Then, Lin Mu entered the ancient tomb in the pyramid.
This part of the plot didn't have any special meaning. It was just a simple lesson, such as climbing, holding a torch, and searching for items.
What surprised Lin Mu was that the climbing system in this game was very sophisticated. It was similar to Uncharted Sea, where you could climb up any protruding part of the wall.
Moreover, the game was very clever in handling the treasures all over the ground. In the game, most of the treasures on the surface were just decorations and not real props. In other games, after adventurers entered the tomb, they would go through a lot of trouble to scavenge a few dollars, but they would turn a blind eye to the treasures on the surface. This was actually very illogical and was often criticized by players.
However, Assassin's Creed: Origins was different. Although Bayek also searched the entire ancient tomb for a few dollars and some miscellaneous items, but he ignored the treasures on the ground, the game found a reasonable explanation for Bayek's behavior through the setting of the story. Bayek was a guardian, and the treasures belonged to the dead. Therefore, he couldn't touch them.
After getting rid of a few minions, Bayek and Hoppe met up and rode the camel to the Siwa Oasis.
"Is this the effect of the camel's motion capture? Hmm … If I didn't know that the motion capture studio was raising a real camel, I would definitely complain that the motion is very fake … "
Lin Mu tilted his head to the right to watch the camel run. He had never seen a camel run before. At most, he had seen camels running in the desert in movies and TV shows. The camel's movement was very interesting, and Lin Mu couldn't help but stare at it more.
Endless deserts, date palms, burned villages …
The surrounding scenery was very realistic, and Lin Mu couldn't help but be fascinated by it.
When they came to a small hill, the camera zoomed up, and Lin Mu could see the entire Siwa Oasis.
Under the continuous yellow mountains, a big river flowed through the Siwa Oasis. On both sides of the river was a lush oasis, and a white water tower could be vaguely seen. In the distance, a very prosperous city could be vaguely seen.
"It's … so beautiful!"
Lin Mu couldn't help but sigh. The degree of restoration of this scene was too high. It really made him feel like he had traveled through time!
Even though Lin Mu had participated in the development of the game and had seen the concept art from the art team, it was his first time experiencing a complete scene in the game.
In the VR field of vision, everything around them seemed real. The highly accurate scenes and images formed a unified whole. Even the endless yellow sand, the trees on the side of the road, and the Egyptians working gave people an extremely realistic feeling.
All the details were stacked together, creating an Egyptian world that was both real and illusory.
Bayek continued forward. More historical background was revealed in his conversation with Hopzafa. Under Ptolemy's rule, the people of Egypt had no way to live. In the Siwa Oasis, everyone lived in the shadow of terror. Everything was lifeless. The Holy Heron, who now ruled the Siwa Oasis, was a member of the Ancient Maintainers and the target of Bayek's assassination.
After going through a formality and an archery lesson, a group of Egyptian soldiers traced the cause of Rudejack's death to Hopzafa's house and began to search. Bayek was going to get rid of these people for Hopzafa.
"So this is the stealth and assassination element that Chen Mo mentioned before? The core gameplay of the game is only appearing now? "
Lin Mu was a little surprised. He already knew that the game was called Assassin's Creed because it was a game that focused on stealth and assassination. However, the first two battles were all close combat, which didn't really match the name of the game …
In fact, there were many reasons why Assassin's Creed: Origins used this design. In terms of historical background, Assassin's Creed: Origins told the story of the birth of the assassin organization. Bayek was a guardian and an out-and-out warrior, and assassination was only one of his many abilities. In terms of gameplay, Soul-type combat was meant to provide players with more ways to play and maneuver, but assassination was still the most energy-efficient and quickest combat method for players.
If the players chose to fight head-on against the heavily armored commander of a settlement, the entire battle would be very difficult. This was because the commander had a huge shield and dealt a lot of damage. Moreover, if the players were not careful, they would attract a large number of monsters and be attacked from both sides. However, if a player tried to assassinate a heavily-armored commander, they'd be able to kill him instantly. There would be no trouble at all.
This meant that in Assassin's Creed: Origins, assassinations were still the most effective way for the players to pass the levels quickly. However, for players who didn't like assassinations, they could use Musou. Whether this was good or bad didn't matter, at least it suited the story and gameplay of Assassin's Creed: Origins.
"Hmm, let's try assassinating."
Lin Mu controlled Bayek and carefully moved toward the soldier.
The soldier was still looking into the house, completely unaware of the danger behind him.
Chen Mo's Assassin's Creed: Origins had improved the character's AI. Some enemies would look around every once in a while, instead of just standing there and looking in the same direction. But overall, considering the difficulty of the players, the AI of the enemies would still be lowered in easy mode. The enemies would only become smarter in high difficulty.
In fact, there were similar assassinations in USA Doomsday, but obviously, the assassinations in Assassin's Creed were smoother and more satisfying. No matter what kind of enemy they were, they would be instantly killed if they were grabbed from behind. There were many different ways to assassinate them, from covering their mouths and slitting their throats, to punching them in the head, to throwing them down and stomping them to death …
Lin Mu felt like an assassin lurking in the shadows. Before the enemy could even see him, he would already be dead.
In addition to assassination, he could also shoot with a bow and arrow. If he killed Bayek instantly with a headshot, it would not alarm other enemies. However, if he missed, the enemies would notice Bayek's position, and it would be impossible for him to hide.
Lin Mu originally wanted to try shooting an arrow, but he accidentally missed his target and attracted a large group of enemies …
He had no choice but to use Musou to kill them all.
"I feel like the main character is invincible! Too bad the infiltration failed … "
Lin Mu comforted himself as he looked at the corpses on the ground, "Don't worry, the result is about the same. As long as no one sees me, it doesn't count as a failure … "
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