Not long after Deathwing Jr.'s incident settled, Thunderbolt Entertainment officially announced some basic settings for the World Boss.
This was mainly to appease the protesting foreign players.
It was normal when one thought about it. Such an awesome event, such a precious World Boss, yet the local players were the only ones to enjoy it. How could they not be angry?
Many foreign players strongly protested. Why don't we have it? Why can't we participate in the capture of Deathwing Jr. This isn't fair! This is discrimination! Strong protest!
In response, Thunderbolt Entertainment made an announcement, which had the following points:
The reason why the first World Boss, Deathwing Jr., wasn't announced in advance was to give everyone a surprise. Future World Bosses wouldn't be announced in advance either, to give everyone a sense of surprise.
The World Boss event wasn't exclusive to the local server, all players in the world could enjoy it. The specific mechanism was: World Bosses would spawn by region, such as Europe, North America, South America, Australia, Korea, Japan, Southeast Asia, India, etc. The region would take into account the number of players in the region, activity, and other factors.
When the World Boss spawned, it would spawn in a specific region, in a specific city's landmark. It would also be displayed using a combination of MR technology and real world effects. Every World Boss battle would use a different battle method, bringing completely different visual effects to everyone.
After the players successfully defeated the World Boss, the World Boss would randomly escape to a city in the region, and only one player could capture it.
After seeing this announcement, the foreign players were relieved.
So we have a share too!
Moreover, many foreign players were already imagining things. Would the Eiffel Tower spawn World Bosses? Like the Rift Throne? Would Times Square spawn World Bosses? Like Ultra Dream? Little Ragnaros spawn in Rio de Janeiro? Little Sindagosa spawn in Red Square?
The foreign players were all fantasizing, especially the players in some big cities. They couldn't wait to experience the epic battle of challenging a World Boss.
The capture of Deathwing Jr. was the first in the world. Many players from the Imperial Capital rushed over after receiving the quest, and many missed it. They could only beat their chests and stomp their feet in regret.
However, if there were new World Bosses spawning in the future, the players would definitely be more enthusiastic after this event. The scale would definitely be larger, and the topic of discussion would be even stronger.
Moreover, although the activities of this world boss seemed simple, it could extend the lifespan of the Elven World very well.
Every once in a while, a World Boss would be released somewhere in the world to reignite the passion of the players and create a global hot topic. At the same time, it would also encourage the players to grind more Fairies and spend more money on items.
Then, by controlling the number of rare Wisps to preserve their value, many Liver Kings could obtain benefits in the game. Through the conversion of the two attributes of Liver King, as much as possible to create player interaction, making "World of Spirits" an evergreen MR game, and even making "catching Wisps" a part of people's social activities and even life.
Once the popularity of the World of the Elves reached such a level, other games that tried to copy it would be reduced to inferior imitations, and would not be able to pose any threat to the World of the Elves.
…
18 days after the small Deathwing incident, the second World Boss
It appeared!
Chao Meng appeared in New York's Times Square, and the effect of his entrance was just as cool. The blue ball of light he casually threw not only shattered a screen, it even caused a small explosion in the building beside it.
Of course, this was all pre-arranged show effects, but it still made the players at the scene extremely excited!
Although the New York players had already made thorough preparations for this, most of them had stocked up on a large number of Lifestones, and the combat strength of the Wisps had already increased significantly, the capture of Chao Meng this time was still full of danger, and the players all over the world were extremely worried.
However, fortunately, with the players working together and spending money, they still successfully captured Chao Meng at the last moment, and the whole world was in jubilation.
The defeated Chao Meng was captured by a female player in Los Angeles, and this female player also refused to sell it.
After this period of hype, the rich players' asking prices for Little Deathwing and Chao Meng also increased, but it was useless, these things could not be bought with money. Many people also understood that whoever sold them was an idiot. As time passed, the value of these World Boss-level Wisps not only did not decrease, but it also increased continuously!
At the beginning, the highest price for Little Deathwing was only 200,000 dollars, but two weeks later, the price for Little Deathwing and Chao Meng had already risen to 460,000 dollars …
Moreover, since they still refused to sell, it was obvious that the price would continue to rise. It was hard to say how high it would rise, but it was definitely not going to fall.
Was this price high? It wasn't high at all … In Chen Mo's previous life, many tycoons in Chinese games would spend millions just to buy a sword. 460,000 USD wasn't even that high!
When a game became popular, virtual items would also have value, and they were not just a simple string of code. It was foreseeable that as World of Spirits continued to grow in popularity, these Wisps with permanent value would definitely become more and more expensive.
…
…
These two World Boss Capture Battles had caused the Elf World to gain a wave of popularity around the world.
It was especially so during the Boss Battle. Almost all the live-streaming websites and video websites in the country were flooded with Elf World. Such a scene could be said to have the best advertising effect. Even some players who weren't interested in the game couldn't help but join in the craze of capturing Elves.
Of course, new players had various motives, such as:
They felt that this was a phenomenal game, and that everyone was playing it, so they wanted to play it too.
They heard that rare Wisps could be sold for money, so they wanted to try their luck.
Many people would talk about each other's Wisps at social gatherings, and even have Wisp battles, and without Matrix Glasses, they wouldn't even know what others were doing. In order to satisfy their social needs, they also started playing World of Spirits.
This was especially true for many young people, who valued the experience of technological products more than the price. Many young people who bought Hise Glasses gave them to their parents, friends, or sold them secondhand, and then bought Matrix Glasses, all because they could play World of Spirits with them.
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