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Home > Fantasy > Almighty Game Designer > Chapter 722

Chapter 722

Words:1635Update:22/06/20 13:07:59

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On the 23rd of July, the Lost Treasure game version didn't drop as many players had expected, but was released on time.

GA had a few experience stores in Europe and North America. Some of the older players were able to pre-order and play the game in the VR pod, while the Chinese players were unable to participate.

This was normal, as the game had no borders, but the designer had a nationality. Didn't Chen Mo take care of the Chinese players when he made a new game?

Although the Chinese players couldn't play it, it didn't mean they didn't care. Many students and Chinese from Europe and North America went to GA's experience stores to try out the game, bringing first-hand information about the Lost Treasure to the Chinese players.

At the same time, some demo videos of Lost Treasure also appeared on foreign video websites and were moved to China by some enthusiastic players.

The original release date was the 23rd of July, and the official release date was the 1st of August.

However, three days after the release date, GA suddenly announced that the release date of the Lost Treasure would be delayed to September.

The players weren't surprised by the ticket bouncing this time. Instead, they felt that it was reasonable. The reason was simple, from the demo version, the game didn't seem to have much of a competitive edge compared to Uncharted Waters!

Not only did the players not feel that it was a shame, but they were even gloating.

"Hahaha, I'm dying of laughter. It took the GA so much effort to make a game, and now they're being forced to delay it. What a pity!"

"Yeah, according to GA's standards, the Lost Treasure is already a high quality game. There aren't any weird bugs, and the graphics are pretty good. But it's unfortunate that it had to go up against Uncharted Waters!"

"Sigh, if 'The Lost Treasure' was released earlier, or even at the same time as the movie, then this game would definitely be a hit. But now that 'Uncharted Waters' is ahead of us, who would spend two thousand yuan on 'The Lost Treasure'?"

The quality of the Lost Treasure game version was quickly determined after many players tried it out.

The quality wasn't bad, replicating the content of the movie, and adding in a lot of the original plot. It was very successful by the standards of a movie game.

But when compared to "The Mysterious Sea", all kinds of problems immediately became apparent.

First was the plot.

The Lost Treasure game was based on the original novel and the movie, with a few additions. This could indeed attract hardcore fans of "Lost Treasure", but the problem was that most people had already seen the movie, and the plot had lost its suspense.

The players had already experienced those twists, key plots, and final endings when they watched the movie. Many of the twists and turns were lost, and it became a little mundane.

At the same time, the plot rhythm of Lost Treasure was obviously out of balance compared to that of Mysterious Sea Area.

The movie version of The Lost Treasure was only slightly more than two hours long, but there was only so much content. The entire game's playtime might be several times longer.

Of course, they could add all kinds of puzzle-solving levels and complicated climbing in the game, but no matter how much they added, the short story time was still a big drawback. Therefore, the designers could only lengthen the plot or add some side quests, but that would make the plot lose the tightness of the movie.

In terms of gameplay, the thing that players complained about the most was why there was so much loading???

Actually, Lost Treasure was wronged on this point. It was not like it was the only game that had a loading bar. Many other games had done it as well!

Wasn't it common practice to make a beautiful loading interface when switching scenes, then write a few gameplay hints and various tips?

Moreover, Lost Treasure was specially optimized for performance. Each loading bar could be completed in only five to eight seconds. To the designers, this was already a very short amount of time.

However, the players didn't think so. After playing Mysterious Sea Region, where there was no loading throughout the entire process, the 5-8 second loading time was too long!

Moreover, it was useless even if the loading time was shortened. The main thing was that it would ruin the players' gaming experience and interrupt their emotions.

One second, the main character had just fallen into the water and lost consciousness, and the players were still immersed in sadness and sorrow. The next second, a huge loading bar would appear in front of them, and they would be out of character …

Also, the graphics were not as good as Mysterious Sea Area.

Although a game was a comprehensive piece of art, it was obvious that graphics were the most important part of an adventure game, and directly determined the game's appearance.

In fact, Lost Treasure's graphics were considered very good among VR games, but the key was who they were compared to. Compared to Mysterious Sea Area, even if it was just a little bit worse, the players would still be able to tell.

Most importantly, there were too few exciting scenes, and the gameplay was not bold enough.

This was not only a problem with Lost Treasure, but the movie as well.

In The Lost Treasure, there weren't many exciting scenes throughout the movie. It was still mainly about treasure hunting and puzzle-solving. It was just common sense to add some racing and gunfights.

Although the game version of Lost Treasure had enhanced these aspects, it was still a little daunting.

However, Mysterious Sea Area was different. The entire process was filled with car racing, gunfights, collapsing buildings, and fighting.

Especially in Chapter 11, Close Proximity. Nathan first came to a bustling town and experienced the South American culture. He then entered a clock tower, solved puzzles, climbed gears, rang the bell with his body, dismantled the building, solved the puzzle again to obtain clues, had a gunfight with the mercenaries, car racing, jumping, fighting, gunfight …

After this exciting car racing scene, the plot of "The Mysterious Sea" reached a small climax.

However, in Lost Treasure, this kind of plot was very weak. Many players expressed that even though it was a VR adventure game, they always felt drowsy when playing it, especially when they wanted to save and quit the game as soon as they loaded it.

The players in Europe and the United States felt the same way. The difference between playing The Lost Treasure after playing The Mysterious Sea was too obvious. Therefore, during the trial period, The Lost Treasure could be said to have received a flood of negative reviews.

It wasn't a completely bad review, but there were many small details that accumulated, and the players had a lot of opinions about it. It could be said that the trial didn't have the desired effect, and it affected the reputation of the Lost Treasure game version.

Many players' comments on Lost Treasure after playing it were, "To be honest, it's not bad, but I choose Mysterious Sea Area."

Because of this, GA had no choice but to delay the release of the game, hoping to use a month to improve the game.

According to the feedback from the players, if the game were to be released as scheduled, it would be a huge loss.

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