Everyone felt a little awkward.
Just now, Lin Xue was excitedly instructing everyone to load stones onto the catapults. Now that she was silent, it was obvious that her thoughts weren't divergent enough!
Indeed, upon seeing catapults, stones, and city walls, a normal person's first reaction would be to use the catapults to throw stones. Who would think of throwing people?
But after Chen Duxiu's reminder, everyone realized that in this game world, throwing people was indeed much more convenient than throwing stones …
Lin Xue began instructing the snowman and penguin to stand on the catapults and throw them over one by one. But when it came to Chen Duxiu, he typed, "You go up first."
Lin Xue was very touched. This was the spirit of sacrifice!
This Chen Duxiu didn't disgrace the name of a revolutionary martyr. He always remembered the teachings of the people, leaving the chance of life for others, burning himself to light up the path of humanity …
Lin Xue stood on the catapult and was very touched as she typed, "Thank you, Chen Duxiu! I'll open the door for you when I get there! "
There was an iron gate next to the city wall, but there was a bolt on the inside of the gate that couldn't be opened from the outside. Once Lin Xue used the catapult to fly inside the city wall, she could open the iron hook on the gate and let Chen Duxiu come over.
In the end, just as Lin Xue flew into the castle and was about to open the door for Chen Duxiu …
Chen Duxiu swayed as he held the iron hook on the outside, passed through the iron fence, and pushed the iron hook on the inside away …
Then, Chen Duxiu quietly pushed the door open and entered.
Lin Xue was speechless.
What the hell!
This door could be opened with the iron hook, why did we waste so much effort on a catapult!
Every time a catapult was launched, it had to be turned on first. Using the physics engine in this game to turn on the capstan was a pain in the ass!
And looking at Chen Duxiu's familiarity and familiarity, he probably already knew that we could enter from the front door, right?!
Then why did you foolishly push the catapult with us just now? You even reminded us that we could just throw people over? Why didn't you just open the door!
You waited for us to all go over before opening the door, you did it on purpose, didn't you?!
Seeing Chen Duxiu swaying as he walked in, Lin Xue really wanted to grab his red cap and throw it into the river at the side!
…
"Resentment Points: + 32!"
Chen Mo almost laughed out loud when he saw the message on the bracelet.
Obviously, Chen Duxiu was his sockpuppet. Because Silent was too famous, he would be discovered almost everywhere he went. So in order to keep a low profile, he created another sockpuppet and snuck into Lin Xue's room.
At this time, many light spots appeared out of thin air on the virtual bracelet and merged into the two transparent spheres on the left and right. These light spots were also of two colors, representing happiness and resentment.
Of course, the majority of the Happy points were gained, as Humans: Total Defeat was a game that focused on happiness. Most players would laugh until they had no energy left, so Chen Mo mostly received Happy points.
The number of Happiness Points varied. Some were in the tens, some were in the tens, and some were in the hundreds. Sometimes, there were even more than 100 points. Who knew if the player who provided more than 100 points was laughing too hard …
Even so, the sphere that accumulated Happy points was still quite a distance away from being full. It had been around two hours since the game went online, and only a tenth of it had been filled.
The sphere didn't show how much Happy points were needed to fill it up, but it was obvious that it was a lot, and wouldn't fill it up in a short amount of time.
As for the sphere that accumulated Resentment points, it was even slower. It only had a very small amount.
But Chen Mo found out in his research that it didn't mean that games that focused on happiness didn't give Resentment points. They did give some, but very little.
Moreover, as long as it was a player's Resentment towards Chen Mo, it would be added to the sphere. For example, Chen Mo threw the snowman into the river, giving him 4 Resentment points.
Chen Mo was very happy at first, thinking that he had found a way to make money. But after throwing so many, he didn't get any Resentment points, but instead happiness points …
What the hell! Snowman, did you awaken your masochism!?
But then again, it made sense. The players in Humans: A Crushing Defeat basically wouldn't feel frustrated. Even if other players caused trouble, the players wouldn't hold a grudge against the game designer. They would just happily wrestle with each other …
Moreover, Chen Mo found a rather serious situation. The amount of Happiness Points gained was in a state of constant decline.
At the start, many players could provide around 30 to 100 Happiness Points, but it would slowly decrease to around 10 points, and even less as time went on.
This meant that the players were very happy when they first came into contact with the game, so they generated a lot of Happiness Points. But once they got used to it, they wouldn't feel as happy anymore.
Fortunately, there were still new players coming in. Chen Mo estimated that at this rate, a day should be enough for him to fill up his Happiness Points.
But the problem was that he had to accumulate an entire sphere of Happiness Points and Resentment Points before he could proceed to the third stage of the lottery. And Chen Mo's Resentment Points were very, very low …
What should I do?
Chen Mo thought of two ideas. The first was to sneak into the rooms like before and gain Resentment Points from the players. The second was to make a mini-game that could generate Negative Emotion Points.
Actually, gaining Resentment Points was quite worth it. Chen Mo realized that gaining Resentment Points was more rewarding. Each player would provide at least 10 Resentment Points, and at most 70 to 80 Resentment Points. On the other hand, the amount of Resentment Points generated by the game itself was much lower. It was usually three to five Resentment Points.
It made sense. Causing trouble in the game could make his teammates Resentment Points, but as the developer, the players wouldn't always Resentment Points unless he was always planning all sorts of schemes for them …
Chen Mo suddenly felt that this new playstyle was quite interesting. At least it allowed him to take a big step forward on the path of "taking revenge on society" …
…
"You guys go first, I'll step on the mechanism!" Chen Duxiu typed.
The other teammates didn't suspect anything, and were still exclaiming that there was true love in the world. But just as the first player was about to walk over, Chen Duxiu quietly walked down from the mechanism.
The automatic door closed, trapping the teammate in front …
Everyone: "???"
But just as they turned to look, Chen Duxiu stepped on the mechanism again, and the door opened again.
"Oh, so she accidentally walked down."
The teammates didn't suspect anything and prepared to walk through the automatic door again, but Chen Duxiu came down from the mechanism again …
The automatic door closed again, trapping the teammate again!
Everyone: "…"
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