A month after the release of World of Elf, similar MR games that imitated this game were also released.
However, these games didn't shake World of Elf's position at all, they didn't even cause much of a stir.
The reason was simple, they could copy the gameplay of World of Elf, but it was difficult to copy the IP, and they couldn't find a way to counteract World of Elf's first-mover advantage.
The prerequisite for a knockoff to be on par with the original was that it had to surpass the original in a certain aspect, such as gameplay, graphics, IP, number of players, etc.
On the other hand, World of Elf's gameplay and graphics had temporarily reached the top of the genre, and there wasn't much room for improvement.
In terms of IP, Thunderbolt Entertainment's other major IPs, Pokemon Go
The elves in Go were also classics that had been tested by both players' tastes and time. In terms of design, they were the best. It was basically impossible for other game developers to beat World of Elves with imitations that took them more than a month to produce.
Moreover, World of Elf had already become a global sensation through the World Boss event, and this event couldn't be replicated.
Other game developers also wanted to do a World Boss event, but how could they do it? Opening a World Boss event, and only a few dozen people showed up? The few dozen people looked at each other, wouldn't they feel awkward …
Seeing that there were only a few people playing the game, it would actually dissuade them from playing.
This type of game had a strong social aspect, and the more people playing, the larger the scale effect would be. For other game developers, how could they promote their own games similar to World of Elf, given that World of Elf was already popular all over the world? It was a difficult problem that couldn't be solved.
What's more, the Spirit World had penetrated into every aspect of the players' lives. In fact, many gatherings with friends would discuss the pets they had just caught and engage in pet battles. Usually, the players were also used to having their pets follow them around. When they were bored, they would feel very comfortable watching the little elves that they had painstakingly caught stretch and strike a pose.
If a player were to play other games similar to World of Elf, would he be able to join in the conversation with his friends?
Moreover, even if he wanted to show off, others wouldn't be able to see his pets, and even if they did, they wouldn't think that they were precious.
If they couldn't enjoy the social benefits of the game, it would be a huge loss in terms of gaming experience.
Only when the number of players reached a certain level and the players truly recognized the value of the elves in the game could the game merchants establish a stable and clear price system. Only then could a large and stable game community be formed.
At this point, Thunderbolt Entertainment had the players of World of Spirit firmly in their hands. Other similar games wouldn't be able to poach them away even if they wanted to.
…
…
In the experience store, Chen Mo had just ended his call with Zhou Jiangping.
Zhou Jiangping was very excited to talk about the historic breakthrough made by Matrix Glasses in the overseas market, the market share increased by 3% compared to last week, and so on.
Chen Mo, on the other hand, was quite calm about this. He only gave Zhou Jiangping a general explanation of the promotion plan for the future.
At the same time, Matrix Glasses, as a brand new smart device, would also develop more practical functions to further facilitate all aspects of people's lives.
For example, the glasses could be tied to the phone, and the user could use their consciousness to control J.A.R.V.I.S. on the phone, such as replying to messages, answering calls, etc.
They could also consider working with the police. After authenticating the user's identity, they could temporarily turn on the camera when calling the police to record the crime scene for evidence collection, thus reducing the crime rate.
Of course, these functions would need to be continuously developed and perfected, requiring close cooperation with various organizations, as well as a gradual change in the mindset and consciousness of the people.
But no matter what, technology was changing everyone's lives, and smart glasses were going to enter the real world sooner or later. One day, they might even become like smartphones, where everyone would have one.
As for the game:
After that, World of Spirit would still have a world boss hunt every once in a while.
At the same time, it would slowly update the Encyclopedia of Spirit and add new gameplay to maintain the passion of the players for the game.
However, Chen Mo also knew that after the game became popular all over the world, it would enter a period of stability.
The reason was simple.
On one hand, there was still a bottleneck in MR technology. Currently, World of Spirit could only display the highest level of graphics. If they wanted to create a more complex game with richer gameplay, they would have to wait for the hardware to improve.
On the other hand, the passion of the players for World of Spirit couldn't grow indefinitely. World of Spirit was currently at its peak, and many players even spent more than twenty hours a week catching fairies in the wild. This time was obviously too high, and it took up time for them to rest and play other games.
In the beginning, the players were very interested in the gameplay of World of Spirit, but this popularity would gradually decline. Perhaps in two or three months, the attitude of many players towards the game would change from 'actively catching fairies in the wild without sleep' to 'catching fairies on the way out', and the weekly gaming time would drop to less than ten hours or less.
After all, most players had their own jobs and lives, as well as various other forms of entertainment. World of Spirit was just like any other game, they would eventually get tired of it.
However, for Chen Mo, World of Spirit had perfectly accomplished its mission by reaching this level of popularity in such a short period of time. On one hand, it had become the most popular MR game, and on the other hand, it had spread Matrix Glasses all over the world, taking a large share of the market, which was equivalent to laying a solid foundation for the battle for MR games in the future.
If at some point in the future, the MR game industry welcomed new technological changes or new game trends, Chen Mo would also establish a first-mover advantage in the MR game industry with the market share of Matrix Glasses.
Moreover, just because the Elf World had entered a stable period did not mean that it was dead. Old players would still gradually accumulate. For a long time to come, the Elf World would be the best MR game for players when they were away from home. There was nothing else that could compare.
…
MR games were a small interlude, and Chen Mo had to think about the next development plan.
With the current level of technology, MR was a new trend, but VR games still dominated.
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