Jin Jieguang felt like his world had been turned upside down.
Emperor Dynasty Entertainment's Wolf Soul: Modern Battleground project team discussed the game when it first came out, and they had a general idea of how the game would go.
They concluded that although PlayerUnknown's Battleground's playstyle was new, it was too monotonous, and its popularity would slowly decline, and the subsequent profits would be very weak.
Moreover, the game's story didn't match the training background. Chen Mo probably considered it as a commercial game, and didn't plan on leaving a good impression with the Game Committee.
But recently, everyone's faces had been slapped over and over again, to the point where their faces were almost swollen …
PlayerUnknown's Battleground didn't show any signs of declining, but instead became more and more popular, even taking over the entire VR gaming platform.
As for the profitability, Chen Mo's hands would be sore just from selling accounts, not to mention the commission from accessories was a shocking cash cow.
In the game, some of the unique apparel such as scarves, skirts, singlets, jackets, etc. were sold for two to three thousand RMB due to their scarcity.
PlayerUnknown's Battleground didn't have any in-game purchases, and Chen Mo had made it clear that there wouldn't be any additional purchases.
But that didn't stop the players from spending money on the game …
Using skirts as an example, every player could get them with gold coins, and all the clothes could be traded freely on the market.
The price of skirts was already around three thousand RMB, and every successful trade would deduct three hundred RMB from the transaction tax.
This meant that for every skirt sold by a player, Chen Mo would earn three hundred RMB …
Other clothes were sold at different prices based on their rarity and beauty, ranging from tens to hundreds of RMB. But no matter how expensive they were, Chen Mo would still take the transaction tax.
Many players really treated PlayerUnknown's Battleground as a game of clothing. It was easy for Chen Mo to earn more money, he just had to make a few more nice-looking clothes in the game …
It was foreseeable that just the transaction tax alone would be enough to earn a lot of money from PlayerUnknown's Battleground's popularity.
Not only was PlayerUnknown's Battleground popular, but it also earned a lot of money. The most annoying thing was that even the Game Committee wanted to commend it.
Jin Jieguang had to go through a lot of trouble before he found out about the updated content of the "Island Special Training" version.
Jin Jieguang was dumbfounded. Chen Mo really knows how to play!
After the changes, the background and spirit of the game had completely changed!
Previously, it was a world view that was especially cruel and ruled by the law of the jungle. In the end, after the changes, it became "train hard and strive for the best"?
Even the guns had been changed. It could be said that they were very sincere!
Moreover, PlayerUnknown's Battleground was definitely popular in training because the gameplay was fun!
Those warriors were also players. From a player's point of view, PlayerUnknown's Battleground was definitely more fun than the other two games. This was something that had been proven by the market!
Jin Jieguang felt despair.
Just then, his phone rang. It was Lin Chaoxu.
"Come to my office."
Just five words, and then the call was hung up.
Jin Jieguang had a premonition that Lin Chaoxu would fly into a rage again this time …
"What a fraud!! Chen Mo, you and I will never live under the same sky! "
Jin Jieguang walked to Lin Chaoxu's office with a feeling of going to his death …
…
In the experience store, Chen Mo was looking at the new items that he had just drawn.
Professional Knowledge – Archeology Skill Book
Professional Knowledge – Ancient Architecture Skill Book
Art Presentation – Art Skill Book (Advanced)
Artistic Performance – Athletic Performance Skill Book (Advanced)
Professional Knowledge – Rock Climbing Skill Book
Professional Knowledge – World History (Beginner)
Apart from that, there were a few other miscellaneous items.
"Uhh, does it feel like it's hinting at something?" Chen Mo mumbled to himself as he used the skill books.
Although PlayerUnknown's Battleground was a huge commercial success, its performance in terms of happiness and resentment was only average.
Of course, for now, the Resentment Points collected by Dark Souls were still very high. Basically, it was more than the Happiness Points collected by Brutal Murder and PlayerUnknown's Battleground combined.
Chen Mo couldn't help but feel that Onyx Souls was really good!
However, the further he went, the harder it was to collect happiness and resentment. Most of the games Chen Mo was working on were VR games with hundreds of hours of playtime and hundreds of millions of investment. Even so, the production rate of happiness and resentment was still a bit slow.
Chen Mo opened his company's internal email and saw that Qian Kun had sent him a report.
After the VR version of PlayerUnknown's Battleground was completed, Chen Mo continued to arrange for people to port PlayerUnknown's Battleground to the Switch and mobile.
Both of them could be considered mobile versions, but the Switch version was more comfortable to use.
There wasn't anything special about the mobile version of PlayerUnknown's Battleground, the only thing worth mentioning was the AI in the game.
Although the VR version of PlayerUnknown's Battleground had a lot of cool features, such as rolling, climbing walls, artificial intelligence, and godly suits, the mobile version didn't need any of that.
In Chen Mo's plan, the VR version of PlayerUnknown's Battleground was to provide the best experience for hardcore players, while the mobile version of PlayerUnknown's Battleground was for the majority of players who were bad at the game to experience the same gameplay.
The AI in the mobile version of PlayerUnknown's Battleground wasn't the kind of high-end artificial intelligence, it was just a very simple program.
Within a certain period of time, they would randomly spawn around a few players, actively look for the player's position, shoot the player's leg twice to take a little bit of health, then leave their gun empty and wait for the player to turn into a crate.
Moreover, these AI would randomly bring some equipment for the players to loot.
This seemed very stupid, but in fact, it was a very clever design. Its key purpose was to ensure the gaming experience of new players.
The main reason why PlayerUnknown's Battleground deterred a portion of players was because of its high difficulty.
Only one out of a hundred players could get the chicken dinner. Did that mean that every player would definitely get the chicken dinner if they played a hundred matches?
Obviously not.
In reality, due to the huge difference in skill between players, and the fact that the hidden score couldn't guarantee that the players would be evenly matched in every match, it was very likely that some players would get the chicken dinner twenty times out of a hundred matches, while others wouldn't get the chicken dinner even once.
This was especially true for new players, as they would never get the chicken dinner, and would often become a crate as soon as they landed. It was inevitable that they would feel a strong sense of defeat, which meant that many new players would feel that PlayerUnknown's Battleground was very difficult.
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