Chen Mo planned to come up with ten different themes. Additionally, he planned to take Drake's house from the final chapter and make it into a standalone unit for players who bought Uncharted Waters.
The VR gaming pod's theme was similar to the computer's theme, which was the background you would see when logging in.
On a computer, the theme might just be a wallpaper or dynamic wallpaper with a unique UI, but in the gaming pod, the theme would be a completely separate scene.
After purchasing a gaming pod theme, the player would enter a special space, and enter different games through this space.
This space could be decorated with different sceneries. There were companies that would go around the world to take pictures of beautiful sceneries, or make beautiful sceneries into gaming pods to sell.
After all, everyone loved beauty, and many people liked to dress up their gaming pods beautifully.
The themes that Chen Mo chose for Uncharted Waters were all beautiful sceneries. For example, Chapter 12: On the Sea. The sea was green, as clear as a crystal, the blue sky and white clouds were poetic like an oil painting.
Islands dotted the surface of the sea like jewels. There were beaches, caves, lush plants, and lost ruins. Looking out from the top of the tower, one would be able to see everything around them, it was beautiful.
Moreover, these sceneries were one of a kind, as they were artistically exaggerated. In reality, it was extremely difficult to come across such a small island that was rarely visited by humans.
It wasn't hard to make these themes, as the sceneries were already in the game, and could be used with a few changes. The only thing that needed to be changed was to reduce the scale and lower the gaming pod's performance, otherwise loading a theme would be as hard as loading a game.
Moreover, these themes could be used as relaxing sceneries, allowing the players to have a good rest.
Apart from these themes, Chen Mo also planned to create a home for the players in the VR gaming pod.
Other designers have had similar ideas, but so far, there hasn't been a particularly popular product.
The reason was simple, they weren't good enough.
The VR technology in the parallel world hadn't reached the level of "soul crossing". It was more advanced than Chen Mo's previous world, but it was still far from reaching the level seen in web novels.
"Preparing a mansion for the players in the gaming cabin" sounded like a great idea, but many designers only realized that there were many problems when they were actually working on it.
In the end, the scenery in the game cabin was fake. Players could watch TV, lie on the sofa, cook, look in the mirror, change clothes in the game cabin's "home." But the premise was that the scenery had to be extremely realistic.
Extreme realism meant an extremely high level of commitment.
They had to create high-precision scenes, complicated character movements, and scene interactions … These were all things that some small companies could not afford.
For big companies, they had to consider whether they could recoup their costs.
Players would spend money to buy VR games, but very few would spend so much money on a scenario without any plot.
There were also some similar products on the market, but overall, they were still taking the "low quality and low price" route, mainly to create gimmicks.
Create a low-quality home setting and sell it at a cheaper price to interested players (especially female players) to maintain the profit margin of the product.
But for Chen Mo, it wasn't a problem as these were all leftovers from Uncharted Waters.
He didn't have to worry about profit either, as any player who spent a certain amount on Thunderbolt Gaming Platform would be able to give them away.
There was a scene like this in the last chapter of Uncharted Waters. Nathan and Elena lived in a seaside mansion. Once they left the house, they could see the beach, the ocean, coconut trees, and cliffs. There was also a small house that was used for storage and work.
There were recliners, hammocks, and a small pier to anchor a yacht.
There were also many interactive items in Drake's house, such as a guitar, wardrobe, video game console, photo album, camera, bookshelf, record player, and a dog.
Of course, there were some changes to the original setting in Uncharted Waters.
Firstly, they removed some of the more realistic parts of the setting, such as clothes that were strewn all over the place, trash on the sink, etc. Nathan's house was too messy in order to make it more realistic.
Secondly, they added interactive items.
For example, players can freely change clothes next to the wardrobe, can play games on the switch in front of the TV, can flip through the album to see their screenshots in the game, can read books bought online on the bookshelf, can listen to music on the record player, and can interact with dogs.
In fact, these interactive content could even be expanded into some small-scale games.
For example, they could add content such as feeding, bathing, shaving, and training with the dog, making it similar to an electronic pet.
The house could be continuously updated with new content, and even allow players to buy scenes online to DIY the house.
Of course, these were all future plans, the first version was just a gimmick.
From the looks of it, due to the difficulty of maintaining the playtime in VR, the players' time was precious. Therefore, other than the relaxation mode, the players wouldn't waste their time in this room.
But what if there was a breakthrough in the future, and the players didn't get tired so easily in the gaming pod?
What if the realism was improved, and the players could experience the VR technology of the back of the head?
Would there be players who didn't like the real world, and instead chose to enjoy themselves in the gaming pod or in the virtual world?
It was hard to say in the parallel world, so Chen Mo was planning ahead of time.
Using the advantages they had established so far to expand their market share in the fringe areas, establishing a first-mover advantage over other video game companies. When there was a breakthrough in technology, they would be one step ahead of everyone else.
It might seem like a flashy toy now, but in the future, it could become a key setting that everyone couldn't live without.
The setting's name was Seaside Mansion, and it would be a standalone setting (or a mini-game). Anyone who spent over 2,888 RMB on Thunderbolt Gaming Platform would be able to get it for free.
Of course, this was only the initial version. The rooms were fixed, and there were only some simple interactive features. There weren't any custom decorations or room sizes.
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