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Home > Fantasy > Almighty Game Designer > Chapter 756

Chapter 756

Words:1516Update:22/06/20 13:08:07

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Chen Mo's' promotion 'made many players want to chop him up, but in the end, the players had no choice but to swallow their anger.

It couldn't be helped, Doomsday was a masterpiece. They could only pay for it …

Moreover, the theme was a limited edition, which meant that the theme wouldn't be one of those cheap ten RMB items that you wouldn't get if you didn't buy the game. Thinking about it that way, it was quite worth it …

The day before Doomsday was released, Man vs. Doomsday was released by the mainstream media. Most of them were around three to seven, with none reaching nine.

One of the most important reasons was that these reviewers had just played American Apocalypse, and their aesthetic standards for zombie-themed games like this had improved significantly.

Obviously, compared to Doomsday, Man vs. Doomsday didn't shine as brightly as it did before.

For example, the character design. Although a retired soldier could make the battles more exciting, it lacked the sense of being a normal person.

Although the chainsaw and gatling guns that dealt with zombies made the players have a lot of fun, it created a conflict with the scarcity of resources in the apocalypse.

The variety of mutated zombies made the game feel like it was from a sci-fi genre. On the other hand, although the zombies in Doomsday didn't have many types, they were innovative and had a bit of scientific basis.

The seemingly rich additional gameplay didn't extend the game by much, but instead slowed down and interrupted the pace of the game, making the story seem to drag and interrupting the emotions of the players.

The politically correct composition of the characters was a bit too rigid, which clashed with many TV shows or movies.

The sudden death of a side character didn't make the players feel the cruelty of the apocalypse, but instead made it feel like the plot was deliberately arranged.



Of course, these were originally some of the advantages of Man vs. Doomsday, but when compared to Doomsday, these design problems were all highlighted.

The most obvious difference was that "Doomsday" was not an ending that was in line with "political correctness" or "universal values."

According to the 'spirit of sacrifice' praised by humans, Ellie sacrificing her life to save humanity would be a better choice for the entire human race.

If the ending of American Apocalypse was that Ellie died trying to save humanity, then the game would become a poisonous weed.

But on the contrary, Doomsday did not give such a self-touching ending. Instead, it chose to follow the most essential and truest human emotions.

In a way, Joel was selfish.

If it was just the idea of "giving up the world for a little girl", many people might question it. After all, it was not in line with traditional universal values.

However, the greatness of American Apocalypse was that through 10 hours of gameplay, every player agreed with Joel's choice. They believed that if they were Joel, they would make the same choice.

"Screw the entire human race, I just want Ellie to live."

This was what made "Doomsday of America" truly a "masterpiece".

This was also a reflection on the traditional 'dedication' and 'humanity'. It allowed every player to not only obtain pleasure from the senses, but also a spiritual baptism and sublimation, allowing them to reflect on the game.

If measured by this standard, the content of Survival in Doomsday seemed very empty.

Simply describing the dangers and human nature of the apocalypse would not highlight the truth. The truth was that human nature was complicated. Everyone had many sides, and everyone had their own set of beliefs.

Just like the giraffe scene in Doomsday, the reason why it was so popular was because it highlighted the warmth of the apocalypse.

A completely dark and gray post-apocalyptic world was not a real apocalyptic world. Just killing and disasters would make people tired of it. No matter when or where, the radiance of humanity would always shine.





On the 15th of October, Doomsday of America was officially released.

On the same day, the three DLCs of Uncharted Water and Survival in Doomsday were also released.

Prior to this, Doomsday was the least popular out of the three, but now it was the hottest game of the day.

Many players in and out of the country couldn't wait for Chen Mo to take their money, as there wasn't much information about USA Apocalypse that was leaked to the public. The only thing that was certain was that the game was a masterpiece that had no flaws in any aspect.

After the official release, discussions about "Doomsday" soon erupted on the Internet, and the popularity was overwhelming!

In the beginning, the players didn't know what was fun about the game.

Their first impression was that it was an apocalypse themed game of Uncharted Water. The graphics were the same as Uncharted Water, a linear game with no wall climbing.

However, as the game progressed, the players found that their emotions were firmly captured by the game.

Many players felt that the game was very depressing, especially in the middle and late stages of the story. It felt like they were going to suffocate at any moment, but the increasingly intense story pushed the players forward without stopping.

At the end, all the suppressed emotions were released. The game came to an abrupt end amidst the confusion and reflection of the players.

Everyone felt like they had experienced a whole new life. Joel and Ellie, as well as every supporting character in the game seemed to be made of flesh and blood, appearing vividly in front of the players.

Many players exclaimed after completing the game that it was indeed a masterpiece. There was nothing wrong with it!

Many players exclaimed after playing the game. They thought that the video game media was overpraising the game, but after playing the game, they realized that it wasn't. The game deserved full marks!

There were also many people who disagreed with the ending. Some thought that Joel was being too selfish, but most thought that it was the choice that Joel should have made.

The story wasn't exactly a tragedy, as Ellie didn't die. Joel and Ellie returned to the town and lived a peaceful life.

Moreover, the work was full of praise for humanity and the vision of a beautiful future.

The players who bought Doomsday of America proudly posted screenshots of their gaming pods.

"Thank you, Chen Mo, for letting me experience such a touching story!"

"This is a gaming experience I've never had before. Doomsday of America is the game I won't regret buying, bar none!"

"Mr. Wallet doesn't cry anymore, it died a worthy death!"

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