In the players' anticipation, Assassin's Creed: Origins released two more trailers.
Castle: Medieval wasn't idle either. It also released a few gameplay introductory videos.
Strictly speaking, there was a huge difference between the genres of these two games. There was no absolute competitive relationship between them, unlike Uncharted Seas and Lost Treasures that clashed with each other.
Many die-hard gamers who liked similar themes would buy Castle: Medieval regardless of how it was made.
However, this didn't mean that the two games weren't competitors. Their main competition wasn't in terms of their core fans, but the groups of gamers who liked both types of games.
In fact, most of the time, the division of gamers was rather blurry. Many gamers played SLG, MOBA, and FPS, but they loved RPGs the most. Gamers like them didn't have a preference for one genre. Therefore, when they chose a game, they would consider other factors, such as the theme of the game.
Castle: Medieval wasn't just a construction simulation or business simulation game. This was because VR games weren't particularly successful. The biggest advantage of VR games over PC games was the sense of immersion. If it was just building houses in a castle and observing the lives of the farmers and soldiers from God's perspective … It would be pointless to spend money on VR games.
Therefore, Castle: Medieval's business simulation was only a small part of the game. The core experience was to experience life as a feudal lord in the Middle Ages.
For example, walking in one's own castle, watching blacksmiths forge iron, watching farmers transport food, watching soldiers train, etc. The most exciting part of the game was the combat.
In this game, the satisfaction brought to the players by combat was far greater than the simulation of business operations. After all, this was a VR game.
Players could experience many different battle styles, such as sieging, defending, and fighting in the wild. For players, the most exciting part of the game was probably leading their troops to fight outside the castle. After defeating the enemy troops, they would seize the opportunity to attack the castle and plunder resources from other castles.
In this aspect, Castle: Medieval's combat system was very similar to many RPGs and ACT games. Many gamers even considered buying Castle: Medieval mainly to experience its combat system. They wanted to experience the high degree of historical cold weapons combat. They weren't that interested in castle management and construction.
After all, simple business simulation games were no longer popular in the VR platform.
Therefore, even though Castle: Medieval and Assassin's Creed: Origins weren't competitors, the sales of the two games would be affected to a certain extent, especially for a large number of marginal players, who would only buy one game.
…
Assassin's Creed: Origins released two new promotional CGs, named Egyptian Style and The Beginning of the Legend.
In "Egyptian Style", the entire promotional CG still used the game's actual scenes, but the protagonist was no longer a historical figure, but the scenery of Egypt.
In this promotional CG, in the melodious and soothing song, scenes of despair were presented in front of everyone.
A group of pyramids in the endless yellow sand.
The hardworking Egyptian people.
The setting sun shone on the Nile's ripples.
The Egyptian city in the oasis.
The hippopotamus opened its bloody mouth and tore at the crocodile.
A lion hunting antelope on the grassland.
Crocodiles swimming under the water.
Hyenas foraging on the grassland.
Egyptian slave workers building a statue of a god.
At the end of the video, Bayek rode on a camel, overlooking the territory of Egypt from the top of a mountain, which was even more beautiful under the sunlight.
In "The Beginning of Legend", the entire promotional CG focused on Bayek.
The Bayek in the mural and the Bayek in reality were perfectly integrated through the camera lens. Thrilling scenes of battles told the story of this legendary figure bit by bit.
Sliding down the pyramids.
Fighting with giant war elephants.
Assassinating with hidden blades.
Arriving at the dusty temple.
Fighting to the death in the arena.
It was a vigorous naval battle.
Slitting throats, piercing chests, and exploding heads.
Bayek's impassioned speech was deafening.
["We must fight for the free will of the people!"]
["Even if the hope is slim, our Brotherhood is the only chance!"]
…
Different from the previous games, the three promotional videos of Assassin's Creed: Origins weren't deliberately mystifying or secretive. Basically, they explained many aspects of the game clearly.
The earliest promotional video, Struggle for Power, described the background and main plot of the game, which was the history of the period between Julius the Great and Cleopatra.
Egyptian Style described the world of the game. Obviously, this game included an open world and even the wild animals in Egypt, such as hippopotamus, crocodiles, and lions.
The Beginning of Legend focused its attention on Bayek. Not only did it show his charisma, but it also explained the combat style of the game.
Bayek could use hidden blades to assassinate enemies, bow and arrow to shoot enemies from a distance, and he could also use longswords, machetes, or heavy weapons to fight at close range.
It was different from American Apocalypse. The previous promotional video for American Apocalypse could be said to be shrouded in fog. After watching it, it was impossible to guess the story of the game.
However, after watching the trailer of Assassin's Creed: Origins, most of the players had already guessed the core gameplay and the general direction of the story.
The only question was, why is this game called Assassin's Creed? What are the characteristics of an assassin?
However, this "understanding" didn't affect the players' expectations for the game. On the contrary, the players' expectations were off the charts after learning about these elements from the promotional videos!
"My goodness, is Chen Mo's new game a travel simulator in Egypt? I actually saw "Animal World" in the promotional video?? Hippopotamus, crocodiles, lions, antelopes, hounds … even these? Don't tell me these animals have anything to do with the main plot! "
"So, this game is definitely an open world, right?"
"I saw SHIELD in the promotional videos, and I saw assassinations … If there's assassinations, then this game won't be like Dark Souls, right?"
"Previous poster, Dark Souls has assassinations too. Isn't stab the knight from behind to assassinate him?"
"I'm really interested in the name of this game, Assassin's Creed. I really want to know what this Assassin's Creed is!"
"Let's not talk about anything else, I have to buy it for the Egyptian style! I really want to experience what it feels like to slide down a pyramid! "
"… Grave gliding??"
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