At this time, Old Song was wandering around the Madagascar town market that was filled with African customs in Chapter 11.
For other players, Nathan had a quest at this time and would definitely rush to the clock tower in the market to look for clues. However, Old Song was not in a hurry. Instead, he was more interested in this town.
This was because he had been to Africa when he traveled before. After arriving at the Madagascar checkpoint, he always had the illusion that he had transmigrated. This time, coming to the market, it felt extremely familiar.
At first glance, the scenery of this town was really very rich, so Old Song could not help but want to take a look inside.
Next to a dilapidated bus, three black Africans were surrounding a pickup truck with engine problems, talking about something.
The surrounding cars were all relatively old cars. They looked very old, but they were indeed very suitable for the current situation in Africa.
In particular, a green Beetle made Old Song feel very familiar.
The market was bustling with people, and there were all kinds of stalls selling all kinds of things.
A merchant was carrying sacks from a flatbed. It was unknown whether they were filled with rice or sand.
In the middle of the market was a butcher shop with white tiles. Behind the glass cabinets hung all kinds of roasted chicken and meat. Flies buzzed around. Although it was a little disgusting, the color of the meat was quite good. Old Song could not help but swallow his saliva.
There was a large stove in the middle of the butcher shop. A local woman was skillfully stir-frying meat with a ladle. The iron spatula and the iron pot kept colliding, making crisp sounds. Coupled with the sizzling sound of roasted meat, it attracted the crowd.
On the roadside, there was a woman with a basket on her head selling apples. Nathan bought one, wiped it on his clothes, and started eating.
What surprised Old Song was that Nathan would carefully look at the position he wanted to bite before eating the apple. After biting, there would really be a gap in the corresponding position of the apple.
In other words, the apple could not be eaten indefinitely. One bite was one bite less.
Further ahead, a young man was carefully scraping the scales of a fish with a knife. Next to him was a bucket that had already been scraped.
On the shoulder of the man next to him was a very cute lemur. Nathan immediately went over to touch it with his childish heart.
However, as soon as Nathan turned around, the lemur jumped on his shoulder and snatched his apple!
Old Song was dumbfounded when he saw the [No Feeding] achievement.
Two people were holding onto a ladder to paint the wall. Old Song was a little curious, so he simply stood there and watched them paint the wall.
In the end, the two of them actually covered the wall with paint and left!
Turning right in front of the clock tower, one could see a very beautiful distant view.
Buildings full of African style, lush trees, mountains in the distance, ships at the mouth of the sea …
Old Song couldn't help but sigh. After strolling around the market for so long, he didn't find any problems.
All the furnishings here, even the clothes and goods of the vendors, were exactly the same as the real African style.
Old Song saved the game progress and exited the game capsule.
In the player group, Old Song sent a message: "The designer of Mysterious Sea Area is amazing! The market in that small town in Madagascar is simply amazing! "
Soon, someone replied.
"Hahaha, Old Song, your progress is not good. You've only reached Madagascar?"
"Of course, don't you know who made this game? It's Chen Mo!"
"By the way, I think the internet said that standing at the railing next to the tower for thirty seconds will give you a hidden achievement. Did you guys get it?"
"We're not even there yet, the later parts are even more exciting! Sigh, I can't spoil too much. I can only say that when I really saw the Pirate Utopia of Lebertania, I was really shocked. That feeling was really like seeing a lost city that had been dusty for hundreds of years. Using a screenshot as a wallpaper is really wonderful! "
"To be honest, the scale of the buildings alone is amazing. The most important thing was that they had to make it look old. The green vegetation and collapsed buildings intertwined, that's scary!"
"Yeah, and that car racing scene, I was shocked. Is that even possible? That's even more exciting than some action movies. Constantly jumping and chasing. I felt like the modified military truck was about to hit my face. In the end, it was killed by Sam's amazing driving skills. That was so exciting! "
Old Song started the thread, and soon, a large number of players who were lurking in the dark were all discussing Mysterious Sea Region.
Even "Lost Treasure" didn't reach this level of popularity when it was released!
Old Song felt like he was about to become a fan of Uncharted Waters. It felt like this game was the pinnacle of adventure games!
…
While Uncharted Waters was selling like hotcakes, the follow-up development plan was also in progress.
There were two main plans for the follow-up.
The first was to release the first three parts of Uncharted Waters in the form of DLC, including Captain Drake's Treasure, The Four Seas, and Captain Drake's Deception.
In Uncharted Waters, Chen Mo had already laid down a lot of foreshadowing for the first three parts of the story. This would become an important motivation for the players to buy the game.
The three parts of the story could be bought separately, or as a collection. The collection was priced at 3688 RMB. If it was sold separately, it would be much more expensive.
This price was obviously expensive compared to his previous life, but the key was that the content of each of the three compilations was actually quite a lot. It was not a problem to sell it as a standalone game.
Moreover, this wasn't some 'HD remake', but a complete remake with the latest technology. The quality of the graphics and gameplay would be similar to the latest Uncharted Waters.
It could be said that the complete Uncharted Waters was made with all four parts combined. The players wouldn't feel any difference in graphics when playing the game.
As for the entrance to the first three parts, apart from the starting screen, the players could also enter when Sam and Nathan first met.
Sam and Nathan would reunite after many years, and Nathan would tell Sam about his adventures in Shambhala and the desert. The players would then be able to experience it for themselves.
Additionally, the art resources from the Uncharted Waters series were used to create a new theme for the VR gaming pod.
Uncharted Waters had many 'amazing' locations, such as the bottom of the sea, on a cargo ship, the mansion at the auction, the snowy mountains of Scotland, the wilderness of Madagascar, the market, the sea, Lebertania, Avery's treasure ship, etc.
There were also many heartwarming locations, such as Nathan's home and the seaside cottage in the final chapter.
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