It was already the middle of October, and in the next month or so, there wasn't any news of any classic games being released by major companies. If nothing out of the ordinary happened, it was almost certain that US Apocalypse would win the Game of the Year award.
However, this wasn't the only thing that shocked the entire gaming industry. How many of Chen Mo's games would be nominated for the Game of the Year award?
Last year, Chen Mo used Dark Souls' excellent level design, world view, story, and difficulty to win the Game of the Year award. It also earned Thunderbolt Entertainment the title of 'Diablo Workshop'. Many people in the gaming industry thought that he would continue this style and further develop hardcore games.
However, Chen Mo had taken a completely different path.
Uncharted Waters redefined the genre of adventure games, while US Apocalypse redefined the theme of the apocalypse.
Obviously, even when compared to the best works of this year, "Sea of Mystery" had a high score of 9, and "Doomsday" had a perfect score. It would kill anyone who stood in its way, even if Buddha stood in its way.
These two games weren't the most frightening, there was another game that was even more popular than these two games, and that was PlayerUnknown's Battleground.
After PlayerUnknown's Battleground was released on the international server, the game's popularity kept increasing, and the VR gaming pod's market share was constantly changing people's perception. PlayerUnknown's Battleground's momentum was unstoppable on the VR platform. If there wasn't a stronger dark horse that came out to interfere, PlayerUnknown's Battleground's popularity in the VR market was very likely to reach the level of League of Legends in the PC market.
Even PlayerUnknown's Battleground's mobile game had reached the top of the best-selling mobile game charts in over 130 countries and regions, and it was only a matter of time before it dominated the market.
It was said that in some universities overseas, students were so addicted to PlayerUnknown's Battleground that it affected their normal classes. Some schools even blocked PlayerUnknown's Battleground's WiFi, showing how popular the game was.
Originally, traditional video game designers didn't pay much attention to PlayerUnknown's Battleground, as it wasn't a game that could be considered 'Game of the Year' no matter how popular it was.
However, after reaching this level of popularity, no one could ignore it anymore.
"Popularity" was also an important factor when the major gaming media reviewed a game. PlayerUnknown's Battleground was so popular that even if it did not get the Game of the Year award, it was very likely to get a nomination for the Game of the Year.
Generally speaking, the major gaming media had different voting rules. The number of nominations for Game of the Year was not fixed. It could be five or six, or it could be more than ten. As long as it was a game released in the current year, as long as it had a good rating (5 points and above), it had a chance of being nominated.
After all, there was only one Best Game of the Year, and the others were just there to accompany it. It would be a little too much if they couldn't even accompany it after working so hard to make a good game.
However, this year was a little special as Doomsday, Uncharted Waters, and PlayerUnknown's Battleground were almost certain to be nominated for Game of the Year. The first two games had high ratings while PlayerUnknown's Battleground was extremely popular.
This meant that, excluding smaller games like Seaside Mansion, Chen Mo had made three big games this year, all of which were nominated for Game of the Year …
This was truly frightening … …
In the video game industry, there were many highly productive designers, but there were also many designers with stable quality. However, being both highly productive and stable at the same time was terrifying.
Many people in the industry were guessing that this year would be the year that Chen Mo and Thunderbolt Entertainment truly rose to prominence. Perhaps in the future, Chen Mo would be able to create a gaming era that was completely under his control, even reaching heights that the traditional companies couldn't reach!
…
As the popularity of American Apocalypse continued to grow, more and more people began to dig out the meaning of the game.
Players felt like they had returned to a year ago in Dark Souls, where they were able to deduce the complete story through the descriptions of the various items.
Of course, Doomsday's story was very complete and smooth, but there were still many hidden mysteries waiting for players to uncover. These mysteries could be about a certain character, the background of the story, or the story of a certain location.
These little puzzles further enriched and perfected the worldview of "America's End", making it a unique apocalyptic world.
For example, in one of the rooms, Allie saw a person committing suicide in a bathtub. He said that he couldn't stand this kind of life, so he chose a more relaxing way to escape. But Joel said, "Believe me, it's not easy. Being bitten to death by zombies or suicide by bullets would feel much better than this." This meant that in the past twenty years, Joel who had suffered the loss of his daughter had tried to commit suicide, but in the end, he chose to stay strong and live on.
For example, the black brother wanted a toy, but the older brother stopped him. Allie purposely helped the black brother carry the toy. After the death of the black brother, Allie purposely carried the toy in her backpack. Other items included the letter her mother gave her, and her best friend Riley's Firefly dog tag.
For example, in the beginning of the plot, when Joel approached two passers-by, one of them provoked him. As a result, the other quickly apologized to Joel. After Joel walked away, the apologizing passer-by asked his companion, "Are you crazy? Do you know who that guy is? " From the side, it could be seen that when Joel was a stowaway, he was a guy that many people were extremely afraid of.
In the cannibal hunter town, players could find the places where the bodies were cremated, the places where the clothes were discarded, and the "harvest list" of each batch. There were detailed records of how many people were killed at a certain time.
There was even a joke about Halloween in the Firefly Lab's stock list. On Halloween, the stock list was 50,000 werewolves, and it was also marked with the words "Happy Halloween."
These seemingly inconspicuous puzzles and details filled the entire game. Players could always find many interesting gadgets in the corner, such as a note, an identity card, or a recording. These small details made the world of Doomsday more complete and real. Players could almost see the lives of the supporting characters through Joel and Allie's experiences.
Many players were lamenting that this was the real zombie theme. This was the real apocalypse!
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