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Home > Fantasy > Almighty Game Designer > Chapter 757

Chapter 757

Words:1476Update:22/06/20 13:08:07

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The week after the 15th was a wild ride for many players.

While Doomsday's sales and ratings were exploding, Uncharted Sea's DLC collection was also selling very well.

Many players felt that it was worth it to empty their wallets to be able to play these two amazing games!

On Uncharted Sea's official website and various major forums, these three DLCs were also a hot topic among the players. Many people were exclaiming that Nathan Drake was back!

The three DLCs were about Nathan's many adventures, the process of him and Elena getting to know each other, as well as his relationship with Sullivan. What the players saw was a younger Nathan Drake, a less mature, family-oriented, but adventurous explorer.

However, this also enriched Nathan Drake's character image, making the plot of "Mysterious Sea Area" a huge and inseparable whole.

For many players, the most exciting thing was that they could experience unparalleled adventures as Nathan Drake again!

Although Doomsday had almost swept the entire gaming industry, Uncharted Sea's performance was not far behind. On many live-streaming websites, the two games were basically on par.

The streamers of Doomsday would remind the players not to spoil the ending of the game before it was broadcasted. However, Uncharted Sea did not have this problem. Everyone could enjoy the eruption of hormones in the game to their heart's content.

Although these three downloadable content were downloadable content, each of them was almost the same as the original version of Uncharted Sea Area. The players were cheering loudly, saying that these three downloadable content were enough for them to play until next year!

"Oh, we found Drake's coffin in the first act? Erm, it's really empty. F * ck, it's a fixed plot! "

"The girl and Sullivan were together all the way. That's amazing!"

"They really found Captain Drake's body!"

"Wow, the way this boss died … He sank into the sea with the gold treasure. That's very interesting …"

"Is it Marco Polo's treasure this time?"

"Nathan has been tricked by a teammate who looks like a villain again. You should be more careful!"

"Wait a moment, the black-haired girl's ex-girlfriend and Elena … Emmmm, I can smell the scent of asura!"

"Wow, this train chase scene is amazing! It's comparable to the flying car chase in the original novel! "

"Drake, everything collapses wherever you go. You don't even spare the train? You're insane! "

"The Kingdom of Shambhala! F * ck, this setting is invincible. This is even more beautiful than Pirate Utopia! "

"So … Shambhala is doomed? Damn, wherever Captain Drake goes, there's nothing left. Are you here to discover the ruins or to destroy them? "

"The plane exploded too?"

"Drake is a real man, walking out of the desert alive?"

"… Another ruin is gone. Demolition team leader, this is the basic operation. Sit down, sit down."

"The Global Ruins Protection Association strongly condemns and applies to add Drake to the global no-fly list!"

After the release of the three DLCs, Nathan Drake's title as the "Demolition Team Leader" was solidified. Some enthusiastic fans did a count and found that Nathan Drake's vehicles had exploded. There were a total of six ships, 13 cars, two planes, and a train. There were also countless landforms and ruins that had collapsed. At least, not a single tile was left in Golden City, Shambhala, the City of a Thousand Pillars, and the Pirate's Paradise …

However, despite the ridicule, the players still felt touched. They had once again experienced the unforgettable adventure.

After experiencing the content of the three DLCs, many players could understand why Nathan Drake chose to end his adventuring career and return to his family in the original "Waters of Mystery".

For Nathan Drake, this was a choice, and also a form of growth. Previously, many players felt that Nathan's willingness to live an ordinary life was not in line with his personality. However, after experiencing the previous adventures, all the players had to admit that it was time for Nathan Drake to retire.

After all, there weren't many ruins left in the world. It was better to leave some for future generations …



Under the double explosion of "Doomsday" and "Waters of Mystery", the sales of "Man vs. Doomsday" seemed to be terrible.

In fact, strictly speaking, the quality of "Man vs. Doomsday" was not bad, but it depended on who it was compared to.

Even Josh Wilson himself bought "Doomsday" as soon as it was released. He just wanted to see what kind of masterpiece could make him fail completely and make all the reviewers and media give full marks for it.

After completing "Doomsday", Josh Wilson could only lament that he could not compete with it.

Josh Wilson suddenly realized that he had been too deliberate. On the basis of the traditional zombie theme, adding a variety of seemingly innovative gameplay couldn't make all the parts unified on a perfect whole.

On the other hand, "Doomsday" did not have that many fancy gameplay elements, nor did it have that many deliberate changes. It was just to tell a good story. It added some seemingly insignificant details around the story, and as for the redundant parts, they were all cut out.

However, this made "American Doomsday" an extremely simplified work of art, a perfect work of art that would be flawed even if it was a little more or a little less.

After completing "Doomsday", Josh Wilson could only lament.

"Looks like there's no more suspense for this year's Game of the Year."

As a designer, Josh Wilson was quite open-minded. As the saying goes, "If you can understand the truth in the morning, you can die in peace in the evening." For a designer to be defeated by a masterpiece that had truly won him over, he had lost wholeheartedly.

However, GA was not so calm. That was because the two games that they had high hopes for this year had both failed miserably!

First, "Lost Treasure" ran into "Uncharted Waters", then "Doomsday Survival" ran into "Doomsday America". Every time GA felt that victory was in their grasp and that they could win by going over to the other side, there would always be an unexpected twist in the plot, resulting in a bloody collision!

As for the other game publishers, they were much luckier. After all, the themes were different, so the intensity of the collision was not that great. However, they knew very well that this year's Game of the Year definitely had nothing to do with them.

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