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Home > Fantasy > Almighty Game Designer > Chapter 818

Chapter 818

Words:1552Update:22/06/20 13:08:21

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After working with Abstergo for a week at Thunderbolt Entertainment, Lin Mu felt like he was in a bit of a daze.

It wasn't like what he imagined …

Previously, as an independent game designer, Lin Mu had to work like a dog every day to make a VR game of the same level as Grand Tang. Many plans were finalized and changed, and the game's flow took a long time to plan, not to mention the more complicated post-production work such as the art resources and the game's functions.

Lin Mu thought that Chen Mo would have a harder time than him, since he was able to make world-class VR games like Uncharted Seas and American Apocalypse.

Just like the script for American Apocalypse, such an amazing plot couldn't have been made in a few days. It must have taken countless revisions, combined with the opinions of many people, and repeated revisions.

But he realized that wasn't the case after working on it …

Abstergo Entertainment's first project was Assassin's Creed: Origins. According to Chen Mo's introduction, this would be the beginning of the Assassin's Creed series, telling the story of Caesar, Cleopatra, and the founder of the assassin organization. The game would cover the entire northern region of ancient Egypt, and the game map would be unprecedentedly large.

Lin Muhai was worried at first. What was he going to do with such a huge background?

But he didn't have to worry for long before he received a very detailed design manuscript from Chen Mo …

Not only him, but the other members of the project also received a copy. The designers responsible for the combat system, mission system, story progression, climbing system, and other systems all received very detailed design manuscripts from Chen Mo.

Lin Mu's copy mainly introduced the background of Assassin's Creed: Origins, as well as the architectural features, culture, and historical background of ancient Egypt. Although it wasn't very detailed or professional, it covered most of the content of the game …

Next, Lin Mu just had to do some serious research, do more research, or discuss with experts and scholars at home and abroad to finalize some details. Basically, everything would be fine.

This wasn't a small amount of work, but it was much smaller than planning the entire game from scratch.

Moreover, the others seemed to have gotten used to this process. After receiving the design manuscripts, they started to work with high efficiency, and everyone left work on time every day …

There were people who volunteered to work overtime, but they didn't work too late. They would leave as soon as they finished their work. No one was wasting their time in the office doing useless work.

For the first time, Lin Mu had the illusion that he could win by lying down …

Not only that, but Lin Mu also noticed that the entire project team seemed to have a mind of their own. Needless to say, it was Chen Mo's doing.

One of the artists in charge of the animations did a full set of the camel's movements, but Chen Mo felt that it wasn't realistic enough.

The artist was dumbfounded. "Then how can we make it more realistic?"

Chen Mo thought for a bit, "Can someone get in touch to buy a camel? We keep it in our motion capture studio. "

Lin Mu: "…"





The reason why Chen Mo decided to release Assassin's Creed: Origins first wasn't just for the sake of timing.

The most important reason was that Assassin's Creed: Origins was the culmination of the Assassin's Creed series. It basically integrated all the gameplay of the previous games and had the highest completion rate.

After making Assassin's Creed: Origins, he could use this game mechanism to remake the previous series. It was equivalent to setting up the framework of the entire Assassin's Creed world, and then slowly filling in other content.

It was the same as the Uncharted Seas series, releasing Assassin's Creed: Origins first, then slowly adding content from the previous games.

Many classic games, such as the Ezio trilogy, were considered godly, but the graphics and combat systems were outdated from a modern point of view. After all, this was a game from a long time ago. If they wanted to recreate it perfectly, they would have to remake everything.

Since they were going to remake it, they would use the engine of Assassin's Creed: Origins as the fastest and most efficient way to do it.

Although Chen Mo didn't know how to count to two, it wasn't good to only release one Assassin's Creed: Origins.

This was because the story of the Assassin's Creed series was relatively consistent, and each game had their own unique features. They all had some innovations in gameplay, and had different historical backgrounds. None of the games on their own could represent the entirety of the Assassin's Creed series.

Therefore, since Chen Mo was going to make Assassin's Creed, he had to make every single game in order to show the true charm of this classic series to the players.

The success of the Assassin's Creed series didn't need to be mentioned.

It was one of the most outstanding IPs, as well as one of the best scripts. It was Ubisoft's flagship in Chen Mo's previous life, and could be considered a work of art. Although it was a free gift for buying bugs, so it was a little commercialized.

Assassin's Creed was a third-person action sandbox game that combined elements such as parkour, exploration, stealth, fighting, puzzle solving, and collecting. Especially in Assassin's Creed: Origins, there were more and more elements in the game, making it a truly open world.

The charm of Assassin's Creed was in two aspects: the construction of the world, and the portrayal of the characters.

If the two were combined, it would be a sense of history.

It wasn't an exaggeration to say that Assassin's Creed was one of the games that had the best sense of history. In fact, in Chen Mo's previous world, Assassin's Creed was the first game that really cared about history and could recreate it.

Some people wanted to experience the wars of the Middle Ages, like walking around the Holy City of Jerusalem.

Some people wanted to experience the romance of the Renaissance, or the passion of the French Revolution.

Some people wanted to experience the American Revolutionary War, or the naval battles of the Age of Discovery, or travel thousands of years back to those mysterious ancient countries …

At this moment, their first reaction was Assassin's Creed.

It could be said that the real charm of Assassin's Creed was that it could take the players back to the past, to the historical nodes of those major events, so that the players could experience the real history and get to know the characters with different personalities in the game.

Chen Mo hoped that Assassin's Creed, which he made in a parallel world, could achieve this goal, allowing the players to experience what it was like to travel back in time.

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