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Home > Fantasy > Almighty Game Designer > Chapter 815

Chapter 815

Words:1573Update:22/06/20 13:08:21

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In the experience store, Chen Mo was looking at the development plans sent over by the collaborating designers of Thunderbolt Gaming Platform.

In the new year, many domestic independent game designers had made new development plans, and the planned development time was different as well.

In the past, the designers under Thunderbolt Entertainment would make their own development plans and post them on Thunderbolt Gaming Platform. Chen Mo didn't really care about the quality of the games, he just had to recommend them according to the rules and follow the feedback from the players.

This could be seen as a free-range policy, promoting any game that did well.

However, since last year, Thunderbolt Gaming Platform introduced a new rule for the designers under them, which was to coordinate their development as much as possible.

It wasn't to restrict their freedom of development, but rather to make better use of the platform's resources, and to avoid clashing and wasting resources.

Although the number of users on Thunderbolt Gaming Platform was steadily increasing, the attention of the players was still limited. If two games of the same genre were released at the same time, and both games were of good quality, it would be equivalent to splitting the players, making it hard for the two games to achieve good results.

Therefore, after some consideration, Chen Mo asked all the designers working with Thunderbolt Gaming Platform to submit their game development plans. On one hand, it was to get a better idea of what the game would be like in the near future, allowing them to promote the game. On the other hand, it was to prevent any conflicts between the designers, allowing them to make full use of their resources.

This was also a good thing for the players. For example, some players who really liked RPGs might not have anything to do during this period of time if there were a lot of RPGs appearing in a certain month, but there were no more RPGs the next month. All the RPGs were strategy and casual games.

Through planning, arranging the release order of the upcoming games on Thunderbolt Gaming Platform was a good thing for both the designers and the players. Therefore, the designers were quite supportive of this. Although the rule wasn't mandatory, the designers were quite cooperative.

"Lin Mu … Greece?"

Chen Mo was just going through it casually, but he couldn't help but pause when he saw Lin Mu and the name of the game.

Lin Mu was the designer that developed Grand Tang, which lost to Chen Mo's Overwatch in the Game of the Year Awards by a small margin. After that, Lin Mu developed two more games. They were 'London' and 'Babylon'. Although they did not sell well, they received a good response in the country and were even sold in the overseas market.

The reason why they didn't sell well was because of the problem with Grand Tang, which was that it did well in terms of setting and cultural background, but didn't have any significant advantages in other areas.

This was also related to Lin Mu's preferences. He liked to delve into things related to history and culture, but didn't have much control over how the game played and how it felt to attract the players.

The Grand Tang Dynasty was set in Chang 'an, while London was set in 18th century London. Both of them referred to a large number of historical facts, and even specifically visited professors and scholars of some famous universities. Basically, their goal was to recreate the history of that time. "Babylon" used more fantasy content, but the response was average. Therefore, when it came to this year's new work, "Greece", Lin Mu had obviously decided to return to the old path and focus on recreating history as his first goal.

This wasn't a bad choice, as' recreating history faithfully 'was a good gimmick. To some players, Lin Mu was the only one in China who made similar games based on history, and there weren't many similar designers overseas. Therefore, players who were interested in history became core fans. Even if the gameplay of games like Grand Tang and London wasn't particularly outstanding, they would still buy into it.

Now, Lin Mu had set his sights on Greece for his next sequel. If everything went according to plan, this game could be considered a passable sequel.

However, Chen Mo felt that it was a waste of talent for a designer like Lin Mu to only make one city at a time. After all, Lin Mu was an independent video game designer, and had limited funds to invest. Therefore, the development period was long, and it was difficult to increase the sales significantly, and the scale of the game would be difficult to expand.

After some thought, Chen Mo decided to give Lin Mu a call.

"Hello? Lin Mu, it's Chen Mo. Let me ask you a question, are you familiar with Egyptian history? "



After receiving Chen Mo's call, Lin Mu immediately said that he would rush over to discuss the details.

After hanging up, Chen Mo still had half an hour before Lin Mu arrived for the lucky draw.

This time, Chen Mo used the Lucky Capsule, and his luck was on the rise, as he managed to get a few Ancient World History skill books. However, since it had only been a short time since the last draw, he didn't have many chances.

With Chen Mo's current professional knowledge, it would be difficult to create an authentic game with an ancient setting. However, with Lin Mu in charge of controlling the background culture of the project, it shouldn't be a problem.

Soon, Lin Mu arrived.

Chen Mo and Lin Mu had met long ago, and they knew each other. However, the paths they took were different. Lin Mu still insisted on making independent games, while Chen Mo chose to make commercialized games. Thunderbolt Entertainment had been growing rapidly in the past two years, and the difference between the two was like heaven and earth.

However, Lin Mu didn't regret his decision. Everyone had their own goals, and independent video game designers had their own principles and principles. For him, to be able to create a game like Grand Tang Dynasty for the players to popularize and promote ancient cultural knowledge was also a very happy thing. Moreover, he wasn't good at taking the commercial route. Taking the route of Emperor Dynasty Entertainment or Zen Entertainment would be much more difficult than making a game.

The two didn't exchange much pleasantries. They were both video game designers after all, so they were more direct with each other.

"You said on the phone that you wanted to make a game with an Egyptian setting? You want to work with me? "asked Lin Mu.

Chen Mo nodded, "Yeah, I think you're the most suitable among all the video game designers in China. I'll be in charge of the game's structure, story, combat, and other aspects, while you'll be in charge of the game's history and cultural content. "

Lin Mu asked after some hesitation, "I want to know, why Egypt? Is it because you want to make a sequel to Uncharted Seas, with an adventure theme? "

Chen Mo shook his head, "Actually, it's not just Egypt. There will also be North America, Jerusalem, Florence, Paris … "

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