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Home > Fantasy > Almighty Game Designer > Chapter 708

Chapter 708

Words:1444Update:22/06/20 13:07:56

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The worldwide popularity of Lost Treasure was unexpected, but it was also reasonable.

In the parallel world, works with a treasure hunt theme, including novels, movies, etc. were relatively niche themes, but one had to admit that this theme had a lot of potential.

Works with a treasure hunt theme had three main points, action, deciphering, and sightseeing.

On top of these three points, most popcorn blockbusters could be added, such as combat, gun battles, car racing, rock climbing, explosions, and emotional scenes.

A truly commercialized treasure hunt theme would definitely be a combination of these factors. Just deciphering and sightseeing wouldn't be enough to get the audience excited.

Just like in a racing movie, the theme would end up saving the world.

After all, in the era of popcorn movies, the audience's excitement threshold was getting higher and higher, no longer satisfied with the mundane treasure hunt and puzzle solving.

In the parallel world, The Lost Treasure happened to be a movie that took the commercialization of a treasure hunt theme to the extreme. Therefore, although it was a niche theme, it was an unexpected success.

The huge success of "The Lost Treasure" made the producers overjoyed, and the linkage around this IP became a hot topic for a period of time.

Novels, movies, games, and other IPs crossing over into different fields was a natural thing to do. The popularity of The Lost Treasure led to the popularity of the original novel, as well as the attention of many video game companies.

A popular IP like this would definitely be overpriced, needless to say. After all, IP was nothing more than a synonym for popularity and traffic. Buying the IP of The Lost Treasure at this time might be expensive, but the popularity was guaranteed. If the movie really went out of style, the IP would be sold cheaply, but the promotional effect would be greatly reduced.

Soon, many overseas video game media reported that a few major video game companies were in talks with the producers of The Lost Treasure, hoping to use the story of The Lost Treasure as a script to make a VR game. Even Emperor Dynasty Entertainment and Zen Entertainment were involved in the fight for this IP, as the movie was equally popular in China.

However, the IP was taken by GA in the end …

Many fans of "Lost Treasure" hugged each other and cried bitterly. What the hell was this!

Considering GA's reputation in the video game industry, it was impossible to expect The Lost Treasure to perfectly replicate the movie, as long as the game didn't make too much money, or have too many bugs. If they could replicate the quality of the original 80 points, the fans would be thanking their lucky stars.

However, GA's project manager was brimming with confidence during the interview. He expressed that they were absolutely confident in making The Lost Treasure a groundbreaking adventure game. Furthermore, their development team was already in contact with the original author of The Lost Treasure, hoping to hire the original author to join the game design team and work together on the development of The Lost Treasure.

In this regard, the fans expressed a cautious and optimistic attitude. After all, everyone knew how to say such things. There were a lot of people who had hired the original author but ended up messing up the adaptation. The original author was also very clear that they were just doing it in name. After all, the IP of the work had already been sold and the money had been received. It was not appropriate for them to really argue with the producers.

Moreover, different professions were worlds apart, the original author might not know much about the production side of the game, so the fans had no idea what the final product would be like.



Many Chinese players felt that it was a shame that Thunderbolt Entertainment bought the IP of The Lost Treasure, and that it would be much more reliable than GA. However, it was just a shame, as Chen Mo had always created his own IPs, and never bought them from someone else. Moreover, The Lost Treasure's IP was so expensive.

Chen Mo, on the other hand, was having a meeting, explaining the design concept of the new game.

Uncharted Waters — A Cinematic Game.

This subtitle piqued everyone's curiosity.

A cinematic game?

Obviously, Chen Mo's goal wasn't just to turn The Lost Treasure into a game, he had a higher goal in mind.

"This time, we're going to try something new, a cinematic game.

"The concept is simple, you can think of it as a movie that you can freely control, or a game that has the same level of experience as the movie."

Chen Mo pointed at a few key elements on the projector, "There are three main features of The Uncharted Waters: zero loaning, extreme graphics, and extreme detail."

Qian Kun was shocked, "Manager, uhh, did I miss some big news recently? Did our technology explode again? "

Chen Mo shook his head, "Nope."

Qian Kun scratched his head, "Um, manager, zero loaning, extreme graphics, and considering the size of the game … We can't do that with our current technology, right?"

Chen Mo laughed, "Of course we can. Don't worry, I'll explain the final form of the game.

"It's a game movie. It has all the elements of Lost Treasure, including gunplay, action, car racing, puzzle-solving, sightseeing, emotional scenes, and so on. In fact, it's even better in most scenes. This will be a game without CG. Everything will be real, and everything will be done through real-time calculations. "

"I hope that every screenshot in the game will make people think that it's a real photo in the game."

"Of course, with the performance of the VR gaming pod right now, it would take a lot of resources to achieve such a high degree of realism. The solution is actually quite simple. We'll strictly plan every level, using all of the VR gaming pod's capabilities on a single level, making everything in the level incredibly realistic. "

Jia Peng was confused, "Wait, manager, didn't you just say that the game needs to be devoid of loading, using all of the resources to make a single level? How can there be no loading?"

Chen Mo tapped on the keyboard, "No loading doesn't mean there's no loading at all. No loading means that the players won't be able to see the loading bar throughout the game, but in reality, the game still needs to load one scene at a time. It's just that the loading process is hidden, so the players won't notice it. "

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