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Home > Fantasy > Almighty Game Designer > Chapter 817

Chapter 817

Words:1686Update:22/06/20 13:08:21

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After watching the video, the players were all confused.

What the hell?

Where's the promotional video? What's this? Is this some advanced technology?

Moreover, even if it's advanced technology, isn't this a little too ridiculous?

"A program created from research on memory genes? You can travel back in time just by putting it in a VR gaming pod? "

"He was bragging about how technology can change lives, putting a veil of mystery on this thing … But after thinking about it, isn't this just a VR game?!"

"… Research on memory genes? Keep bragging, I almost believed it! "

"Yeah, I just realized it too. Isn't this just a VR game? Does that mean Chen Mo is making a game related to history? And it's very rich in content, including Europe, America, and even ancient Egypt? "

"What the heck, wouldn't it be better to just make a proper promotional video instead of making it sound like a fraud!"

"Hahahaha, research on memory genes animus, I almost believed it!"

"It's all in English, and they even gave it an English name, making it look like a multinational corporation. 23333 But Thunderbolt Entertainment is Chen Mo's personal property!"

The players were confused at the start. How did research on memory genes come out? They didn't know technology was this good, to the point that it could even decipher genetic memories?

Later on, many players realized that it was just a promotional gimmick! It was just to give the players a nice packaging for 'traveling back in time'. As for the research on memory genes … Who the hell was it!

What made the players dissatisfied was that the video basically did not reveal any content. Occasionally, there were some specific game images, but they were all highly blurry background images.

To put it bluntly, the entire video was just a man rambling on and on, with some very abstract background images. It was just like some hardware manufacturer's press conference, rambling on and on, but upon closer inspection, there was no real substance to it at all …

It was normal to have nothing to show for it. Chen Mo had only just started, where would he get anything …

However, many players could guess that Chen Mo was planning on focusing his new game on the history genre.

Before this, Chen Mo didn't touch any history related content. The games he made would either downplay the historical background or be completely fantasy. Games that relied heavily on history like this were rare not only in China, but overseas as well.

The reason for this was that this type of game required a lot of research, and the space to play would be severely limited.

Regardless of the country's history, the game had to be highly accurate in all aspects of that period, including clothing, architecture, culture, and so on. Even if the patterns on the clothes were used incorrectly, there might be players or experts in a certain field pointing it out, greatly reducing the game's appeal.

If it was a fantasy or a virtual game, it would be easy to handle. After all, they just had to add some settings. Moreover, the gameplay and combat system could also be made more imaginative and unconstrained.

However, this kind of game was highly reliant on history, so it was basically impossible for there to be overly ridiculous superpowers in it. It could not be separated from the real battle data of humans, so it would be restricted in all aspects.

It was precisely because of this that there were very few historical games in the parallel world. Even if there were, it was a niche genre with die-hard fans, but it was very difficult for it to become a big IP with global influence.

In any case, the initial trailer gave the players hope for Chen Mo's new game. Perhaps the game could really travel to the past as described in the trailer?



"Alright, these are all the members of Abstergo Entertainment. This is the designer of Grand Tang, Lin Mu. I'm sure everyone knows him. He'll be working with everyone for a long time in the future, and will be responsible for the historical research and setting of the entire project. Let's work together. "

Chen Mo introduced the newly formed Abstergo team to Lin Mu.

The so-called Abstergo could be said to be the development team for Assassin's Creed. They were basically transferred over from many previous projects. Lin Mu felt a bit stressed as he listened to Chen Mo introduce the background of these people.

Most of them had research and development experience in Dark Souls, Uncharted Waters, and USA Apocalypse. This team lineup could be said to be very luxurious …

Lin Mu was a bit confused. How did I end up working with a top tier team that won the World Game of the Year? I feel like I'm living in a dream …

After the introduction, Chen Mo brought Lin Mu to the art team.

"This is our art resource library. It includes art materials of various styles and eras. There's clothing, architecture, characters, and so on … If you have any art needs, feel free to ask." Chen Mo randomly picked a development computer and opened Thunderbolt Entertainment's art resource library for Lin Mu to see.

Lin Mu's eyes popped out, "That's a lot!"

It was hard not to be shocked, as there were just too many things in the library!

Chen Mo had actually built this art resource library a long time ago. Not only did he keep all the game related art materials, he would also create art materials for undeveloped games.

These art materials came from many sources. Some were bought from the internet, other art companies, or custom made. Some were modified from existing art materials, and some were completely original, slowly drawn by the art team.

The art team didn't just sit around when the game was in the final stages of development or when it was released. They would search for art materials from various eras and themes, and add them into Thunderbolt Entertainment's art resource library after editing them for future use.

It was because of this resource library that the development process of the game was greatly shortened. Many art materials could be reused after a few edits. As there were more and more art materials in the future, the time would be shortened even further.

Chen Mo hoped that when the designers under Thunderbolt Entertainment wanted to design a new game in the future, they could use 90% of the materials from the library, and only 10% would have to be redone. Of course, this was only a beautiful vision, it wasn't at this stage yet.

However, just the amount of art materials was enough to make Lin Mu's jaw drop.

This was because the art materials in Thunderbolt Entertainment's game library were many times better than the ones in the official Fantasy World game editor.

"This is European medieval architecture, this is American architecture, Egyptian architecture, magical architecture, steampunk architecture …"

Lin Mu couldn't take it all in. There were all sorts of buildings in each style, and they were all very well done. They were all the type that could be used immediately.

"A top team is indeed different …" Lin Mu exclaimed.

Back when he was working on games like Grand Tang and London, art resources were always a problem. Not only did he have to spend a lot of money to outsource them, he also had to communicate and edit them repeatedly, which was very inefficient.

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