The development of Uncharted Waters was progressing smoothly, but it still needed some time to wrap things up.
Before the VR version of Uncharted Waters was completed, even Chen Mo himself wasn't sure how good the final product would be.
It wouldn't be difficult for him to reach the standard of his previous world. After all, the technology in this parallel world was much more advanced. In his previous world, it was said that the PS4 had the best graphics, so it would be much faster and easier to achieve in this world.
However, Chen Mo wanted to achieve the 'best graphics' in the VR gaming pod, which was a bit more challenging.
But from the looks of it, it was progressing smoothly.
…
While the promotions for Lost Treasure and Uncharted Waters were in full swing, the players were learning more and more about the two games through more and more information.
Some of the players were keenly aware that although Chen Mo had released a lot of art and videos, all of the promotional materials seemed to be promoting the same theme.
Graphics.
Graphics.
Still graphics.
All of the promotional materials and slogans were repeatedly instilling the fact that Uncharted Sea was likely to be the VR game with the best graphics to date.
Many of the players were suspicious, was Chen Mo planning to sell the game on graphics?
Whether it was a movie or a game, graphics were important, but they weren't everything.
Other factors, such as story, character design, gameplay, feedback, and so on, were all key factors that determined the quality of a game.
It was just like some movies with empty graphics but empty content. If a game had great graphics but nothing special in other aspects, it would be difficult to become a classic.
Many players were worried that Chen Mo would only focus on the graphics, but not the other parts of the game.
Was it because the game had nothing to brag about other than graphics?
Or was Chen Mo so confident that he could beat everything with graphics alone?
…
In the motion capture studio.
Chen Mo was explaining the plot to the foreign actor who was playing Nathan Drake.
"Elena is talking to you right now, but your mind is elsewhere, so you're not paying attention. However, your absent-mindedness was a bit too deliberate, as if you were purposely ignoring what Elena said.
"Yes, you have to be more natural. You can look at the bowl and fork in your hands first, then nod while shifting your gaze to the painting on the wall. After that, you can slowly drift off …"
There were several translators at the scene of the motion capture to ensure that the local action crew could communicate smoothly with the foreign actors.
Because "The Mysterious Sea" was a foreign theme, and the characters were all speaking English, it was better to use English to make it look more authentic.
Of course, there would also be a Chinese version, but the Chinese version would be directly dubbed, and there would be no motion capture.
After all, a guy who looked like a foreigner speaking Mandarin with his mouth was too strange.
These foreign actors weren't big stars, but they were experienced actors who specialized in role-playing in games. A few of the young people had graduated from foreign universities majoring in acting, so their acting skills were not a problem at all.
However, since role-playing in the game was completely different from the movies, Chen Mo would still give his own suggestions.
The game was made in chapters, and didn't strictly follow the flow of the game. It was just like shooting a movie, where it would be filmed one scene at a time, and edited at the end.
It was also worth mentioning that Chen Mo had hired professional rock climbers, scuba divers, and wilderness survival professionals to do motion capture.
There was indoor rock climbing equipment in the motion capture studio. After these professionals put on motion capture equipment, they would jump up and down on the rock climbing equipment as nimbly as monkeys.
These movements would also become Nathan Drake's in-game actions, showing his professionalism as an adventurer.
In addition, there were more complex motion capture systems for running, shooting while moving, finding cover, and shooting blindly. Based on Nathan's position, cover, and enemies, the character would choose the most suitable shooting action.
Even if the players were to just stand there and do nothing, Nathan would try his best to show the professionalism of a demolition team, no, an adventurer, instead of just standing there and doing nothing.
Chen Mo had been emphasizing on details throughout the development of "The Mysterious Sea".
Even the entire project team was infected. They racked their brains to add details to the game that could make it more realistic.
Chen Mo hoped that the players wouldn't feel out of place in a scene, as if it was supposed to be like that.
…
Under the attention of players all over the world, Lost Treasure and Mysterious Sea Region announced their trial and release dates.
Lost Treasure was set to be released on the first of August on the 23rd of July.
On the other hand, Mysterious Sea was set to be released on the 22nd of July.
Everyone was shocked when they saw the release date. What does this mean? Why is Thunderbolt Entertainment so much earlier than us?
It doesn't make sense!
The two games should have similar capacities, with Mysterious Sea possibly being a bit bigger.
"Lost Treasure" had a ready-made script that was supported by the original author, while "Mysterious Sea" had a completely original plot.
From the information that was released, the graphics of Lost Treasure were slightly worse than those of Mysterious Sea Area.
Moreover, news of Lost Treasure's research and development was first announced before Mysterious Ocean's research and development was announced. This meant that Lost Treasure's development time was much longer.
GA felt that he had already reduced the development time in order to catch up, why was Chen Mo faster than them by a week?!
In order to finalize the final script, the GA had gone through many drafts and held many meetings. The designers and the original author had an intense discussion before finalizing the script.
Does Mysterious Sea's script not need to be changed?
This was a huge headache for GA. Although it was only a week's difference, it still gave them the upper hand.
After this period of hype, the players' expectations for the two games had reached a peak. In the end, after waiting for so long, Mysterious Sea Area was released first. Moreover, it was released a whole week earlier than Lost Treasure …
The result was obvious.
GA was speechless, but there was nothing he could do. The development schedule wasn't something that could be changed at will, let alone seven days.
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