The development process for Uncharted Waters was relatively smooth.
The development process for AAA games was relatively fixed, many of the gameplay and systems could be reused in future games.
Just like Naughty Dog's development of Uncharted Waters 4, they were influenced by The Last Survivor (US apocalypse). The two games shared some similarities in terms of gunplay and fighting.
In addition, Chen Mo's art team had been collecting various art resources, including ancient and modern scenes, characters, and so on.
There were many art resources in the Illusion Game Engine, some of which were of high quality. Although they couldn't be used directly, they could still reduce the workload.
Art resources could also be purchased from overseas websites. Some objects in special settings didn't need to be modeled and textured bit by bit.
At the same time, the team was constantly expanding. From Dark Souls to PlayerUnknown's Battleground to Uncharted Waters, Chen Mo's planned game world was getting bigger and bigger, which meant that the number of people working on it would increase as well.
Moreover, Thunderbolt Entertainment didn't lack money, so time was of the essence. If they slowed down development due to a lack of manpower, then the HR department and the people in charge of the development team would be scolded.
Of course, they weren't blindly expanding. Thunderbolt Entertainment's recruitment criteria were top talents in the Chinese video game industry. Even normal employees had to be experienced and capable.
In terms of volume, Thunderbolt Entertainment wasn't in the top three in China, but Chen Mo was taking the high quality route. Every game Thunderbolt Entertainment developed was a high quality game. In terms of reputation, fame, and international influence, Thunderbolt Entertainment was the undisputed number one in China.
In terms of reputation, Thunderbolt Entertainment was a company even better than GA in the eyes of the western players …
…
News of the Lost Treasure VR game was also spreading to China through various channels.
As it was a popular IP, they had to find a way to maintain its popularity. Once it cooled down, it wouldn't be easy to get it back up again.
If that happened, the sales of the game might even be affected.
Lost Treasure started to reveal screenshots and playthroughs at international video game exhibitions. This information was also spread to China through various video game media.
After seeing these screenshots and playthroughs, the Chinese players couldn't keep calm anymore!
"Hmm, this game seems to be better than I thought?"
"Mmm, at least from the looks of it, it's quite similar!"
"Is this zipline control normal, or is it something special? It's pretty good at recreating scenes from the movies. "
"If it can really be as good as what's shown in the movies, then so be it. I'll buy it too!"
"It's alright. Although it's the worst, it's still a big company! I'm looking forward to it! "
The gamers were looking forward to seeing the graphics. After all, the main gimmick and selling point of a game like this was the graphics. GA was a big manufacturer. Regardless of the overall quality of the game, the graphics would definitely be fine.
What's more, with the addition of the Lost Treasure's IP, if things went according to plan, the game of the same name would definitely make money.
Just as the promotions for The Lost Treasure were going well, Chen Mo made a Weibo post.
The Weibo post was of Nathan Drake. It was a concept art of the game. On both sides of the screen were towering cliffs, on the left were mercenaries firing their guns, and on the right were some strange wooden racks with caged corpses of pirates waiting to die.
Nathan Drake occupied the main position in the middle of the image. It looked like he had just jumped down from the cliff on the left. His body was stretched out in the air, and he was waving a rope in an attempt to hook onto the cliff on the right.
The concept art was very precise, the graphics were beautiful, and the layout was very tense. Many details of the game could be deduced from this concept art.
The main body of the Weibo post was a simple introduction of Nathan Drake.
"Current character: Nathan Drake.
"He's handsome, smooth talker, mysterious, and strangely reliable. He's a great adventurer, having experienced countless adventures that normal people can't even imagine.
"He followed Francis Drake's footsteps and found the lost Golden Village and the City of a Thousand Pillars in the desert. He followed Marco Polo's footsteps and found the sleeping Shambhala Kingdom. He also discovered the pirate paradise built by the great pirate Henry Avery.
"His legendary life can be summed up in one sentence."
"I've never told anyone about half of what I've seen, because I know they wouldn't believe me. — Marco Polo.
…
The players exploded as soon as the Weibo post was released!
The meaning of Chen Mo's Weibo post was too clear. This was a trailer for a new game!
The Weibo post and the main body of the post were clear. The game was an adventure theme, very similar to Lost Treasure. Even the places that the main character had been to were included!
The Lost Golden Village.
The City of a Thousand Pillars in the desert.
The Kingdom of Shambhala.
Henry Avery's pirate utopia.
Many players realized that this was the legendary treasure trove in history!
"My goodness, big news! Chen Mo is making an adventure game?"
"What does that mean? Is he going head to head with Lost Treasure?"
"Obviously, the new game is set in stone!"
"I was wondering why Chen Mo didn't do anything when many other video game companies were fighting over the Lost Treasure IP. So he's making his own IP?
Ah! "
"Will it work? The story of a game like this is very important. Chen Mo is planning to be a western protagonist! "
"A western protagonist makes sense. If it was a Chinese protagonist, it might be a little troublesome to vet. Moreover, Chen Mo is good at western themes."
"Who cares about the protagonist, as long as the game is fun!"
"But there's only one artwork so far? Do you have any gameplay footage or demo videos? "
"Just wait, Chen Mo's post means he's almost done. Are you still worried about Chen Mo's progress?"
…
As soon as the Weibo post was released, the passion of the players was ignited!
The Lost Treasure had been hyped up for a long time, including the movie and game information. Many players were looking forward to it.
But as soon as Chen Mo announced that he was making an adventure game, it instantly stole all the attention that the Lost Treasure had put in so much effort to get!
Although many players hadn't seen the details of Chen Mo's new game, Thunderbolt Games had a good reputation. No matter what the game was like, just the fact that it was a product of Chen Mo's was enough to get people excited!
Many European and American players even left comments on the official Lost Treasure account, saying that Thunderbolt Games was going to go head to head with them!
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