues.

There wasn't enough supply to meet the demand!

Many of the players queuing up outside were having a hard time waiting. Whether or not they got to play the new game was completely up to fate. What if the player in the gaming pod was a grinder and played for six to seven hours in one go? Then the players queuing up outside would be in deep shit …

But it couldn't be helped, as the players all wanted to play Chen Mo's new games. Therefore, the long queues every time they tried out a new game became a rare sight in the experience store …

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