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Home > Fantasy > Almighty Game Designer > Chapter 829

Chapter 829

Words:1610Update:22/06/20 13:08:24

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As he continued with the mission, Lin Mu studied the other systems in Assassin's Creed: Origins.

Similar to other VR games, the UI was very simple, with only a few simple graphics to mark the mission location and the location of special items after tracking.

After entering the system interface, the player would come to the Animus Space, where he could check the mission records, equipment, abilities, inventory, and so on.

After opening the map, he found that Assassin's Creed: Origins was very large. It was obviously an open world, but most of the areas hadn't been opened yet. From the map, the players could see that the Siwa Oasis, which was quite large, only occupied a small area on the map.

The weapon system was similar to Dark Souls, but different. Different weapons had different damage values, special effects, and skills, and the players could choose according to their preferences.

By collecting resources, they could upgrade equipment such as chest armor and gain certain attributes.

In terms of abilities, Assassin's Creed: Origins had a fairly large skill tree. Players could freely develop in three directions: fighting ability, archery ability, or assassination ability. Players could choose the direction of development according to their preferences, which would enable Bayek to obtain more powerful abilities. For example, Berserker could continue to fight like a Hunter, or Hunter could shoot from both sides, and so on.

In addition, there was another gameplay method that amazed Lin Mu: True Eagle Eye.

When Bayek approached the target, he could summon his eagle, Senu, and let Senu confirm the target's location in the air. In this case, the players' field of view would also be transformed into Senu's field of view, allowing them to overlook the entire area and mark things that they were interested in, such as enemies, items, and resources.

After they were marked, Bayek could search according to the marked location, which saved a lot of time.

While searching for leather, Lin Mu controlled Bayek to go deep into the Siwa Oasis, only to find that the town was so realistic.

The realism came not only from the precision of the graphics, but also from the superposition of countless details.

Lin Mu had played Uncharted Sea before, and he had already experienced this realism in the market in the small town of Madagascar. However, that setting was a modern setting, so a lot of the content could be taken directly from real life, including the vendors, chefs, wall painters, monkeys, and so on. All kinds of complicated details created that realistic setting.

In Assassin's Creed: Origins, Chen Mo had to recreate ancient Egypt. Although the clothing, architecture, and culture were all researched by Lin Mu, it was much more difficult to integrate all the information to create a complex yet realistic setting.

However, Lin Mu found that Assassin's Creed: Origins had perfectly completed the task of building a virtual town.

Among the buildings of the Siwa Oasis, countless residents and merchants had their own residences and were engaged in their own activities.

In other words, NPCs had a very complete ecosystem.

There were people walking from one end of Siwa to the other carrying the goods on their heads.

Next to the shop, two middle-aged women were chatting about today's trivial matters.

In the bazaar, the peddlers were working hard to promote their goods.

The child was playing in the mud in the corner.

Pedestrians strolled around, and some of those who knew Bayek greeted him.

The villagers were driving their ox-carts into the city, but they didn't know where they were going.

Lin Mu slashed an innocent villager, but a system notification popped up, "Guardians should protect the innocent." If he continued to slash pedestrians or cats, he might even lose synchronization. (This was explained by the system when I entered Animus.)

After Lin Mu cleared out the enemies in a stronghold, he found a synchronization point that could be activated nearby.

After climbing up a cliff, Lin Mu controlled Bayek to the synchronization point. A notification popped up on the interface, "Synchronization available."

Lin Mu felt his legs turn to jelly. He looked down and saw that he was at least ten meters from the ground, but he still synchronized according to the system notification.

The camera zoomed in and circled around Bayek, taking in the beautiful scenery around him. From this bird's eye view, he could clearly see the sand dunes in the distance, the huge Siwa Oasis, the lush forest, the top of the buildings … Everything in the surrounding area could be seen.

"It's … beautiful!" Lin Mu couldn't help but exclaim. This view showed the beautiful scenery of Egypt. Moreover, bird's eye views were everywhere on the map.

[Synchronization complete.]

[Fast teleportation unlocked.]

[You can make a leap of faith.]

"Leap of faith?!"

Lin Mu was dumbfounded. What the hell?

Just standing on the bird's eye view made his legs turn to jelly. Now he had to jump?

Although he knew that it was just a game, the surrounding scenery and details were too realistic. Coupled with the first-person perspective, Lin Mu felt that his legs were trembling in reality, and his palms were sweating profusely.

But if he didn't jump, was he supposed to climb back the way he came? That would take too much time.

If the system allowed this so-called "leap of faith," it should be fine to jump. The only problem was courage.

Lin Mu was still hesitating.

Just then, the system notification added an option, "Make the leap of faith in third person."

"Third person? … Hmm, it seems much friendlier. "Lin Mu chose the latter without hesitation.

This time, the camera zoomed in on Bayek's back. Without Lin Mu's control, Bayek leaped forward!

"Screech!"

An eagle screeched.

Bayek opened his arms and leaped forward!

Lin Mu's perspective followed Bayek's rapid fall. The scenery on both sides flew past quickly, and the whistling sound of the wind echoed around Lin Mu as if he was really falling from a high altitude!

Fortunately, it was a third-person perspective. Bayek's perfect and elegant movements made Lin Mu feel more at ease. He even had an illusion that some of his feelings were sublimated with this jump!

The forced landing he imagined didn't happen. Bayek fell on his back in a cart of straw, but the next second, he climbed out as if nothing had happened, jumping up and down as if nothing had happened.

"This … is another setting that I need to suppress Newton's coffin!"

Lin Mu thought that this jump would create a hole in the ground like the original Slaughter, or that it would be like the Onyx Soul.

But obviously, the so-called "leap of faith" was part of the game setting, and this pile of straw … was definitely one of the bird's eye view points.

Lin Mu looked back at the place he jumped from. The bird's eye view point on the cliff was indeed very high. If it was in reality, no one would dare to jump from there, right?

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