Cross discovered by Vargas during the fight with the prisoner.
He had killed Vargas with a dirty trick.
Prison break.
Sam had already left, but then jumped down to help Nathan kill the prison guard.
Sam was shot and died in prison.
Nathan and Lei Fu successfully escaped.
…
The series of exciting events kept Lin Xue fully focused throughout. She didn't even have time to look at the chat or chat with her fans.
"Huh?! Brother got shot? You guys are fine after being shot so many times, and now you're shot? F * ck! "
"Can I go save my brother!"
As Lin Xue ran, she was still immersed in the sorrowful plot killing.
Lin Xue's vision turned black as she jumped off the cliff into the ocean. All she could hear was the sound of the water.
Then, soothing background music started playing.
Characters and items appeared in the form of pen strokes, introducing the developers and staff of the game. These were all concept sketches that Chen Mo had given him. He had purposely made them into motion pictures to make them look more impressive.
"So … the game has only just begun? This is the opening animation? "
Lin Xue was shocked, as she had played for almost an hour and a half. If this was a movie, this amount of time would be enough for the climax.
Moreover, although she had played for an hour and a half, Lin Xue didn't feel tired or tired at all. This long opening made her look forward to the rest of the story.
Thinking back, the game seemed to have the effect of reducing fatigue by switching between different colors.
The battle at sea, the orphanage, the prison, and the climbing scenes all used different colors, and the plot was relaxed and orderly. After a tense and exciting stage, there was a relatively relaxing climb. After the most intense prison break scene, Nathan's jump off the cliff brought the players' emotions to a peak, bringing the opening scene to a perfect conclusion.
Lin Xue couldn't wait to see the rest of the story.
…
While the players in the experience store were immersed in the story of Uncharted Water, the players who tried it online were on the verge of rebelling.
# ChenMo has become a trending topic on various forums, forums, and gaming websites.
"What the f * ck, I was having so much fun, and now it's over! There's nothing below! "
"Oh my god, the plot is at a critical moment. I still want to see the bromance!"
"After watching Lin Xue's livestream in the experience store, this should've been a seamless continuation of the adult Nathan in prison, but Chen Mo cut it off here … This isn't even half of the opening scene …"
"Ah? It's not even halfway through the opening scene? This was too much! Chen Mo is forcefully breaking a chapter! "
"Unscrupulous designer! Strongly condemn! "
"It's so uncomfortable to hold it in! Are there streamers streaming the rest of the story in the experience store? Think about it! "
"Lin Xue is livestreaming. But! Watching on the screen and playing in the game pod are two different concepts. The difference is too big. It's really not satisfying! "
"Yeah, it's recommended that you don't watch the livestream for now. The graphics quality and experience are worlds apart from the gaming cabin, and there will be spoilers!"
"Ahhhhh, hurry up and sell it ahhhhh!!!"
The players were panicking. Salent, hurry up and sell it! I can't take it anymore!
It would've been fine if they hadn't tried it out, but after trying it out, the players were shocked by the extreme detail of the graphics in Uncharted Waters. It was indeed better than any VR game on the market. Even the latest blockbusters from European and American companies weren't that good!
Moreover, the players were basically immersed in the game. The environment, lighting, the natural dialogue between the characters, the immersive first-person experience, the almost negligible UI … all of these factors made the players feel like they were watching a movie, or more accurately, it was even more immersive than a movie.
This was because the players were just bystanders when watching a movie, but in Uncharted Waters, the players were "possessing" the main character, participating in the entire process from a first-person perspective.
Moreover, the game didn't have a first-person perspective the entire time. At some key moments, the camera would switch at the right time, just like in a movie. Through the right amount of light, lighting, and dialogue, the characters' personalities, relationships, and traits were perfectly displayed.
The camera switching was smooth and natural, allowing the players to switch between first-person and third-person unknowingly.
Moreover, many of the viewers who watched Lin Xue's stream had the same question, "Where's the loading bar?"
Many of them had only tried out the first half of the game, with only two scenes, the ocean and the orphanage. They thought that since there wasn't much content in the demo, there wouldn't be a loading bar. However, those who watched Lin Xue's stream knew that not only was there no loading bar in the first half, there was no loading bar in the second half either!
The switching between scenes was seamless. The most memorable part was the change from the orphanage to the prison, and the change of Nathan's face from a child to an adult. There wasn't any difference between the two scenes.
In other games, the levels were separated from each other. Every time the players arrived at a new scene, they would choose to save and continue. However, Uncharted Waters was different. Many of the players in the experience store wondered why they hadn't found a save point after three hours.
The continuity of the plot of Mysterious Sea Area was so good that many players had completely lost track of time. The next scene had just ended, and the next scene had already begun.
"My goodness, what kind of technology did Chen Mo use? There's no loading bar the entire time?"
"Isn't this the same seamless linking of large maps that many games use?"
"It's different. What kind of graphics quality are those games that seamlessly link up? What kind of graphics quality is Uncharted Waters? Can it even compare? "
"Yeah, those games that make seamlessly linked maps sacrifice graphics, but Uncharted Waters has graphics that are a whole level higher than most VR games on the market!"
Many of the designers who previously said that Uncharted Waters was most likely a loading bar felt their faces hurt.
What a slap in the face!
According to these people's original deduction, in order to improve the quality of the graphics in Waters of Mystery, they would have to concentrate on a small stage. That meant that the stage resources would have to be loaded multiple times. Loading bars were a must, but they had to find a way to make it more acceptable to the players.
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